This card is going to Be insane! Because if you get this in the early game AND get the new 5 mana hunter card that draws 1 mana cards from your deck and get at least one of them you're gonna dominate the early game and it also goes into the quest as well.
Probably only good (albeit really good) in a hunter quest deck. A 2/1 dies too easily and later in the game you want to top deck savanah high manes, kill command, etc. not a vanilla 4/3 even at 1 mana.
(though this is amazing for cheap beast synergy useable)
I agree that this card will be good and will be played but I don't think it's as crazy as people think. You get 2 mana off of a vanilla 3 drop that you're drawing instead of something more powerful. Hunter will need some really strong draw to make this 1 drop fiesta work well. Buzzard may work but it's also very slow. I think that the Storm Guardian was a good example of how a card like this can be fantastic value but also not quite fast enough in low draw power classes.
What I will say though is that this makes Tol'vir way better
I would be willing to bet this card wont see too much play for the same reason White Eyes didn't see too much play. Playing average minions for the sake of getting great ones later isn't worth it unless you are playing control. Tol'vir Warden might be strong enough to change that though.
Probably only good (albeit really good) in a hunter quest deck. A 2/1 dies too easily and later in the game you want to top deck savanah high manes, kill command, etc. not a vanilla 4/3 even at 1 mana.
(though this is amazing for cheap beast synergy useable)
Hunter's not running the quest could still consider running Small Raptor alongside or instead of Alleycat and then using Tol'vir Warden in the 5-cost slot to pull out the extra 1-cost minions. If you draw Small Raptor before Tol'vir Warden, that's okay because if the deathrattle triggers before you play the warden, there will still be at least one 1-drop to pull out.
I would be willing to bet this card wont see too much play for the same reason White Eyes didn't see too much play. Playing average minions for the sake of getting great ones later isn't worth it unless you are playing control. Tol'vir Warden might be strong enough to change that though.
White Eyes didn't see play because all Shamans were SMOrcing at the time. Do you have any idea what Control Warrior would have given for that card?
The thing is, even a 1mana 4/3 is a verry bad topdeck imo. Hunter will need Draw otherwise this is dead on arival.
With the amount of taunt introduced so far, control decks will have an easy time to shut down a non-charge aggro deck. Midrange hunter basically has the same problem they run out of cards and this is not realy helping them a lot, especially since the secret this is supposed to combo with gives 1 less card at the game start which is way more hurting than people here are admiting so far.
As long as we dont see reliable draw for hunter this exp i call the class still dead as it is now.
This is a 2/1 one drop that puts the busted part into your deck (not in the hand) and has to be drawn. And we all know that hunter has these insane card draw options.
It surely a card to get the quest, but it is not a 1 drop that goes in a normal hunter Deck. At least, the 1 mana 4/3 makes tol'vir warden better, but as a topdeck on turn 6+ it's also only mediocre.
Staple card in quest hunter, but will not be played aside from that.
Tol'vir Warden
Cult Master
This card is going to Be insane! Because if you get this in the early game AND get the new 5 mana hunter card that draws 1 mana cards from your deck and get at least one of them you're gonna dominate the early game and it also goes into the quest as well.
OP draw 2 one mana cards lel.
Love the tribes.
Thanks for the info, I'm kynd of new here so i'm just learning how thing work
Probably only good (albeit really good) in a hunter quest deck. A 2/1 dies too easily and later in the game you want to top deck savanah high manes, kill command, etc. not a vanilla 4/3 even at 1 mana.
(though this is amazing for cheap beast synergy useable)
Astounding!
Death to all who oppose the Horde!
I agree that this card will be good and will be played but I don't think it's as crazy as people think. You get 2 mana off of a vanilla 3 drop that you're drawing instead of something more powerful. Hunter will need some really strong draw to make this 1 drop fiesta work well. Buzzard may work but it's also very slow. I think that the Storm Guardian was a good example of how a card like this can be fantastic value but also not quite fast enough in low draw power classes.
What I will say though is that this makes Tol'vir way better
This card isn't even released yet and I already want it nerfed.
Don't talk to me or my son ever again
I would be willing to bet this card wont see too much play for the same reason White Eyes didn't see too much play. Playing average minions for the sake of getting great ones later isn't worth it unless you are playing control. Tol'vir Warden might be strong enough to change that though.
Who need huffer when you have 1 mana 4/3 raptor lolz
It seems that Paladin will be the only dead class, I hope to be wrong.
In b4 the ask for Raptor nerf 1-2 months from the Un'Goro launch.
Raptor will be the new Pirates...
Oh, I don't know, some of those taunts are looking even better now. Tar Creeper in particular.
The thing is, even a 1mana 4/3 is a verry bad topdeck imo. Hunter will need Draw otherwise this is dead on arival.
With the amount of taunt introduced so far, control decks will have an easy time to shut down a non-charge aggro deck. Midrange hunter basically has the same problem they run out of cards and this is not realy helping them a lot, especially since the secret this is supposed to combo with gives 1 less card at the game start which is way more hurting than people here are admiting so far.
As long as we dont see reliable draw for hunter this exp i call the class still dead as it is now.
This is a 2/1 one drop that puts the busted part into your deck (not in the hand) and has to be drawn. And we all know that hunter has these insane card draw options.
It surely a card to get the quest, but it is not a 1 drop that goes in a normal hunter Deck. At least, the 1 mana 4/3 makes tol'vir warden better, but as a topdeck on turn 6+ it's also only mediocre.
Staple card in quest hunter, but will not be played aside from that.