This card is a worse firebat that pollutes your deck. Not even good in quest hunter, because u want to complete the quest as fast as possible around turn 5-6
People need to understand that the Hunter quest is geared for mid-range, not aggro. The Pirate Warrior deck is a strictly stronger aggro than anything the Hunter can do in Un'Goro, because Hunter doesn't have the weapon synergy that Warrior does, nor does it have a 0-mana 3/3 taunt and some other tools like Kro'kan. Also remember to play the quest, you skip turn one, which you can't do in an aggro deck. If Hunter aggro works, then Pirate Warrior works even better. But let's not forget all the anti-aggro cards in Un'Goro like Tar Creeper and the new Ooze, which should really stop any aggro from becoming a thing.
Hunter quest would be a mid-range deck with 7 or 8 of these one-drops. The fact that we have two one-drops that spawn additional one drops (the 1/2 elemental being the other) only helps the mid-range deck as it can put in more tools for board presence/card draw/tempo, and not thin the deck with one-drops. Will it work? Tough to say, but thinking you will be completing the quest on turn 5 is not feasible at all.
Must agree with humlepungen here, this card is verry bad. Especially in midrange its a huge drawback to shuffle a vanilla 4/3 in your deck even for 1 mana since its still a card and hunter has no draw.
Also if you want to play this with quest you play a vanilla 2/1 that you never play turn 1 to shuffle a bad card in your deck while you have no draw....that realy doesnt sound apealing to me.
People here in general are underestimating the devestating dyssynergie with this quest and 1 drops. 1 drops you dont play turn 1 are horrible.
Its almost like a reno deck were you put some bad cards in your deck just to make 1 card good. but even in reno with the restriction you didnt have to play so many bad cards like 8 to make him work.
The only decent onedrop in hunter i didnt mind play turn 2< is imo runic egg since its cycling itsself and doesnt give me huge card disatvantage.
Tremble before the might of the elves. With this one and the new 3/3, Hunter are bringing the cancer back in a major way. For slow decks, in the words of Questing Adventurer - "Quest Failed". Love it.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
The guys who voted for meta-defining and very good probably do not understand it's shuffled into the deck, not added to your hand. This card is tier 3 at best.
You need to understand that Tol'vir Warden isn't worried about that.
on turn 6, probably wont make a big deal, besides you want to play highmane, so this comes out like t7.
Are you assuming the Hunter quest deck is aggro? It's not.
It's fine to play the Warden on 5 and Highmane on 6, then finish the quest later. You'll be drawing better cards by that point because the 1-drops will be out of your deck.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is a fairly weak card that won't even see play outside the Hunter quest. It's just a 1 mana 2/1 that puts a bad draw in your deck.
"But 1 mana 4/3 is OP!!!"
It is on turn 1, but there's no way to get it in your opening hand or play it on turn 1. It's like a 1/10 chance that you'll get this in the next few turns where it could actually make an impact. If you don't draw it until turn 7 or later you'll be wishing for higher-impact cards instead.
Drawing it with Tol'vir Warden is pretty good, but you are sacrificing the tempo of playing a 1 mana 4/3 by playing a 5 mana 3/5 that eats up those 3 extra stats the raptor provides.
Well patches has made tier one decks, by thinning your deck out. When you add cards, it takes longer to get the cards you want to get. Unless you expect the next meta is going to go to fatigue, but I don't expect that, that is why I think the card is bad.
Well patches has made tier one decks, by thinning your deck out. When you add cards, it takes longer to get the cards you want to get. Unless you expect the next meta is going to go to fatigue, but I don't expect that, that is why I think the card is bad.
The reason patches is so good has very little to do with the fact it thins your deck out, that is just a misconception most players have. It barely even matters that it does so by the 5% or whatever that it does, considering it's only run in decks that end games by turn 8.
The reason it is so good is because YOU GET IT FOR FREE. You don't spend any mana or cards for it, it is basically like your one drop having Battlecry:summon a 1/1 with charge attached to it.
Anyway, the reason I think this card isn't as good as it may look also isn't because it adds to your deck. It's mostly because on average you will only draw the 4/3 by the later turns in the game(assuming you even do) when you don't even want to play it any more. So basically, you are playing a vanilla 2/1 beast on most games, and in that case there are far better one drops available for hunter.
That raptor is an amazing one-drop, but you won't have it when you need it most, at the start of the game. Would actually have been better as a 2/1, battlecry: draw a card.
IDK what you are talking about the Shaman legendary is ganna rek.
Fatigue hunter hype
I think the 8/8 turn 5-6 and the raptors are good enough to defend running like 15-20 1-drops
Raptor Hatchling, official name?
https://dekki.com/en/games/hearthstone/dekk/raptor-hatchling
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Tremble before the might of the elves. With this one and the new 3/3, Hunter are bringing the cancer back in a major way. For slow decks, in the words of Questing Adventurer - "Quest Failed". Love it.
Free to try and find a game, dealing cards for sorrow, cards for pain.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is a fairly weak card that won't even see play outside the Hunter quest. It's just a 1 mana 2/1 that puts a bad draw in your deck.
"But 1 mana 4/3 is OP!!!"
It is on turn 1, but there's no way to get it in your opening hand or play it on turn 1. It's like a 1/10 chance that you'll get this in the next few turns where it could actually make an impact. If you don't draw it until turn 7 or later you'll be wishing for higher-impact cards instead.
Drawing it with Tol'vir Warden is pretty good, but you are sacrificing the tempo of playing a 1 mana 4/3 by playing a 5 mana 3/5 that eats up those 3 extra stats the raptor provides.
"What have you got there,
PinocchioMalygos?"Well patches has made tier one decks, by thinning your deck out. When you add cards, it takes longer to get the cards you want to get. Unless you expect the next meta is going to go to fatigue, but I don't expect that, that is why I think the card is bad.
Hunter doesnt have to go face all the time with these new cards. You can play board control until you finsih your quest.
I always liked Steamweadle Sniper, i wish something like that would come back.
Without Tol'vir Warden useless and also good for 1 drop quest.
That raptor is an amazing one-drop, but you won't have it when you need it most, at the start of the game. Would actually have been better as a 2/1, battlecry: draw a card.
tol'vir warden just got a buff. 5 mana 3/5 that might draw a 1 mana 4/3 pretty good
This community....rating a 1 mana 2/1 with a drawback..meta defining lol.
This is not a good card, people.