So many people talking about "Turn 10" ... as if games even last that long anymore.
If you have to make your deck completely around a quest with that quest as your only win condition, that deck is going to suck.
You don't even need to build that heavily around it. This entire expansion is heavily anti aggro and things like the new Warden for Hunter and the Fire Fly make it easy to only lightly invest in this quest.
I agree with Titus. At first I thought the reward was OP, but comparing it to the Warlock quest reward really makes this look like shit. Sure, you get an 8/8 for 5 a single turn, but every deck will run removal for these. Apart from that, the effect should on average be a little bit like adding one 3/2 for 1 to your hand at the start of each of your turns and then regularly drawing a card. That's just so much worse than just summoning two 3/2's every turn.
The only upside is the potential for combo with Tundra Rhino, Starving Buzzard and Scavenging Hyena. But running all of these in your deck and holding them back for the raptors while also trying to play seven 1-drops as fast as possible - that just doesn't seem viable. Tol'vir Warden and hopefully a new Hunter 1-drop will help, but I don't see it yet.
Now that I think about it, I'm kind of hoping for a reverse King's Elekk as a new card - 1 mana 1/1 that draws a revealed card if yours costs less. That would really make this quest a lot better. But then again, we've already seen so many 1/1 card generators, another one feels very unlikely.
You can't evaluate such a card by only seeing 1/3 of the expansion, is hard to evaluate any card in this exansion, 'cause of all new mechanics never seen before. Warrior's hero power is not intended to be aggressive, but the highest % winrate deck in the ladder atm is pirate warrior, a face deck. Also i don't understand how does it takes longer to draw an Highmane, each raptor cycles itself.
a 3/2 raptor being played on each turn is weak and not strong.
Mate, you get 15 of them, they cost 1 mana and they draw a card when you play them. you can cycle half your deck the turn after you play Carnassa. While it may not be the best quest reward, it is still far from "trash".
No, u still fail to understand, it doesn't cycle your deck !! The raptors only draw one so they only cycle themselves. They DO NOT draw u extra cards from your original deck. This means u are only getting additional 3/2 each turns, not actually getting more cards off of your original dec The odds of getting a raptor is 50% each turn, this means u are getting a raptor per 2 turns, compare this to nether portal which gives u 2 3/2 per turn. This card is so bad. For some classes, an extra raptor per turn can be ok, but for a deck full with one drops, just getting another one drop your turn is soooooooooo bad.
The odds of getting a raptor is 50% each turn, this means u are getting a raptor per 2 turns, compare this to nether portal which gives u 2 3/2 per turn. This card is so bad.
They cost 1 mana, and you have AT LEAST 6 mana by the time theyre in your deck, you can flood the board each turn with 3/2s, and if you dont draw a 3/2 then the card you draw is (wait for it)..... A CARD FROM YOUR ORIGINAL DECK. The fact that it dilutes your deck, but draws a card and has good stat lines for its cost makes it pretty balanced and relatively decent.
I think it's a very good reward and the swarm can be difficult to deal with over serveral turns (not to mention the combo potential with Tundra Rhino.)
However, it made me think about the quest mechanic. So the quest mechanic is a 1-mana spell that you most likely will play on turn 1. However, if you need to play 7 1-drops to get the reward you want to play 1 drops as early as possible. But if you do not have The Coin in hand you cannot play a 1-drop on turn 1 because you most likely need to play the quest which means you are already behind on curve (Two 1-drops on turn 2 could be good as well but then you are probably starting to get low on cards).
To me seems that the objective of the quest kind of counters the premise of the quest.
With the release of small raptor, the quest is in a better shape and the game plan can fit into midrange hunter. Looks like you don't necessarily need to do the gimmicky spam of 1-drops to finish the quest. You will only need to include 2xFire Fly, 2xsmall raptor, another 1 drop, along with the quest to be able to use it. Tol'vir Warden looks way better, and guarantees that at some point you get to draw all pieces.
The game plan will not be to force finish the quest asap, rather, to play like a standard midrange which is way more consistent, together with those 1-drops, until the quest is finished. At this point, by turn 8,9,10, you get to top deck mode as hunter lacks card draw, and the amount of raptors will not affect your draw consistency that much, since as hunter you will have a lot of unused mana each turn, and will be able to spend 1 mana by cycling those raptors. Looks more like a late-game asset than an early game rush for value.
The problem is your deck is full of one drops, if u don't chain the raptors you're screwed because you'll most likely top deck a one drop and this happening twice will probably lose u the game. U get a 3/2 for free for 50% which is so bad. Again, compare this to the portal that gives u 2 per turn. Remember a 3/2 plus a one drop per turn is weak af. That's the problem of the quest, even if u complete it it doesn't compensate for your terrible deck full of one drops
Lol at people thinking this good. You have to play 7 one drops. Meaning you not only have to put that many one drops in your deck, you have to get them in hand and play them to complete the quest.
Over reaction to hunter as usual. If this was for any other class, people would see it for what it is, not good.
I think many people are overlooking a card that no one plays for a really good reason ATM, however with this new archetype forming I do believe that Infest might be able to see some play and put this deck over the top and up to teir1-1.5 easily, but only time will tell.
If u want to have a 50% to draw a raptor, you want to complete the quest after turn 10. However, hunter games usually end at that point because you simply don't have enough fuel to go on if u run so many one drops in your deck. Also, and even if u have 50% of drawing a raptor per turn, that means u only get a raptor per 2 turns. And u're just cycling the raptor, not actually drawing cards from your original deck so effectively you're just paying an extra mana to get a 3/2 on board every 2 turns. And if u don't draw it, you're screwed, because your top decks are terrible with so many one drops in your deck. Sure sometimes u chain a couple raptors but that'll be rare if you still have half your deck left when u complete the quest. So much for your statistics =_=
while i respect Lifecoach opinion usualy i think he is too extreme on this one. I think the quest is close to trash. If you just build your deck solely for the quest completion, only with one drops without removals you will die from cards like Questing Adventurer or Frothing Berserker.
Hunter doesn't have broken overstated/snowballing 1 drops like Tunnel Trogg or Mana Wyrm to back it up and win tempo on board. So basicaly even Rusty Hook wrecks you.
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I agree with Titus. At first I thought the reward was OP, but comparing it to the Warlock quest reward really makes this look like shit. Sure, you get an 8/8 for 5 a single turn, but every deck will run removal for these. Apart from that, the effect should on average be a little bit like adding one 3/2 for 1 to your hand at the start of each of your turns and then regularly drawing a card. That's just so much worse than just summoning two 3/2's every turn.
The only upside is the potential for combo with Tundra Rhino, Starving Buzzard and Scavenging Hyena. But running all of these in your deck and holding them back for the raptors while also trying to play seven 1-drops as fast as possible - that just doesn't seem viable. Tol'vir Warden and hopefully a new Hunter 1-drop will help, but I don't see it yet.
Now that I think about it, I'm kind of hoping for a reverse King's Elekk as a new card - 1 mana 1/1 that draws a revealed card if yours costs less. That would really make this quest a lot better. But then again, we've already seen so many 1/1 card generators, another one feels very unlikely.
OMG
After all these years, Hunter finally got not one... but TWO good playable legendaries at once. Amazing.
You can't evaluate such a card by only seeing 1/3 of the expansion, is hard to evaluate any card in this exansion, 'cause of all new mechanics never seen before. Warrior's hero power is not intended to be aggressive, but the highest % winrate deck in the ladder atm is pirate warrior, a face deck. Also i don't understand how does it takes longer to draw an Highmane, each raptor cycles itself.
Mate, you get 15 of them, they cost 1 mana and they draw a card when you play them. you can cycle half your deck the turn after you play Carnassa. While it may not be the best quest reward, it is still far from "trash".
No, u still fail to understand, it doesn't cycle your deck !! The raptors only draw one so they only cycle themselves. They DO NOT draw u extra cards from your original deck. This means u are only getting additional 3/2 each turns, not actually getting more cards off of your original dec The odds of getting a raptor is 50% each turn, this means u are getting a raptor per 2 turns, compare this to nether portal which gives u 2 3/2 per turn. This card is so bad. For some classes, an extra raptor per turn can be ok, but for a deck full with one drops, just getting another one drop your turn is soooooooooo bad.
They cost 1 mana, and you have AT LEAST 6 mana by the time theyre in your deck, you can flood the board each turn with 3/2s, and if you dont draw a 3/2 then the card you draw is (wait for it)..... A CARD FROM YOUR ORIGINAL DECK. The fact that it dilutes your deck, but draws a card and has good stat lines for its cost makes it pretty balanced and relatively decent.
I'm actually more worried about the almost guaranteed 8/8 body on turn 5/6.
I think alot of newer players seemed to have forgot hunter that has the most SMORC hero power in the game.
One month from now, we will be seeing all the hunter Bots on the ladder playing this autopilot BS
I think it's a very good reward and the swarm can be difficult to deal with over serveral turns (not to mention the combo potential with Tundra Rhino.)
However, it made me think about the quest mechanic. So the quest mechanic is a 1-mana spell that you most likely will play on turn 1. However, if you need to play 7 1-drops to get the reward you want to play 1 drops as early as possible. But if you do not have The Coin in hand you cannot play a 1-drop on turn 1 because you most likely need to play the quest which means you are already behind on curve (Two 1-drops on turn 2 could be good as well but then you are probably starting to get low on cards).
To me seems that the objective of the quest kind of counters the premise of the quest.
With the release of small raptor, the quest is in a better shape and the game plan can fit into midrange hunter. Looks like you don't necessarily need to do the gimmicky spam of 1-drops to finish the quest. You will only need to include 2xFire Fly, 2xsmall raptor, another 1 drop, along with the quest to be able to use it. Tol'vir Warden looks way better, and guarantees that at some point you get to draw all pieces.
The game plan will not be to force finish the quest asap, rather, to play like a standard midrange which is way more consistent, together with those 1-drops, until the quest is finished. At this point, by turn 8,9,10, you get to top deck mode as hunter lacks card draw, and the amount of raptors will not affect your draw consistency that much, since as hunter you will have a lot of unused mana each turn, and will be able to spend 1 mana by cycling those raptors. Looks more like a late-game asset than an early game rush for value.
Only time will tell, there´s many card left in this set to be shown :)
-let´s negotiate: you concede and I let you live...
The problem is your deck is full of one drops, if u don't chain the raptors you're screwed because you'll most likely top deck a one drop and this happening twice will probably lose u the game. U get a 3/2 for free for 50% which is so bad. Again, compare this to the portal that gives u 2 per turn. Remember a 3/2 plus a one drop per turn is weak af. That's the problem of the quest, even if u complete it it doesn't compensate for your terrible deck full of one drops
There are exactly 15 cards, good one there!
Rexxar be like
Rexxar will rise
Lol at people thinking this good. You have to play 7 one drops. Meaning you not only have to put that many one drops in your deck, you have to get them in hand and play them to complete the quest.
Over reaction to hunter as usual. If this was for any other class, people would see it for what it is, not good.
I think many people are overlooking a card that no one plays for a really good reason ATM, however with this new archetype forming I do believe that Infest might be able to see some play and put this deck over the top and up to teir1-1.5 easily, but only time will tell.
If u want to have a 50% to draw a raptor, you want to complete the quest after turn 10. However, hunter games usually end at that point because you simply don't have enough fuel to go on if u run so many one drops in your deck. Also, and even if u have 50% of drawing a raptor per turn, that means u only get a raptor per 2 turns. And u're just cycling the raptor, not actually drawing cards from your original deck so effectively you're just paying an extra mana to get a 3/2 on board every 2 turns. And if u don't draw it, you're screwed, because your top decks are terrible with so many one drops in your deck. Sure sometimes u chain a couple raptors but that'll be rare if you still have half your deck left when u complete the quest. So much for your statistics =_=
while i respect Lifecoach opinion usualy i think he is too extreme on this one. I think the quest is close to trash. If you just build your deck solely for the quest completion, only with one drops without removals you will die from cards like Questing Adventurer or Frothing Berserker.
Hunter doesn't have broken overstated/snowballing 1 drops like Tunnel Trogg or Mana Wyrm to back it up and win tempo on board. So basicaly even Rusty Hook wrecks you.