With this card and the mage legendary, the mage quest just might have something to do with playing a lot of cards
I already predicted that the quest will be "Summon X Elementals" when they first revealed Pyros ... now I'm more certain than ever.
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Complaining about RNG in Hearthstone won't convince anyone that it's a bad thing -- it only makes them think you're too dimwitted to find a game that suits you better.
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
I personally think this is really good. Control Mage would run 4 Frostbolt for early removal if they could, and a lot of times you just need 2 damage to kill a small minion instead of 3. Then you get the 1 mana 1/2 on top for a little additional value.
The Mage quest will also likely revolve around Elementals, so this, Water Elemental, and Pyros start to form a good skeleton.
I personally think this is really good. Control Mage would run 4 Frostbolt for early removal if they could, and a lot of times you just need 2 damage to kill a small minion instead of 3. Then you get the 1 mana 1/2 on top for a little additional value.
The Mage quest will also likely revolve around Elementals, so this, Water Elemental, and Pyros start to form a good skeleton.
Control mage run frostbolt because A) it does 3 damage and B) it freeze the target. This card is just bad.
I like it. Cards that add minion support for Jaina without cluttering up lots of deck slots are a nice addition. I voted playable b/c it's not great burn compared to Jaina's other spells and the 1/2 isn't scary.
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Minions, servants, soldiers of the cold dark, obey the call of Kel'Thuzad!
And how many times have you Frostbolted a 3/2 on turn 2?
That's a very good argument.
I mean, this in arena is gonna be good, but even in constructed is good. You are paying 3 mana to summon a 1/2 that does 2 damage, there is the normal card's.
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
Yep, nobody ever played Argent Horserider... : /
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Might be good - depends on what the extent of elemental synergy is
What's funny is this is exact kind of card Rogues would get except it would say:
Deal 2 damage. Combo: Add a 1/2 Elemental to your hand.
God forbid rogues get a card that does 2 things without using a damn combo.
Get stoned. Hearthstoned.
With this card and the mage legendary, the mage quest just might have something to do with playing a lot of cards
Silver Hand Recruit
Not terrible, but better direct damage spells.
Value! Elementals every turn and tempo to spare.... Ozruk bruh i'm scared
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No "combo" and "deal x damage instead"? Im disappionted :(
Complaining about RNG in Hearthstone won't convince anyone that it's a bad thing -- it only makes them think you're too dimwitted to find a game that suits you better.
Would you play a 3 Mana 1/2 minion that did 2 damage? Probably Not.
This is just a filler card to fuel Elemental Syngeries later... so Mage will need to have a Big Value elemental card to justify banking a 1 mana elemental charge (which is how i see this card)
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My Heartstone Deck Library
I personally think this is really good. Control Mage would run 4 Frostbolt for early removal if they could, and a lot of times you just need 2 damage to kill a small minion instead of 3. Then you get the 1 mana 1/2 on top for a little additional value.
The Mage quest will also likely revolve around Elementals, so this, Water Elemental, and Pyros start to form a good skeleton.
Most likely only for Elemental decks, like Mage's version of Jade Shuriken
This isn't going to make me miss Forgotten Torch any less, but it's an interesting little card.
And how many times have you Frostbolted a 3/2 on turn 2?
I like it. Cards that add minion support for Jaina without cluttering up lots of deck slots are a nice addition. I voted playable b/c it's not great burn compared to Jaina's other spells and the 1/2 isn't scary.
Minions, servants, soldiers of the cold dark, obey the call of Kel'Thuzad!
2 dmg + 1/2 seems not that bad