This is another lackluster legendary minion. If you play paladin, you know there are no minions on your board on turn 6, that means you can't use this minion for buffing. Well ... you think maybe aggro deck has room for this card but 6 cost is too heavy. Then how good for debuff ?? No paladin can't deal 3 dmg from hand. Only Truesilver deal damage, but it cost too much for trade 1 minion. Paladin seriously needs 2 cost 3 dmg spell that every class has (that's joke). Another example how bad dev for creating paladin card. Boring not useful combo shit crap card. Totally disappointed.
Are you serious bro just because lacking aoe doesn't make this card bad it is not problem of this card but problem of paladin. You cannot expect it to give you a board clear combination for 10 mana Wild Pyromancer+ Consecration.
The problem with this card that I see is that it is still fairly bad against jade druid because the 3hp means the druid can trade three golems in and then just summon three new 10/10s. Eadric on the other hand sets attack to.1 but hp remains the same rendering them completely useless altogether, and that still saw no play whatsoever. I have my doubts but I could be wrong.
Could you please try to write down some actual situations where this card would be good? Unless we have some very strong control vs jade meta this card doesnt have much use.
You can use small minions before set this at 10 mana such as Meanstreet Marshall+NightBane Templer or simply with and use this you can have 3/3 minion up to 4 yet we didn't see upcoming paladin cards. This card is not a card that you suppose to use on curve tho against many deck you still can use it on the curve
But as aggro player you dotn rly want to reach turn 10 :P I think it might be good in very floody kind of paladin where your board doesnt threaten your opponent at all but then if buffed to 3/3 becomes much stronger.
I had a lot of problems with zoo like paladin in MSG as i was lacking good finisher with my board of 3 minions. This might solve the problem but just 1 card isnt enough to make zoo paladin viable. Need to see atleast 1 more synergy.
Saw no play whatsoever because people prefer to play easy to manouver broken brainless faster decks but paladin actually is viable right now in both forms of OTK murlocks and handbuffs. Eadric IS INSANE in this meta. It wins me more games than tirion.
This is another lackluster legendary minion. If you play paladin, you know there are no minions on your board on turn 6, that means you can't use this minion for buffing. Well ... you think maybe aggro deck has room for this card but 6 cost is too heavy. Then how good for debuff ?? No paladin can't deal 3 dmg from hand. Only Truesilver deal damage, but it cost too much for trade 1 minion. Paladin seriously needs 2 cost 3 dmg spell that every class has (that's joke). Another example how bad dev for creating paladin card. Boring not useful combo shit crap card. Totally disappointed.
Are you serious bro just because lacking aoe doesn't make this card bad it is not problem of this card but problem of paladin. You cannot expect it to give you a board clear combination for 10 mana Wild Pyromancer+ Consecration.
Yeah I'm serious. I've played thousands games with paladin. I am always searching paladin's possibilities.
3 card combo just for clear the board and your minions are injured ?? lol are you high ? omg. Who think this card is anything good never play paladin for sure. Fucking garbage.
Atleast it is good against Swamp King Dred, And most of the Druid cards lol you are just trashing this card for the same reason why paladin is bad in this Meta. You are picking on wrong card guys.
I think youre too harsh. Idd people people are giving some stupid suggestions which dont basically take place in HS universe but it might be good in zoo like paladin where you can flood board easily all over again. I have such deck and its not a problem to keep your board up but to make it threathning for your opponent.
Mmm... the artwork looks like something from Dark Souls 1. Praise the Sun!
I've been playing a fair bit of egg paladin in wild (a really fun deck) and this could be useful as a way to activate nerubian and dragon eggs AND remove enemy minions at the same time.
I don't see this being used in standard though, unless we get at least 2 more powerful egg type minions which your opponent doesn't want to remove + a replacement for keeper of uldaman. Hopefully paladin gets some awesome stuff this expansion, they need it.
I feel ya bro. I have played around 10 k high ranked games with pally ,and all those who think it will buff your tokens and it's a Quartermaster with taunt, its just a dream/winmore scenario. I saw Kibler going with eadric in some of his Versions and he sucked against Shamans and Zoo. This new Legendary feels like another specific techcard, and those are generally only good,well.. in specific situations.
Also this beeing good against Jaids is just an Illusion .
BUT if Paladin gets a doable Quest that spawns 1/1 recruits ( like Warlocks Imp-portal) this might be a thing .
it might be good in zoo like paladin where you do actually have board but lacking a finisher.
The problem with this card that I see is that it is still fairly bad against jade druid because the 3hp means the druid can trade three golems in and then just summon three new 10/10s. Eadric on the other hand sets attack to.1 but hp remains the same rendering them completely useless altogether, and that still saw no play whatsoever. I have my doubts but I could be wrong.
That's Incredible!
Could be a nice addition for my Silver hand recruit pally:
Okay, can someone who voted very good or meta defining explains why it's so good? I feel like I'm missing something.
But as aggro player you dotn rly want to reach turn 10 :P I think it might be good in very floody kind of paladin where your board doesnt threaten your opponent at all but then if buffed to 3/3 becomes much stronger.
I had a lot of problems with zoo like paladin in MSG as i was lacking good finisher with my board of 3 minions. This might solve the problem but just 1 card isnt enough to make zoo paladin viable. Need to see atleast 1 more synergy.
Saw no play whatsoever because people prefer to play easy to manouver broken brainless faster decks but paladin actually is viable right now in both forms of OTK murlocks and handbuffs. Eadric IS INSANE in this meta. It wins me more games than tirion.
This card might be good with Shield up Paladin.
Atleast it is good against Swamp King Dred, And most of the Druid cards lol you are just trashing this card for the same reason why paladin is bad in this Meta. You are picking on wrong card guys.
I think youre too harsh. Idd people people are giving some stupid suggestions which dont basically take place in HS universe but it might be good in zoo like paladin where you can flood board easily all over again. I have such deck and its not a problem to keep your board up but to make it threathning for your opponent.
We just have to wait for more palaidn cards.
galvadon is their quest reward. every class has a legendary quest and your ordinary legendary minion
Mmm... the artwork looks like something from Dark Souls 1. Praise the Sun!
I've been playing a fair bit of egg paladin in wild (a really fun deck) and this could be useful as a way to activate nerubian and dragon eggs AND remove enemy minions at the same time.
I don't see this being used in standard though, unless we get at least 2 more powerful egg type minions which your opponent doesn't want to remove + a replacement for keeper of uldaman. Hopefully paladin gets some awesome stuff this expansion, they need it.
turn 5 stand against darkness turn 6 GG you have no board because no1 is so stupid to let you buff it. You probably havent played a lot of paladin
Stonetusk Boar and this card kills anything :) would be great with Argent Horserider but that card is rotating out
Some people just havent played paladin i guess.