Absolutely great secret. Unfortunately, both this and counterspell are hampered by being able to trigger off Coin,
They really really really need to fix Coin to not be a spell. It would make things so much better in many ways (less Flamewaker and Mana Wyrm nonsense too).
Counterspell is often checked with cheap spells or spells that require other cards to work effectively (Circle of Healing). The chance at getting your opponent's 10-mana Kazakus potion or Flamestrike isn't great since the decks playing big spells typically also have small/combo spells. There will definitely be times when your opponent's only spell is something good, but that happens about as often as your opponent playing a big minion into Potion of Polymorph. At least it's pretty alright value if you get extra copies from other cards (Arcanologist or Cabalist's Tome), as it's pretty likely to trigger and even a 0-mana spell has potential in mage decks.
I don't get the point of this card. You basically pay 3 mana for a secret of either the same cost or lower, and you learn what your opponent's secret is. Doesn't seem very good. Maybe someone can explain to me?
All I see is another mage secret that is super expensive and easy to play around. Sure, you could run kirin'tor mage or cabal lockey to fix one of those problems, but I still think any "secret" mage will be strictly weaker than the current tempo mage. I really hope to be proven wrong, though.
I don't get the point of this card. You basically pay 3 mana for a secret of either the same cost or lower, and you learn what your opponent's secret is. Doesn't seem very good. Maybe someone can explain to me?
Looks like you misread the card. It copies your opponent's next SPELL, not necessarily his next secret.
You could get anything from Convert to Pyroblast with this. (Though in the case of the latter, you're probably dead.)
(And I would almost never play this on curve -- it will have much higher value later in the game.)
I think this card would be interesting in a Secret Mage build that's trying to lock you out of the game by making you hesitant to give them anything good with Mirror Entity and this card (and maybe Counterspell). It's not that it's hard to play around, just that with Mage generally being able to drop minions alongside Secrets if you're losing the board it'll be hard to come back efficiently. It might not be a competitive build, but I definitely think it's not horrible and you could probably get an okay winrate with a refined list.
Like at this point (in Mage specifically) we have 2 ways to play Secrets for free, 2 ways to leverage played Secrets, a way to tutor for Secrets, and there's always Secretkeeper to run as well.
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Good in constructed? People generally don't play trash spells in their deck. A counter is babbling book to give opponent a shitty spell potentially. No real counters that are meta.
i hope secret mage becomes viable. Awesome secret!
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control mage v control priest just got a lot more fun :D (my 2 fav decks)
One of the Best secrets ever.
Where shall I start...
Absolutely great secret. Unfortunately, both this and counterspell are hampered by being able to trigger off Coin,
They really really really need to fix Coin to not be a spell. It would make things so much better in many ways (less Flamewaker and Mana Wyrm nonsense too).
Counterspell is often checked with cheap spells or spells that require other cards to work effectively (Circle of Healing). The chance at getting your opponent's 10-mana Kazakus potion or Flamestrike isn't great since the decks playing big spells typically also have small/combo spells. There will definitely be times when your opponent's only spell is something good, but that happens about as often as your opponent playing a big minion into Potion of Polymorph. At least it's pretty alright value if you get extra copies from other cards (Arcanologist or Cabalist's Tome), as it's pretty likely to trigger and even a 0-mana spell has potential in mage decks.
I don't get the point of this card. You basically pay 3 mana for a secret of either the same cost or lower, and you learn what your opponent's secret is. Doesn't seem very good. Maybe someone can explain to me?
Good use for mid game. (oh look my opponent cast coin, pop) otherwise there are some really good spells to get, and make them 0 mana.
Time to dust off my Totemic Might shaman
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All I see is another mage secret that is super expensive and easy to play around. Sure, you could run kirin'tor mage or cabal lockey to fix one of those problems, but I still think any "secret" mage will be strictly weaker than the current tempo mage. I really hope to be proven wrong, though.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think this card would be interesting in a Secret Mage build that's trying to lock you out of the game by making you hesitant to give them anything good with Mirror Entity and this card (and maybe Counterspell). It's not that it's hard to play around, just that with Mage generally being able to drop minions alongside Secrets if you're losing the board it'll be hard to come back efficiently. It might not be a competitive build, but I definitely think it's not horrible and you could probably get an okay winrate with a refined list.
Like at this point (in Mage specifically) we have 2 ways to play Secrets for free, 2 ways to leverage played Secrets, a way to tutor for Secrets, and there's always Secretkeeper to run as well.
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Jade Mage incoming! Jade Mage incoming!!! :D :D
If it would cost 2 it would be playable.. but 3 mana only to copy a spell? Yea right...
How about a secret thats actually not countered by : "The Coin" <---- the B in Bold stands for Bad...
Good in constructed? People generally don't play trash spells in their deck. A counter is babbling book to give opponent a shitty spell potentially. No real counters that are meta.
The spell you get cost 0, a 0 cost spell is insane for mages because the minions synergy, Mana Wyrm and Arquimage (Flamewaker in wild).
If you get a 0 or 1 mana spell for 0 is bad.
If you get a 2 or 3 manas spell for 0 is ok.
If you get more than 4 manas spell for 0 is broken.