10 is a lot. Call in the finishers plus Finja (with 1 proc) is only 7. The discover murloc might help, but this seems like a steep quest. Nonetheless, it might be nice to see a murloc deck that works a little more like midrange.
Interesting, gives shaman murloc some sustain, and makes the new 3/2 murloc, discover a murloc even better as you can get more murlocs out faster. (as well as the new murloc creating more sustain as well). Might have a new zoo contender. which is good as zoo tends to punish aggro if it's good enough.
Interesting, gives shaman murloc some sustain, and makes the new 3/2 murloc, discover a murloc even better as you can get more murlocs out faster. (as well as the new murloc creating more sustain as well). Might have a new zoo contender. which is good as zoo tends to punish aggro if it's good enough.
also it's summon not play, so it works with the 4 cost murloc spell.
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I didn't have a signature so Flux added one for me.
The Gentle Megasaur synergy!
Hungry Crab meta incoming? LULZ
I don't care too much for murloc decks, but AWESOME.
Shaman getting all the murloc love. Pretty easy to pull off for the wording. Payoff is mediocre.
10 is a lot. Call in the finishers plus Finja (with 1 proc) is only 7. The discover murloc might help, but this seems like a steep quest. Nonetheless, it might be nice to see a murloc deck that works a little more like midrange.
Underwhelming. For playing this we needs a midrange murloc-only deck... let's see what they will show up in the next days.
Who would have guessed that the Shaman quest would have been murlocs? xD
Thats a big murloc!
Interesting, gives shaman murloc some sustain, and makes the new 3/2 murloc, discover a murloc even better as you can get more murlocs out faster. (as well as the new murloc creating more sustain as well). Might have a new zoo contender. which is good as zoo tends to punish aggro if it's good enough.
Got to use it in combination with bring in the finishers otherwise it will take too long to complete.
Will be interesting to see what archetype-pushers they add for this one. Right now, a late-game hand full of Murlocs sounds pretty bad.
I'll have fun with Megafin and Neptulon on the Wild ladder starting next month :)
Considering this is summon, it's a pretty easy quest to get. 5 mana 8/8 on curve would be pretty scary. Especially since it refills your hand.
You'd probably get this on turn 6-8, though.
This card will make 75 murloc quest so much easier.
LOL at everyone who thought Shaman would be getting an Elemental-related quest. XD
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You empty your hand to complete the quest.
The reward give you a full hand again.
This quest will be garbage if Call in the finishers don't exist.
Very strong card, much more than priest one, 10 is much more easy than 7 when you have a spell summoning 4 and a 2 mana minion summoning another one.
Shaman get more OP cards than the other classes, why I not surprise. <_<
More forced archetypes... and here I was, hoping Shaman to be Elemental-focused.
Fun and Interesting!
Nice to see a shaman deck which is not just totems, overload or elementals.
Megafin looks awesome and i can even see Sir Finley Mrrgglton is the quest art! :)
Overall cool! but with Swamp King Dred my poor Murloc Tinyfin dont stand a chance ;-; XD