This reminds me a little bit of the "broken" hunter card Rat Pack. In theory it's super powerful, but actually hitting it with buffs/discards might not be easy to do consistently.
Forced archetype uncheck. Discolock was good since Kharazan, and it was main design for warlock since classic set. And it's only going better and better.
I play discolock as my main deck since the early March, so I'm not complaining about this forced archetype for once (while I can understand the complaints)
Another card that is totally overhyped. While this is by far not a bad card; i see this a bit more mediocre card than people think. It's somewhere between playable and very good. Discard is still random, and this is a very very slow card. While this helps discardlock to reach their quest, it's still only a legendary, so 1 of a kind. And if you don't discard it, you get a vanilla 2 mana 2/2 beast; and for warlock that's terrible. If it was a demon, then the power-level would be much higher, but the beast-tag does nothing for Warlocks and hurts Hunters in wild.
Still: it's better than Lakkari Sacrifice. And i still think that discardlock WITHOUT Lakkari Sacrifice is MUCH STRONGER than with it. And this card definitively help Discardlock and makes it better, still discard is still too random. Discardlock would need at least ONE CARD that always gets discarded first AND get a benefit from it. And we didn't saw the rest of the cards yet. While i doubt there will be much more discard-synergy, if there is one, the deck might reach a critical point where it gets really good.
Negates the penalty of (and actually rewards) discarding, while still counting toward the quest total. It is absolutely not BAD, but we'll see if it's great (my guess is probably)
This card isn't even all that good except for the fact that it's another card you want to discard. However, since it will be played in every disco deck because redundancy is good, I voted very good.
i feels a little bit disappointed here It not only because Blizzard decide make 2 legendaries in same theme (discard) but also this card seem not really cool like i expect Well,at least warlock have another playable legendary is good news
I voted Meta-Defining because this will mean every zoo you will face will be a DiscoZoo.
However, since it's a legendary, most often you will not have it in your hand from the start of the game, causing you to discard other cards. If it's in the bottom half of your deck, it's near useless.
I think it's a great card, though not OP (if you don't draw it on turn 1)
I feel like this is the card in the set where it seems like this is a game breaking OP card, but ends up never actually making the cut when the game goes live.
This is the first expansion I've heard people whine about 'forced archetype' so much, is it because it's on the bingo card and everyone suddenly knows what it means?
Blizzard literally always pushes certain types of decks, it is a 100% necessary aspect of the game because it gives classes identity. Ramp Druid is a consistently pushed archetype but nobody bitches about that because it's an integral part of Druid and has been for a long time. Just because DiscoLock is a relatively new thing (though Locks have ALWAYS had discard cards) doesn't somehow make it any more forced than the twenty billion 'forced archetype' cards we've had before.
meta-defining, no absolutely not. Unless Zoo makes a resurgence, this won't see play.
edit: Actually I take that back, this isn't even good in Zoo. What are you gonna do, discard a card on turn 1 so you can play a 2 mana 4/4? At best, this is a mid/late game 6/6 or 8/8+, that is dealt with fairly easily. My assessment is the same: this card is borderline hot garbage.
Discardlock - the story of how the deck with the least RNG impact became another flip a coin arhetype.
Just Shadow Word Death
the difference between cleef and this One here Is, cleef comes out with 8/8 Turn 2 ...
This reminds me a little bit of the "broken" hunter card Rat Pack. In theory it's super powerful, but actually hitting it with buffs/discards might not be easy to do consistently.
Forced archetype uncheck. Discolock was good since Kharazan, and it was main design for warlock since classic set. And it's only going better and better.
I play discolock as my main deck since the early March, so I'm not complaining about this forced archetype for once (while I can understand the complaints)
This card is average at best. Wtf with all that good reaction?
Another card that is totally overhyped. While this is by far not a bad card; i see this a bit more mediocre card than people think. It's somewhere between playable and very good. Discard is still random, and this is a very very slow card. While this helps discardlock to reach their quest, it's still only a legendary, so 1 of a kind. And if you don't discard it, you get a vanilla 2 mana 2/2 beast; and for warlock that's terrible. If it was a demon, then the power-level would be much higher, but the beast-tag does nothing for Warlocks and hurts Hunters in wild.
Still: it's better than Lakkari Sacrifice. And i still think that discardlock WITHOUT Lakkari Sacrifice is MUCH STRONGER than with it. And this card definitively help Discardlock and makes it better, still discard is still too random. Discardlock would need at least ONE CARD that always gets discarded first AND get a benefit from it. And we didn't saw the rest of the cards yet. While i doubt there will be much more discard-synergy, if there is one, the deck might reach a critical point where it gets really good.
Negates the penalty of (and actually rewards) discarding, while still counting toward the quest total. It is absolutely not BAD, but we'll see if it's great (my guess is probably)
This card isn't even all that good except for the fact that it's another card you want to discard. However, since it will be played in every disco deck because redundancy is good, I voted very good.
Looks like they're really pushing discardlock this expansion.
this card is absolutely insane. good thing its a legendary because 2 of these would be actually broken
i feels a little bit disappointed here
It not only because Blizzard decide make 2 legendaries in same theme (discard) but also this card seem not really cool like i expect
Well,at least warlock have another playable legendary is good news
They are not forcing an "archetype", they are giving more tools to *themes* that already exist.
I voted Meta-Defining because this will mean every zoo you will face will be a DiscoZoo.
However, since it's a legendary, most often you will not have it in your hand from the start of the game, causing you to discard other cards. If it's in the bottom half of your deck, it's near useless.
I think it's a great card, though not OP (if you don't draw it on turn 1)
As someone who enjoyed Discolock, hello there :)
I feel like this is the card in the set where it seems like this is a game breaking OP card, but ends up never actually making the cut when the game goes live.
This is the first expansion I've heard people whine about 'forced archetype' so much, is it because it's on the bingo card and everyone suddenly knows what it means?
Blizzard literally always pushes certain types of decks, it is a 100% necessary aspect of the game because it gives classes identity. Ramp Druid is a consistently pushed archetype but nobody bitches about that because it's an integral part of Druid and has been for a long time. Just because DiscoLock is a relatively new thing (though Locks have ALWAYS had discard cards) doesn't somehow make it any more forced than the twenty billion 'forced archetype' cards we've had before.
Good if you have it early, bad any other time.
IMO
meta-defining, no absolutely not. Unless Zoo makes a resurgence, this won't see play.
edit: Actually I take that back, this isn't even good in Zoo. What are you gonna do, discard a card on turn 1 so you can play a 2 mana 4/4? At best, this is a mid/late game 6/6 or 8/8+, that is dealt with fairly easily. My assessment is the same: this card is borderline hot garbage.
Kaladin's RoS Set Review
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