Midrange Hunter returns! Totally looking forward to this, hunter will be tier 2, if not tier 1 again. Also the animations and card art are absolutely amazing!
I think people are ignoring the drawbacks of trying to complete the quest. Playing (not summoning) 7 1-mana drops isn't as easy as it sounds. You're likely really gimping your deck to have that many 1-drops, and will lose pretty hard in the mid-game. First, you have to play the quest on turn 1, so you don't even get to play a minion on turn 1, the turn you /really/ want to play a 1-drop. Then you need to draw 7 1-drops (in a class with poor card draw), but also have enough support card to deal with whatever the opponent is playing. One Tar Creeper will 3-1 your one drops, for instance. Currently there's no real synergy among one-drops (Murloc Tidecaller and Grimscale Oracle are the only two I can think of), so it's not like you can buff them to a point they are more than one drops without support cards.
Basically, by the time you finish the quest you're likely in top-decking mode, have no board control and I'd be surprised if you did much damage to the opponent's face, given the amount of anti-aggro cards and taunts in this expansion. You play the queen.... and that's all you have so far that turn. You're still top-decking and hoping you get a string of [card]Carnassa's Brood[/card]. Yes, there's the Tundra Rhino combo, but you're not getting that combo off until 2-3 turns after playing the Queen. Yes, there's Tol’vir Warden, but you're likely needing that to complete the quest, not to pull out your broods after the quest (unless you're planning on putting in 12 1 mana minions, in which case, good luck)
Obviously there's a lot more Hunter cards to reveal, but as it stands now I just can't see this quest working very easily. You're so severely gimping your deck that by the time you get the payoff, you're so far behind it doesn't matter. Too bad Hobgoblin isn't in Standard. But, like I said, there's more cards to reveal for Hunter.
I think people are ignoring the drawbacks of trying to complete the quest. Playing (not summoning) 7 1-mana drops isn't as easy as it sounds. You're likely really gimping your deck to have that many 1-drops, and will lose pretty hard in the mid-game. First, you have to play the quest on turn 1, so you don't even get to play a minion on turn 1, the turn you /really/ want to play a 1-drop. Then you need to draw 7 1-drops (in a class with poor card draw), but also have enough support card to deal with whatever the opponent is playing. One Tar Creeper will 3-1 your one drops, for instance. Currently there's no real synergy among one-drops (Murloc Tidecaller and Grimscale Oracle are the only two I can think of), so it's not like you can buff them to a point they are more than one drops without support cards.
Basically, by the time you finish the quest you're likely in top-decking mode, have no board control and I'd be surprised if you did much damage to the opponent's face, given the amount of anti-aggro cards and taunts in this expansion. You play the queen.... and that's all you have so far that turn. You're still top-decking and hoping you get a string of [card]Carnassa's Brood[/card]. Yes, there's the Tundra Rhino combo, but you're not getting that combo off until 2-3 turns after playing the Queen. Yes, there's Tol’vir Warden, but you're likely needing that to complete the quest, not to pull out your broods after the quest (unless you're planning on putting in 12 1 mana minions, in which case, good luck)
Obviously there's a lot more Hunter cards to reveal, but as it stands now I just can't see this quest working very easily. You're so severely gimping your deck that by the time you get the payoff, you're so far behind it doesn't matter. Too bad Hobgoblin isn't in Standard. But, like I said, there's more cards to reveal for Hunter.
Well the quest mechanic itself is supposed to sort of "handicap" your deck for an outrageous outcome i.e. Immortal Portal (warlock). I think that this is still entirely up for speculation until final card reveals.
Yep I tested it with 10 one drops in deck you with all card drawing cards such as runic egg you can only play 5 one drop until 5 mana at probably you will be able to complete the quest at turn 6 play the dino at turn 7 it is too slow for full of one drop cards guys.
blizzard was like "you want card draw? huh do yeah? well heres your card draw" and then gave hunters 15 cantrips to the deck for 5.
The questions arent if this is good, because it is, the questions are can you make a deck around it good, and can the 15 cards added not dilute the key draws you need to win.
Doesn't dilute TOO badly because they each let you draw, you just have to pay 1 mana
card is bad and wont see play, you have to fill your deck full of 1 drops, you really need to get this quest as soon as possible to be good, i really dont see this happening. even secret hunter that plays 6-8 1 drops wouldnt want this and there currently are not enough 1 drops i would say are good enough to be played in hunter. just my 2 cents.
blizzard was like "you want card draw? huh do yeah? well heres your card draw" and then gave hunters 15 cantrips to the deck for 5.
The questions arent if this is good, because it is, the questions are can you make a deck around it good, and can the 15 cards added not dilute the key draws you need to win.
Doesn't dilute TOO badly because they each let you draw, you just have to pay 1 mana
very true, however I would just hate to have a 8 raptor draw streak when I need a Kill Command for lethal.
Me: Holy shit, that's a strong reward. Now that 5 mana Tol'vir Warden totally makes sense.
Inner me: ZEEEEEEEEEEEEEEEEEEEEEEERG!
Me: Holy shit, that's a strong reward. Now that 5 mana Tol'vir Warden totally makes sense.
Inner Me: Holy shit, the deck has to be one of the worst decks ever to fulfill the quest. BOOOOOOO!
I seriously don't understand why everyone is drooling over this quest. Do people realize what kind of deck you have to create to actually complete the quest (as it stands now - more cards to come obviously...)? In a expansion that is obviously driven towards control and anti-aggro, to boot.
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Midrange Hunter returns! Totally looking forward to this, hunter will be tier 2, if not tier 1 again. Also the animations and card art are absolutely amazing!
RedneckBudha
very powerfull quest
Hunter owns the board again!
I exist, I think.
I think people are ignoring the drawbacks of trying to complete the quest. Playing (not summoning) 7 1-mana drops isn't as easy as it sounds. You're likely really gimping your deck to have that many 1-drops, and will lose pretty hard in the mid-game. First, you have to play the quest on turn 1, so you don't even get to play a minion on turn 1, the turn you /really/ want to play a 1-drop. Then you need to draw 7 1-drops (in a class with poor card draw), but also have enough support card to deal with whatever the opponent is playing. One Tar Creeper will 3-1 your one drops, for instance. Currently there's no real synergy among one-drops (Murloc Tidecaller and Grimscale Oracle are the only two I can think of), so it's not like you can buff them to a point they are more than one drops without support cards.
Basically, by the time you finish the quest you're likely in top-decking mode, have no board control and I'd be surprised if you did much damage to the opponent's face, given the amount of anti-aggro cards and taunts in this expansion. You play the queen.... and that's all you have so far that turn. You're still top-decking and hoping you get a string of [card]Carnassa's Brood[/card]. Yes, there's the Tundra Rhino combo, but you're not getting that combo off until 2-3 turns after playing the Queen. Yes, there's Tol’vir Warden, but you're likely needing that to complete the quest, not to pull out your broods after the quest (unless you're planning on putting in 12 1 mana minions, in which case, good luck)
Obviously there's a lot more Hunter cards to reveal, but as it stands now I just can't see this quest working very easily. You're so severely gimping your deck that by the time you get the payoff, you're so far behind it doesn't matter. Too bad Hobgoblin isn't in Standard. But, like I said, there's more cards to reveal for Hunter.
Baron Geddon says hi
Jan'alai the Dragonhawk
I don't even care if this card is good. I love it.
Well
Jan'alai the Dragonhawk
Ungoro: the expansion where I'll finally get golden hunter :)
Renounce Darkness
Yep I tested it with 10 one drops in deck you with all card drawing cards such as runic egg you can only play 5 one drop until 5 mana at probably you will be able to complete the quest at turn 6 play the dino at turn 7 it is too slow for full of one drop cards guys.
I think I just shat meself.
So where's the minion for stopping Battlecry lol....
Me: Holy shit, that's a strong reward. Now that 5 mana Tol'vir Warden totally makes sense.
Inner me: ZEEEEEEEEEEEEEEEEEEEEEEERG!
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card is bad and wont see play, you have to fill your deck full of 1 drops, you really need to get this quest as soon as possible to be good, i really dont see this happening. even secret hunter that plays 6-8 1 drops wouldnt want this and there currently are not enough 1 drops i would say are good enough to be played in hunter. just my 2 cents.
No Charge?
I have to have 8 one-mana cards in my deck...
... but I just win after.
huh
playing wild
~nomad
such a creative task and reward, good job team5, of all the interesting paths Rexxar could've taken...
no overpowered 1 drops in the expansion? how about 15 of em!
''He traded sands for skins, skins for gold, gold for life. In the end, he traded life for sand.''
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