This is the first real tutor effect in hearthstone, it could end up being quite good. It affords you a lot of potential flexibility, at the cost of tempo of course. But finding the proper spell to respond to what your opponent is doing (or to be proactive) could very easily be worth the cost. Tracking is generally considered to be strong at 1 mana, and this can be more easily controlled (plus, it doesn't remove any value from your deck).
It is actually very strong as a tutor. You can literally get whatever spell whenever it is needed at the cost of 2 mana, which is not a big problem at late games.
You can even discover Un'Goro Pack if need some cards
I think this is quite good. Against Control, you can tutor up Shadow Word: Death #3, or get a Shadow Word: Pain or Holy Nova against aggro. Obviously it's not a 100% guarantee, but the longer the game goes, the better this card will be because you can tailor your answers to the deck you're facing.
of cos this card is very inspiring as it enables some new combos and concepts for control deck. But whether this is playable still depends on how fast the meta is.In any case this is a two mana spell WITHOUT doing anything on board. In the current meta putting nothing on board in turn two is quite suicidal.
On the other hand Drakonid Operative gives u a 5/6 body which is very threatening on board, a way to discover a card and a tip of how your opponent's deck is. So i think this card is only playable but not as OP as Drakonid Operative.
So this is potentially extremely powerful in certain circumstances as it can basically let you have 4 copies of any single spell in a deck. That said is there any spells so far that having more than 2 or 3 copies would be extremely amazing? Well it can let you have more board clears, but considering all priest board clears are 5 mana it would have to be a rather slow game where your opponent's board fills up fairly often. flash heal had combo with the healing=damage cards, but that's rotating out and resurrect is also rotating out making it hard for you to get out like 4 injured blade masters. However there is a spell that I think would be worth copying with a 2 mana cost increase.
That card is Sealed Un'Goro pack. So here's the plan, by the time you play Elise it'll probably be about mid-game and you've drawn a decent amount of spells. You then play Shadow Visions and get a high chance of discovering the card pack.
So while 2 mana get 5 random cards can be very amazing would 4 mana get 5 random cards be worth it? All I can see is maybe, and who knows if the combo would even work. But hey it's just a lot of value that is also rather slow.
If there are not enough good cards to fill all the 30 spots in a control priest deck this card can be really good. Having more copies of removal/aoe than usual can be veey good, also let you search for a specific card if you need to.
On the other side, if there are too many good cards it's probably not worth to swap one with shadow vision, also can be too slow against aggro
defenetly will be used in highlander decks. to increase get a removal, AOE or even Greater Healing Potion (which one can substitute Reno, will see, will see)
This is definitely not bad, though it remains to be seen just how good it is. It allows the Priest to discover cards from a very specific set of possibilities, which is a very powerful effect. You could use it to create answers against all types of threats, as well as get combo pieces into your hand. Might be really good, but depends on the types of Priest decks that come around.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the first real tutor effect in hearthstone, it could end up being quite good. It affords you a lot of potential flexibility, at the cost of tempo of course. But finding the proper spell to respond to what your opponent is doing (or to be proactive) could very easily be worth the cost. Tracking is generally considered to be strong at 1 mana, and this can be more easily controlled (plus, it doesn't remove any value from your deck).
A spells tutor. Might not be good now, but one of these days it's going to be busted.
With a good deck design, getting a card you need, when you need it, can be very powerful. We'll see how it works out.
It is actually very strong as a tutor. You can literally get whatever spell whenever it is needed at the cost of 2 mana, which is not a big problem at late games.
You can even discover Un'Goro Pack if need some cards
4.5/5 very good card
You can also mulligan Awaken the Masters and then use this to get a second legendary secret! 2x the Amara, 2x the fun!
I think this is quite good. Against Control, you can tutor up Shadow Word: Death #3, or get a Shadow Word: Pain or Holy Nova against aggro. Obviously it's not a 100% guarantee, but the longer the game goes, the better this card will be because you can tailor your answers to the deck you're facing.
"OTK in standard they say? Good luck bro HAHAHA" laugh Emperor Thaurissan
I could see working in an inner fire deck where you are looking for that divine spirit. Also works well in resurrect deck
I think this card have synergy with Elise the Trailblazer .
Priest get imba stuff again
This card is bonkers, fetching for a spell out of your deck is an absolute insane mechanic, faster and better than Drakonid Operative.
I love it.
http://www.twitch.tv/leolph
Click here for my decks
"The Endgame in Hearthstone is deckbuilding."
-- Leolph, 2013
Scratch that "2 mana experimental bad epic priest spell" from Bingo chart, we got it.
of cos this card is very inspiring as it enables some new combos and concepts for control deck. But whether this is playable still depends on how fast the meta is.In any case this is a two mana spell WITHOUT doing anything on board. In the current meta putting nothing on board in turn two is quite suicidal.
On the other hand Drakonid Operative gives u a 5/6 body which is very threatening on board, a way to discover a card and a tip of how your opponent's deck is. So i think this card is only playable but not as OP as Drakonid Operative.
"What is the most OP card in hearthstone?"
"Credit Card."
So this is potentially extremely powerful in certain circumstances as it can basically let you have 4 copies of any single spell in a deck. That said is there any spells so far that having more than 2 or 3 copies would be extremely amazing? Well it can let you have more board clears, but considering all priest board clears are 5 mana it would have to be a rather slow game where your opponent's board fills up fairly often. flash heal had combo with the healing=damage cards, but that's rotating out and resurrect is also rotating out making it hard for you to get out like 4 injured blade masters. However there is a spell that I think would be worth copying with a 2 mana cost increase.
That card is Sealed Un'Goro pack. So here's the plan, by the time you play Elise it'll probably be about mid-game and you've drawn a decent amount of spells. You then play Shadow Visions and get a high chance of discovering the card pack.
So while 2 mana get 5 random cards can be very amazing would 4 mana get 5 random cards be worth it? All I can see is maybe, and who knows if the combo would even work. But hey it's just a lot of value that is also rather slow.
Prediction: Priests are also going to receive a minion that can Discover a copy of a minion in their deck.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
If there are not enough good cards to fill all the 30 spots in a control priest deck this card can be really good. Having more copies of removal/aoe than usual can be veey good, also let you search for a specific card if you need to.
On the other side, if there are too many good cards it's probably not worth to swap one with shadow vision, also can be too slow against aggro
I could only imagine the whining if this card came while Entomb was in standard. Oh well, a second Mind Control never hurts.
Odd question: would a priest be able to double legendary quest? I would assume no but ... that would be a lot of deathrattles in a deck.
So .... demonic tutor? if you dont have lots of spells? I think is better than people thinks
defenetly will be used in highlander decks. to increase get a removal, AOE or even Greater Healing Potion (which one can substitute Reno, will see, will see)
This is definitely not bad, though it remains to be seen just how good it is. It allows the Priest to discover cards from a very specific set of possibilities, which is a very powerful effect. You could use it to create answers against all types of threats, as well as get combo pieces into your hand. Might be really good, but depends on the types of Priest decks that come around.