NOw everyone who was shouting that shut up! rogue was already very present int he meta and is losing little. This card is Op as Drakonid Op.
Rogue is losing Tomb Pillager and Azure Drake. Pretty much the most important cards in a miracle deck, after auctioneer.
This however doesn't really help miracle at all. It fits in a rogue deck that doesn't exist yet, and probably won't exist (in a competitive sense) for a while. It's a really good card, but that doesn't matter if there's no deck to support it.
The thing is we don't get to a Control/Midrange Rogue without these cards being printed now. Maybe it won't be quite enough in Un'goro, but with another 2 big expansions this year and continued support for the archetype maybe we'll end up with something midrangey. You can't really force an entire archetype (usually, Jade/Reno beg to differ) in a single expansion, it takes a little time.
With the introduction of adapt minions and the ability to become "not targettable by hero powers or spells" adds additional value to an already great card.
We need some sort of board clear, i think we already have more than enough single target removal tools.
I think they are striving with the idea of Rogues are good at taking out a single target (Assassin), while being bad with overcrowed minions. The option you have is to vanish, just like Assassins do.
Well, this definitely makes the rogue quest more viable... still don't know if it will be good or not. it's good before or after the quest is achieved as you will probably still have bounce mechanics.
What do you mean kills Kidnapper? He's already buried 60 feet deep below Warsong Commander.
A glimmer of hope for my sweet Valeera!
THis is such a monster of a card - like really strong
So much tempo gain possible - and destroying a minion for this cheap mana in an expansion with lots of fat creatures is very good
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
nice card for sure
Superb control card, but I've still haven't seen enough Rogue cards to support a control playstyle.
The thing is we don't get to a Control/Midrange Rogue without these cards being printed now. Maybe it won't be quite enough in Un'goro, but with another 2 big expansions this year and continued support for the archetype maybe we'll end up with something midrangey. You can't really force an entire archetype (usually, Jade/Reno beg to differ) in a single expansion, it takes a little time.
This card is insane in arena jesus.
Bouncing it back and forth to complete the quest could be fun but not very practical.
With the introduction of adapt minions and the ability to become "not targettable by hero powers or spells" adds additional value to an already great card.
What the fuck?
Is it me or this Un'Goro thing is really going to change things? Even rogue is getting good cards!
Swashburglar+this.
1 mana Elemental+this.
Shadowstep+this.
Shadowcaster+this.
Backstab/Counterfeit Coin/Preparation+this.
Journey Below+this.
...
Now that stupid speech of Dean Ayala about rogue's identity is starting to make sense after all.
Click to see my Hearthstone projects:
4 mana 7/7 counter
"What have you got there,
PinocchioMalygos?"coin out to kill 4mana 7-7 on turn 4
BGH has one less point of stats and you dont have to combo him, how is this card good?
HE TRAAAAAADES!
I legitimately don't know whether this is great, trash or mediocre.
Fuck cubelock
Well, this definitely makes the rogue quest more viable... still don't know if it will be good or not. it's good before or after the quest is achieved as you will probably still have bounce mechanics.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland