Ugh, there are a lot of cards that make playing this look very silly:
- potion of madness / shadow madness
- cabal shadow priest
- mass dispel
- mind control tech
- devolve
- frost nova (makes you skip most of the following turn after you cast it)
- (to a lesser extent) any silence effect
The payoff is that if you drop this on curve, you're getting 10/10 of stats for 5 mana, and the opponent is threatened enough to trade them off next turn you're negating the drawback of coming back empty. It seems unlikely that an opponent would calmly let you start dealing 10 to his face or allow you to pump 5 guys with Mark of the lotus, so barring any of the counters above, I think they will get traded off fast.
I don't think this is a gimmick, I think it's a real strategy, but a risky, powerful, all-in one. As a top end finisher to a token deck, you threaten to overwhelm your opponents ability to clear the board. If it gets hard countered, you might just lose on the spot.
Another nice tool to egg druid. Most of your cards cost 1-3 mana and if u catched some AoE spells you can come back into the game with this. First of all u need to mulligan for standart pack of early game cards - 2\2 raven, argent squire, runic egg, one +1\+1 card, may be even faerie dragon with zoobot. Then, at turn 5, you either win or got you board cleared. This card shines, since you dont need much mana for your topdecks and since you must be considered to be jade druid and it's not that effective to keep AoE in your opening hand against jades, since you will clear just a couple of little ones.
You either get a decent board (5 2/2s turn 5? for a single spell? value), or you ramp all the way to 10 mana in the next turn. It is a proactive way of ramping, and ramping by a lot. Guys rearead the card please, it is strong as fuck.
You either get a decent board (5 2/2s turn 5? for a single spell? value), or you ramp all the way to 10 mana in the next turn. It is a proactive way of ramping, and ramping by a lot. Guys rearead the card please, it is strong as fuck.
You lose the mana crystals when you play this. You get them back when they die. If they don't get killed you have 1 mana the next turn
I'm going to assume this synergizes with Innervate. Innervate on turn 3, play this and summon 5 2/2s. If it doesn't work that way, then I don't really see the point of it.
You either get a decent board (5 2/2s turn 5? for a single spell? value), or you ramp all the way to 10 mana in the next turn. It is a proactive way of ramping, and ramping by a lot. Guys rearead the card please, it is strong as fuck.
As to reading the Card: It is clear to you that you pay for the Mana Treant with your mana crystals? So turn 5 Living Mana means starting turn 6 with 1 mana Crystal. And if you suicide all your treants, you still have exactly 1 mana to spend and 5 empty mana crystals.
So you will summon a 2/2 for each mana crystal you have but what if opponent freeze your minions at following turn you will loose so much value.
You'd play this in a low curve deck so destroying a large number of crystals would be worth any risk.
Card is similar to something like Fel Reaver, the chance to get this out early out weighs the potential downsides.
Worst card of the set
It really depends if this gives you Excess Mana... like Living Mana into Pilfered Power could be a combo?
MTG Living Lands
Ugh, there are a lot of cards that make playing this look very silly:
- potion of madness / shadow madness
- cabal shadow priest
- mass dispel
- mind control tech
- devolve
- frost nova (makes you skip most of the following turn after you cast it)
- (to a lesser extent) any silence effect
The payoff is that if you drop this on curve, you're getting 10/10 of stats for 5 mana, and the opponent is threatened enough to trade them off next turn you're negating the drawback of coming back empty. It seems unlikely that an opponent would calmly let you start dealing 10 to his face or allow you to pump 5 guys with Mark of the lotus, so barring any of the counters above, I think they will get traded off fast.
I don't think this is a gimmick, I think it's a real strategy, but a risky, powerful, all-in one. As a top end finisher to a token deck, you threaten to overwhelm your opponents ability to clear the board. If it gets hard countered, you might just lose on the spot.
Another nice tool to egg druid. Most of your cards cost 1-3 mana and if u catched some AoE spells you can come back into the game with this. First of all u need to mulligan for standart pack of early game cards - 2\2 raven, argent squire, runic egg, one +1\+1 card, may be even faerie dragon with zoobot. Then, at turn 5, you either win or got you board cleared. This card shines, since you dont need much mana for your topdecks and since you must be considered to be jade druid and it's not that effective to keep AoE in your opening hand against jades, since you will clear just a couple of little ones.
This card is worse than Boogey, this means a lot.
Are you sure is not a rogue card?
Worst card of the set, as stated. Anyone who thinks otherwise thinks he is some kind of mad genius seeing potential when no one else does.
Good to combo with temporary mana boosts like coin and innervate, but I don't think this will see much play without more similar effects.
We should give these guys charge. See if that's balanced. (meme)
Turn 5: Living Mana
Turn 6: No aoe? Then Innervate + Savage Roar = GG.
People aren't understanding this card.
Uber strong T5 play.
You either get a decent board (5 2/2s turn 5? for a single spell? value), or you ramp all the way to 10 mana in the next turn. It is a proactive way of ramping, and ramping by a lot. Guys rearead the card please, it is strong as fuck.
I'm going to assume this synergizes with Innervate. Innervate on turn 3, play this and summon 5 2/2s. If it doesn't work that way, then I don't really see the point of it.
Very creative card, i like the design.
with innervate it's great. without, its a good card for the late game of a aggro deck...
I don't think you understand how this card works.