After a lot of thought, I think the best way to do this is not to build an entire deck around it but put it in a deck that already could benefit from the bounce. Jade Rogue can very easily play 4 of the same minion and would actually want to in some cases. However, if your jades aren't getting any bigger than 5/5, I'm not sure if the payoff is better than the downside. You'd get a nice N'Zoth turn bringing back potentially 3 or 4 5/5 Jade Swarmers but if you can make it to N'Zoth, you normally with the match anyway.
I'm thinking that throwing this in a Burgle/Thief rogue is the better bet. Shadowstepping Swashburglar is actually pretty useful and Shadowstepping or Shadowcasting Ethereal Peddler to get more discounts can be pretty cool too. Cards like Undercity Huckster can be found with Journey Below and Xaril can be an interesting addition to fill the void of four drops. Here's what I have so far.
um... either this means your minions are initially set to 5/5 and then their effect happens then your left with a big minion that did something... or your minions just are 5/5 all the time and whenever they take damage their health is reset to 5?
This is something that's going to be tricky to evaluate with only part of the set seen and will really only see if it's viable after a bit of play testing.
The rogue legendary and this care all suffer from the same flaw.....
They spend cards too fast.
4 cards in 1 turn is almost half your hand...if you have a full hand.
And this quest requires you to burn through cards just to replay the same card over and over....and then spend 5 mana on the reward...and what do you get for all that? mediocre minions....woot?
I am really gonna miss Gang Up with this card now in play. No doubt it's still something cool that could lead to some fun decks, but it's an incredibly situational card even with its heavy reward. And also: if there's one thing Blizzard needs to do for this expansion, it's to allow Aggro Rogue to develop as a strong deck that can either work around a general lack of card draw like other Face decks in the past or have a strong form of card draw to use to help itself recover. Like something along the lines of Divine Favor in Divine Aggro Paladin...
well, I like the idea of this, I am going to be trying a draw rogue that runs this if I get this card, just run all the cheap draw minions and other draw, and a bunch of mimic and return to hand cards, and then the point is you rush through the deck as fast as you can til you have played four of one minion, which should happen turn 5 or six, on average, This is my guess at least, probably not perfect for ladder but fun.
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Just fill your deck with one drops, that is creative deck design, right?
Then for the next few turns you just wish that you get your duplicating/bouncing things, which are otherwise not very efficient to play. So, you'll be behind on tempo and health A LOT probably.
Turn5+ You waste even more tempo (or card advantage with: Preparation) playing Crystal Core.
In order to turn???(i'd bet at best turn6, on average turn8-9) have a board of like 4-5 cheap minions or tokens that will all be 5/5.
To everyone talking about Jade Golems, Tokens etc: The card text says play as in put stuff on the board from your hand. Mimic Pod, Thistle Tea and Shadowstep come to my mind. Playing a token deck with (some of) these cards and sprint to flood the board with 5/5s might work, but, as with all the other cards, it's too early to be sure. What might also work is tokens generated by battlecries or deathrattles which come to your hand, like the Elemental from Fire Fly. EDIT: Spelling
This is so hard to evaluate. If you can finish this quest with any kind of consistency it seems good, but it just feels so inconsistent.
Also the nice thing is this will certainly be a skillful deck if it works. Getting a good mulligan and knowing what minion to commit to playing 4 copies of and when to commit will be huge.
To everyone talking about Jade Golems, Tokens etc: The card text says play as in put stuff on the board from your hand. Mimic Pod, Thistle Tea and Shadowstep come to my mind. Playing a token deck with (some of) these cards might work, but, as with all the other cards, it's too early to be sure. What might also work is tokens generated by battlecries or deathrattles which come to your hand, like the Elemental from Fire Fly. EDIT: Spelling
The biggest travesty is just how boring and lazy this card is. It offers stats and nothing more. Even the quest isn't particularly exciting. It's just asking you to do what rogue can already do. Nothing new. Very disappointed, as a rogue player, I feel on the brink of quitting. Have actually been playing alot of the witcher 3 lately and gwent is very enjoyable, I know the full game is different but I might just go there. It's unbelievable that there is more strategy and mind games involved just playing against the ai in the witcher 3 than there is in 90% of the matches I play in Hearthstone.
We definitely need some kind of minions that are like that new warlock legendary, it is discarded and it gets back, the rogue one could get back to hand and leave a 1/1 copy on board or something like that. But it's all useless in meta where you're dead by t5.
The biggest travesty is just how boring and lazy this card is. It offers stats and nothing more. Even the quest isn't particularly exciting. It's just asking you to do what rogue can already do. Nothing new. Very disappointed, as a rogue player, I feel on the brink of quitting. Have actually been playing alot of the witcher 3 lately and gwent is very enjoyable, I know the full game is different but I might just go there. It's unbelievable that there is more strategy and mind games involved just playing against the ai in the witcher 3 than there is in 90% of the matches I play in Hearthstone.
Actually, I don't think it's so lame. You need to make a specific deck to make the quest worth it. Minions with bad stats but good effects. And preferably cheap minions. However, simultaneously you need a deck that can survive until you finished your quest. And you need to finish your quest. Of course, a 5/5 Gadgetzan Auctioneer is already an improvement, but a 5/5 Stonetusk Boar is even better. I am not a rogue player, but If I will sit down and think about such a deck when we know all the cards.
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After a lot of thought, I think the best way to do this is not to build an entire deck around it but put it in a deck that already could benefit from the bounce. Jade Rogue can very easily play 4 of the same minion and would actually want to in some cases. However, if your jades aren't getting any bigger than 5/5, I'm not sure if the payoff is better than the downside. You'd get a nice N'Zoth turn bringing back potentially 3 or 4 5/5 Jade Swarmers but if you can make it to N'Zoth, you normally with the match anyway.
I'm thinking that throwing this in a Burgle/Thief rogue is the better bet. Shadowstepping Swashburglar is actually pretty useful and Shadowstepping or Shadowcasting Ethereal Peddler to get more discounts can be pretty cool too. Cards like Undercity Huckster can be found with Journey Below and Xaril can be an interesting addition to fill the void of four drops. Here's what I have so far.
This is a combo build-around card that will be meta-defining or absolute trash.
Turn1: The Caverns Below
Turn2: Wisp + Gadgetzan Ferryman or Youthful Brewmaster
Turn3: Mimic Pod draw 2x Wisp or other low-cost minions (0 to 2 mana cost)
Turn4: finish quest Preparation play Crystal Core PROFIT!!!
LOVE GOD
um... either this means your minions are initially set to 5/5 and then their effect happens then your left with a big minion that did something... or your minions just are 5/5 all the time and whenever they take damage their health is reset to 5?
This is something that's going to be tricky to evaluate with only part of the set seen and will really only see if it's viable after a bit of play testing.
Most players will QQ because....its a bad card.
The rogue legendary and this care all suffer from the same flaw.....
They spend cards too fast.
4 cards in 1 turn is almost half your hand...if you have a full hand.
And this quest requires you to burn through cards just to replay the same card over and over....and then spend 5 mana on the reward...and what do you get for all that? mediocre minions....woot?
No, its all your Minions that you play after that Spell for the rest of the game.
I am really gonna miss Gang Up with this card now in play. No doubt it's still something cool that could lead to some fun decks, but it's an incredibly situational card even with its heavy reward. And also: if there's one thing Blizzard needs to do for this expansion, it's to allow Aggro Rogue to develop as a strong deck that can either work around a general lack of card draw like other Face decks in the past or have a strong form of card draw to use to help itself recover. Like something along the lines of Divine Favor in Divine Aggro Paladin...
well, I like the idea of this, I am going to be trying a draw rogue that runs this if I get this card, just run all the cheap draw minions and other draw, and a bunch of mimic and return to hand cards, and then the point is you rush through the deck as fast as you can til you have played four of one minion, which should happen turn 5 or six, on average, This is my guess at least, probably not perfect for ladder but fun.
Just fill your deck with one drops, that is creative deck design, right?
But if the copy card doesnt draw a minion you are screwed.
Here is the reality of the situation...
Turn1... You play The Caverns Bellow, so you are one card down.
Then for the next few turns you just wish that you get your duplicating/bouncing things, which are otherwise not very efficient to play. So, you'll be behind on tempo and health A LOT probably.
Turn5+ You waste even more tempo (or card advantage with: Preparation) playing Crystal Core.
In order to turn???(i'd bet at best turn6, on average turn8-9) have a board of like 4-5 cheap minions or tokens that will all be 5/5.
It feels gimmicky as fuck.
To everyone talking about Jade Golems, Tokens etc: The card text says play as in put stuff on the board from your hand. Mimic Pod, Thistle Tea and Shadowstep come to my mind. Playing a token deck with (some of) these cards and sprint to flood the board with 5/5s might work, but, as with all the other cards, it's too early to be sure. What might also work is tokens generated by battlecries or deathrattles which come to your hand, like the Elemental from Fire Fly. EDIT: Spelling
EDIT 2: Shadowcaster, Gadgetzan Ferryman, Youthful Brewmaster and Ancient Brewmaster are also worth noting. Thanks for drawing my attention to it, Horkinger.
The biggest travesty is just how boring and lazy this card is. It offers stats and nothing more. Even the quest isn't particularly exciting. It's just asking you to do what rogue can already do. Nothing new. Very disappointed, as a rogue player, I feel on the brink of quitting. Have actually been playing alot of the witcher 3 lately and gwent is very enjoyable, I know the full game is different but I might just go there. It's unbelievable that there is more strategy and mind games involved just playing against the ai in the witcher 3 than there is in 90% of the matches I play in Hearthstone.
In Wild: 5 Mana - Brann + 2x FireFly gives you 4 Elementals to play out.
Also not only does this require to play the same card 4 times...it has to be a minion as well.
So thistle tea and mimic pod wont be reliable because if they draw spells then you have no way of completing this quest and have a dead card
Edit - ignore this comment
We definitely need some kind of minions that are like that new warlock legendary, it is discarded and it gets back, the rogue one could get back to hand and leave a 1/1 copy on board or something like that. But it's all useless in meta where you're dead by t5.