I don't understand why a quest reward would actually have a huge downside to it... Seems pretty insulting to Rogue players. I totally get the potential of the card to make a bunch of cheap 5/5s, but why the hell would it bring down minions higher then that to 5/5.
So basically if Rogue wants to commit to this type of deck, they can't play any minions over 5/5 or they will just get gimped? What the hell kind of design is that for a class quest... No other classes get punished like that for playing theirs.
Do any of the other classes have to look at cool new legendarys being released and make the choice between playing them or their class quest? Instead of both.
Don't like the design one bit. I mean I know Rogues don't really play any minions with more then 5/5 stats right now, aside from a huge edwin/questing, but this type of card feels really constricting and like it's completely shutting out the possibility of different Rogue archetypes now, unless you just don't run the quest card, which is disappointing.
Rogue is a class that focuses on being small an efficient. It has basically never wanted to play big minions other than cleef. And how does this constrain anything??? The quests aren't supposed to be auto-include cards, that would be boring. This opens up a lot of options, because it gives you an entirely new play style you can try. Yes, you won't play it in a big minion rogue. You won't play the priest quest in a dragon priest, and you won't play the shaman quest in jade shaman. So what?
I like the 5/5 aura quite a bit because it feels far more rogue-like. Taking a bunch of things and making them bigger feels like more of a paladin or druid effect. Plus, setting everything to a 5/5 works well with the cheap minions that can be easily bounced that the quest wants you to play anyways.
I'm fine waiting and seeing ... but this seems like garbage. The 5-mana spell should at least summon a 5/5 minion too. Wasting an entire turn 5 to just summon 5/5s for the rest of the game (which, that late in the game, isn't really that awesome) ... not great.
Turn 5 ... play spell.
Opponent plays a Cairne on their turn...
All tempo lost and I am playing low mana 5/5s that can't get through his 8/8s that will be coming soon anways...
Or you could -- and i know this might sound crazy, but hear me out -- NOT play a card exactly on curve?!!?!?!!?!?!?!!
Turn 6 Crystal Core + Stonetusk Boar is pretty darned good. It's even better if you wait a little longer. Basically just hold off for as long as you can with removal, then trigger the massacre.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
good card but no surprise rogue players always complain for no reason when they are always t1/t2. first they complain about forced archetype then lack of synergy...which this card has tons of synergy btw. make up your mind people
To ppl who whine "pay 5 mana for this" - Preparation. We don't know all rogue cards and I'm 100% sure they will introduce more cards for this archetype.
Rogue is a class that focuses on being small an efficient. It has basically never wanted to play big minions other than cleef. And how does this constrain anything??? The quests aren't supposed to be auto-include cards, that would be boring. This opens up a lot of options, because it gives you an entirely new play style you can try. Yes, you won't play it in a big minion rogue. You won't play the priest quest in a dragon priest, and you won't play the shaman quest in jade shaman. So what?
I like the 5/5 aura quite a bit because it feels far more rogue-like. Taking a bunch of things and making them bigger feels like more of a paladin or druid effect. Plus, setting everything to a 5/5 works well with the cheap minions that can be easily bounced that the quest wants you to play anyways.
Yeah on second thought you may be right. I might have judged it a little too fast, I suppose nothing is forcing you to play it, and the more I think about it the more I realise there really isn't any big minions rogue plays or would want to play. So I suppose it is pretty fitting.
If people are able to hit the requirement with any consistency this deck type is going to be extremely strong. You basically can have a whole deck of early game, so your early draws are going to be there every single game, then those same cards double as your mid to late game after the quest? possibly can even prep out the quest. That could be incredibly strong.
Also will be interesting going through the card collection and looking at different 1-3 drops that might have been unplayable in the past due to stats but have decent effects. cheap taunts, minions that spawn another minion like defias ringleader, all cards that if they were 5/5 would be very OP. Summon two 5/5s for 2 mana, ect.
Most underrated quest so far. Thistle Tea is the WORST way to achieve this. Just bounce that stuff. Payoff is not the greatest at first sight, but there are so many applications that it has to be better than it looks at first.
Just think of Fire Fly and Doppelgangster. Both not bad cards to bounce either. (though I imagine you'd rather not with fire fly)
This is why I think there should be at least another option in these polls: Interesting.
That's more useful than trying to determain if a card like this is 'Playable' or 'Bad' or 'Meta Defining'. Its an interesting card that poses a great deal of unique and interesting deck building options. That's all I can really say about the card.
I actually agree wholeheartedly agree that the poll should be changed, but for a different reason.
There is no discernible difference between "Bad" and "Dust it." There's also a step between "Playable" and "Bad/Dust it." I think this is where "Interesting" or "Niche use" could apply.
Honestly, it should probably just be a number system (5 through 1).
Most of the quest cards fall into the same category for me:
Interesting but hell'knows'how they will actually work on live! We can theorize as much as we want but... these quests? The fact is that some decks will just work with 'em; Awaken the Makers and Lakkari Sacrifice are two such cards. But... how would a rogue work if they had to re-play the same minion over and over again?
Is this an attempt to make Rogue a battlecry-class? Is this what's gonna make Jade Rogue work? Not because of the Jade Golems counting towards the quest but... imagine playing Jade Spirit or Jade Swarmer 4 times. Even if you ignore the growth-aspect of the Jade Golem, that's one way to play the game in order to get more preassure onto the board and have a deck that naturally likes to play minions again and again.
This is why I think there should be at least another option in these polls: Interesting.
That's more useful than trying to determain if a card like this is 'Playable' or 'Bad' or 'Meta Defining'. Its an interesting card that poses a great deal of unique and interesting deck building options. That's all I can really say about the card.
You're either new or have never bothered to look at the rogue class. One of the core mechanics of rogue is Return to Hand, it's there to allow us to replay Combo/battlecry minions. It was there since the beginning of the game, but blizzard never pushed a deck for it. This quest is an attempt to push this deck.
The effect is good, but people should notice that you have to pay 5 mana to play crystal core >>> which does absolutely NOTHING if you'd play it on turn 5 or whatever
The effect is good, but people should notice that you have to pay 5 mana to play crystal core >>> which does absolutely NOTHING if you'd play it on turn 5 or whatever
Dunno if this card is that playable but the effect is pretty good if it effects summon minions.
x2 ferryman/panda actually allow you to complete the quest as soon as you have 8 mana, with shadowsteps you could manage as early as turn 3 but would be suicide against fast decks most of the time. The new copy card could help speed up the process without being too all in on the idea.
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we could start to see a Thistle Tea Water Rogue deck come to life in the new expansion but we will have to see.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Gang up go to wild and its hard to get value of vanish
At first I was hyped for Shadowcaster but after seen that's Crystal core give...
It says play not summoned so it kinda sucks..
Suck My Lollipop!
good card but no surprise rogue players always complain for no reason when they are always t1/t2. first they complain about forced archetype then lack of synergy...which this card has tons of synergy btw. make up your mind people
If you got the effect to go off the Moroes synergy would be amazing. Basically jaraxus hero power for Rogue
To ppl who whine "pay 5 mana for this" - Preparation. We don't know all rogue cards and I'm 100% sure they will introduce more cards for this archetype.
Yeah on second thought you may be right. I might have judged it a little too fast, I suppose nothing is forcing you to play it, and the more I think about it the more I realise there really isn't any big minions rogue plays or would want to play. So I suppose it is pretty fitting.
If people are able to hit the requirement with any consistency this deck type is going to be extremely strong. You basically can have a whole deck of early game, so your early draws are going to be there every single game, then those same cards double as your mid to late game after the quest? possibly can even prep out the quest. That could be incredibly strong.
Also will be interesting going through the card collection and looking at different 1-3 drops that might have been unplayable in the past due to stats but have decent effects. cheap taunts, minions that spawn another minion like defias ringleader, all cards that if they were 5/5 would be very OP. Summon two 5/5s for 2 mana, ect.
Most underrated quest so far. Thistle Tea is the WORST way to achieve this. Just bounce that stuff. Payoff is not the greatest at first sight, but there are so many applications that it has to be better than it looks at first.
Just think of Fire Fly and Doppelgangster. Both not bad cards to bounce either. (though I imagine you'd rather not with fire fly)
The new hunter of the meta! gj blizzard
I'm a realist!
You're either new or have never bothered to look at the rogue class. One of the core mechanics of rogue is Return to Hand, it's there to allow us to replay Combo/battlecry minions. It was there since the beginning of the game, but blizzard never pushed a deck for it. This quest is an attempt to push this deck.
Valar Morghulis
The effect is good, but people should notice that you have to pay 5 mana to play crystal core >>> which does absolutely NOTHING if you'd play it on turn 5 or whatever
Yes, but you have to play the them. So that means it won't trigger because all Jade Golems are summoned, not played.
Ikr, like wtf were they thinking with this trash card. Well thanks for the 400 dust I suppose.
Dunno if this card is that playable but the effect is pretty good if it effects summon minions.
x2 ferryman/panda actually allow you to complete the quest as soon as you have 8 mana, with shadowsteps you could manage as early as turn 3 but would be suicide against fast decks most of the time. The new copy card could help speed up the process without being too all in on the idea.