better than tea, worse than acane int. you cant dig for a card and having a bad minion twice doesnt help at all. if you topdeck this into a 4 drop you cant double play that 4 drop and if you get a 6+ minion you cant play two of them in one round.
I think this card is still bad for the same reasons that Thistle Tea is bad, though it's a lot more playable at 3 mana. That evaluation completely goes out the window once we see a way to manipulate topdecks, because then I think it's got potential to be absolutely broken. Rogue just has some terrible topdecks (2x Prep in the late game for instance sounds awful), and generally I'd rather be digging deeper than trying to play the value game with my card draws as Rogue.
That being said, I did play a Wild deck briefly after Old Gods that managed to get 6x Sludge Belchers from N'Zoth after doing some serious Shadowcaster + Thistle Tea shenanigans and it was one of the most hilarious decks I've ever run. As much as this card is bad, I'd love to be completely wrong because the concept is awesome.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
This is so much better than Thistle Tea. Thistle Tea was awful because it was a 6 mana draw 3, despite the fair cost for a draw 3 being 5 mana (like Nourish), and rogue already having a draw 4 for only 1 more mana (Sprint)
This is a fair cost, in line with Arcane Intellect, Thoughtsteal, and Burgle, which are all good cards (even if the meta sometimes can't support a deck that runs them) Since Burgle is getting rotated out, it makes sense to give Rogue another 3 mana draw 2, and this one is more reliable than Burgle, as it only gives you cards you'd want in your deck, instead of risking getting trash.
this card is actually good, just arcane intellect but different, rogue has so many high value cards in their decks, I might use this in wild mill rogue, but in actually good decks I think this will see some play because draw.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Pretty solid draw, but I'm not convinced this is all that powerful. It's slightly worse than arcane intellect in a class that has no issues drawing already. Who knows though, there are probably some interesting uses for this card that I'm not thinking of. The quest...probably isn't one of them.
It's similar to Arcane Knowledge and Thoughtsteal as a card, only it has the potential to be far better or far worse. Those two factors effectively cancel each other out, so it's a good card overall.
People compare it to Arcane Intellect. Only Arcane intellect draws you 2 different cards/answers while this card gives you 2 same cards/answers, which is worse.
I once used Thistle Tea and got 3 Shadow Strikes. Even though you can't use two to kill a 10-health minion, they were still really useful later in that match.
Later on in a different game, I used Thistle Tea and got 3 Counterfeit Coins. You could argue that having 3 coins is good for easy Combo, but you'd much rather draw 3 cards from your deck than get 3 coins.
Same logic could apply here. You can say that there is nothing you don't want more copies of, but getting 2 copies of Backstab or any other low-cost, low-value card that only shines early-game is usually worse than drawing 2 separate cards.
Because you can't play both, right? No Mage played Arcane Intellect and Tome, and no Druid plays Auctioneer and Nourish. Definitely not.
People are underestimating this card's ability to copy spells and legendaries to get you more of them than you should have. What happens when it copies an Aya? You win.
If you have a very well-tuned deck then this could actually be better than Arcane Intellect. I think, in terms of the cards Rogue has gotten in the past few expansions, this is definitely above average.
better than tea, worse than acane int. you cant dig for a card and having a bad minion twice doesnt help at all. if you topdeck this into a 4 drop you cant double play that 4 drop and if you get a 6+ minion you cant play two of them in one round.
I look at this card and then I look at Shadow Visions.
I used Burgle quite a bit just for the card advantage, this should be fine, much more practical than Thistle Tea, which was horribly overpriced.
Immediate Card draw is worth 1.5 mana per card drawn or 3 stat points, so this card is "balanced".
play this 2 times, draw thistle tea 2 times = value town
I think this card is still bad for the same reasons that Thistle Tea is bad, though it's a lot more playable at 3 mana. That evaluation completely goes out the window once we see a way to manipulate topdecks, because then I think it's got potential to be absolutely broken. Rogue just has some terrible topdecks (2x Prep in the late game for instance sounds awful), and generally I'd rather be digging deeper than trying to play the value game with my card draws as Rogue.
That being said, I did play a Wild deck briefly after Old Gods that managed to get 6x Sludge Belchers from N'Zoth after doing some serious Shadowcaster + Thistle Tea shenanigans and it was one of the most hilarious decks I've ever run. As much as this card is bad, I'd love to be completely wrong because the concept is awesome.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
in some cases it is better due to the fact your not getting closer to fatigue but rogue does not even have to may control deck though.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's better than Thistle Tea in every way possible: Half the cost for 2/3 the benefits, yet 1/3 as many calories.
This is so much better than Thistle Tea. Thistle Tea was awful because it was a 6 mana draw 3, despite the fair cost for a draw 3 being 5 mana (like Nourish), and rogue already having a draw 4 for only 1 more mana (Sprint)
This is a fair cost, in line with Arcane Intellect, Thoughtsteal, and Burgle, which are all good cards (even if the meta sometimes can't support a deck that runs them) Since Burgle is getting rotated out, it makes sense to give Rogue another 3 mana draw 2, and this one is more reliable than Burgle, as it only gives you cards you'd want in your deck, instead of risking getting trash.
Sprint. That took me about 3 seconds to think of.
yey, a good rogue card, and it's evem a spell, what a good surprise fellas.
need take time to make new pic and signature using the new cards.
Just waiting for a "put a card on top of your deck" mechanic ;)
this card is actually good, just arcane intellect but different, rogue has so many high value cards in their decks, I might use this in wild mill rogue, but in actually good decks I think this will see some play because draw.
Just fill your deck with one drops, that is creative deck design, right?
Pretty solid draw, but I'm not convinced this is all that powerful. It's slightly worse than arcane intellect in a class that has no issues drawing already. Who knows though, there are probably some interesting uses for this card that I'm not thinking of. The quest...probably isn't one of them.
It's similar to Arcane Knowledge and Thoughtsteal as a card, only it has the potential to be far better or far worse. Those two factors effectively cancel each other out, so it's a good card overall.
More playable than Thistle Tea, I guess.
People compare it to Arcane Intellect. Only Arcane intellect draws you 2 different cards/answers while this card gives you 2 same cards/answers, which is worse.
I once used Thistle Tea and got 3 Shadow Strikes. Even though you can't use two to kill a 10-health minion, they were still really useful later in that match.
Later on in a different game, I used Thistle Tea and got 3 Counterfeit Coins. You could argue that having 3 coins is good for easy Combo, but you'd much rather draw 3 cards from your deck than get 3 coins.
Same logic could apply here. You can say that there is nothing you don't want more copies of, but getting 2 copies of Backstab or any other low-cost, low-value card that only shines early-game is usually worse than drawing 2 separate cards.
If you have a very well-tuned deck then this could actually be better than Arcane Intellect. I think, in terms of the cards Rogue has gotten in the past few expansions, this is definitely above average.
Shaku, the Collector gave me the Plague