I really like this card's design. It's a card that asks you to do a thing, rather than play a specific card.
Cards like these are healthy for deck building because you have to consider synergies in unique and interesting ways. They allow for decks that direct their focus however they see fit. A deck revolving around Sherazin, Corpse Flower could be an aggro deck, a midrange deck, or a combo deck. It could work with N'Zoth, the Corruptor or Shadowstep or Edwin VanCleef or Preparation, or even all of the above. It is up to the player to decide what synergies work best with their deck, and that's where the interesting parts of deck building come in. You could tune your win condition to be more anti-aggro or anti-control.
Contrast a card like Clutchmother Zavas. There are only so many playable cards that discard, and the number of cards that discard is about the number of cards you need in your deck to consistently activate the synergies. There aren't enough cards with the mechanic Zavas synergizes with to choose ones that synergize with your deck or counter the meta, so the skill and creativity are sucked out of the deck design. It feels like Blizzard is making the deck for you and you're just along for the ride.
I as a player want to see more cards like Sherazin and fewer like Clutchmother Zavas.
I really like this card's design. It's a card that asks you to do a thing, rather than play a specific card.
Cards like these are healthy for deck building because you have to consider synergies in unique and interesting ways. They allow for decks that direct their focus however they see fit. A deck revolving around Sherazin, Corpse Flower could be an aggro deck, a midrange deck, or a combo deck. It could work with N'Zoth, the Corruptor or Shadowstep or Edwin VanCleef or Preparation, or even all of the above. It is up to the player to decide what synergies work best with their deck, and that's where the interesting parts of deck building come in. You could tune your win condition to be more anti-aggro or anti-control.
Contrast a card like Clutchmother Zavas. There are only so many playable cards that discard, and the number of cards that discard is about the number of cards you need in your deck to consistently activate the synergies. There aren't enough cards with the mechanic Zavas synergizes with to choose ones that synergize with your deck or counter the meta, so the skill and creativity are sucked out of the deck design. It feels like Blizzard is making the deck for you and you're just along for the ride.
I as a player want to see more cards like Sherazin and fewer like Clutchmother Zavas.
Yea I agree with you that this card is complement card not a core card in a deck. I think almost all of Rogue legendary card is a complement card that can fit in so many deck. Xaril, Poisoned Mind and Shaku, the Collector are that kind of card. They can fit in many rouge deck and have a flexible synergy. Xaril can be in deathrattle and miracle for its cheap spell. Shaku can be in Stealth and Burgle Rogue.
The problem is we don't know what Sherazin, Corpse Flower is good for. The statline is quite weak and the requirement to activate the effect is quite hard to trigger multiple times. Maybe we just wait and see.
The question now is that, provided the Quest will be soon, what branch of Rogue will it fall under? Stealth? Combo? Burgle? Deathrattle's taken, so maybe "6 or 7 cards in a turn" or something? Regardless, whatever it is may salvage Sherazin or improve it like Zavas and Lakkari Sacrifice. Hold your judgement until we see at least half of Rogue's kit for Un'Goro.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
The question now is that, provided the Quest will be soon, what branch of Rogue will it fall under? Stealth? Combo? Burgle? Deathrattle's taken, so maybe "6 or 7 cards in a turn" or something? Regardless, whatever it is may salvage Sherazin or improve it like Zavas and Lakkari Sacrifice. Hold your judgement until we see at least half of Rogue's kit for Un'Goro.
The usual crap class cards Valeera gets I think is something like that "Play 10 combo cards" Reward: 5 manas 8/8 battlecry "Your combo cards trigger without previous played card." or something garbage like that.
When the seed appears in the Raptors place, when the conditions are met, does it resummon the Raptor? Or another Sherazin? I assume it's the Raptor, but still worth asking. Also, would the Raptor keep the deathrattle? Once again, probably not, but still worth asking.
When the seed appears in the Raptors place, when the conditions are met, does it resummon the Raptor? Or another Sherazin? I assume it's the Raptor, but still worth asking. Also, would the Raptor keep the deathrattle? Once again, probably not, but still worth asking.
It'll revive the plant. If keyword is anything to go off of, and we all know how garbage Blizzard is at specificating which keyword they want to follow, it says "this" minion. But like I said, consistencies and blizzard are antonymous
Don't see this getting much play, must rouge players might play 3 cards a turn, and miracle rouge players really going to stop after playing the 4th card just to revive this. interesting mechanic too much bother to use, even if it had poisonous it might not see play. (if it had deathrattle summon two (or 4) 1/1 plants - when they die revive this minion). that might make it playable but as is not worth it. I see this being dusted.
Watching Thijs stream at 2am with Mike Donais. Donais said that many more plant cards to come and that they all work well with each other. Plus with Rogue being one of the main plant card classes supposedly, this card might be better than we think at first glance.
When you complete the quest this guy is permanently 5/5 and you can revive it by playing 2 bounce cards (which is a new rogue deck type according to blizzard's thougths i guess)
I think this will see play. You will not build your deck around it, because it is not a finisher like Malygos: even if you cycle like crazy, if you happen to draw Sherazin near the bottom of your deck, you simply will not have the cards left to keep reviving it as you can only hold 10. However, all slower Rogue decks will play 4 cards in a turn a couple of times in a game, and that is enough for Sherazin to be a contester for the 4-mana slot in those decks.
Yeah, everyone making fun of Rogue cards are eating crow as usual. The card is very powerful in the right circumstances. From the looks of it though, the Quest Rogue is performing much better than Miracle Rogue, Sherazin might be relegated to the "weaker" archetype.
Oh hey look. This card is the centerpiece of a rank 1 legend deck that's starting to make the rounds at the upper ranks. Who knows whether this is a flavor of the day thing or whether this deck will see sustained success. It's entirely possible that Pirates or whatever push Plant Miracle Rogue out. But the fact that it's seeing successful experimentation is making the idiots calling this the "worst legendary ever" looking for some place to hide. Maybe lets not write off powerful effects just because we don't know how to make use of it okay guys?
Oh hey look. This card is the centerpiece of a rank 1 legend deck that's starting to make the rounds at the upper ranks. Who knows whether this is a flavor of the day thing or whether this deck will see sustained success. It's entirely possible that Pirates or whatever push Plant Miracle Rogue out. But the fact that it's seeing successful experimentation is making the idiots calling this the "worst legendary ever" looking for some place to hide. Maybe lets not write off powerful effects just because we don't know how to make use of it okay guys?
i have a friend that came from mtg ,he used to score high places in nationals and when he saw this card he's like, "oh crap, not that broken mechanic again", i was like o_O again, is it good? then he explained me about a black deck in mtg that worked similarly to this in the past and well it sounded curious but i didn't believe too much on sherazin and now i ate my piece of humble pie.
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N'Zoth Rogue is probably the most powerful Rogue archetype in wild.
Really cool design! And even if it procs only once, it is great (otherwise it's suberb!)...
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
I really like this card's design. It's a card that asks you to do a thing, rather than play a specific card.
Cards like these are healthy for deck building because you have to consider synergies in unique and interesting ways. They allow for decks that direct their focus however they see fit. A deck revolving around Sherazin, Corpse Flower could be an aggro deck, a midrange deck, or a combo deck. It could work with N'Zoth, the Corruptor or Shadowstep or Edwin VanCleef or Preparation, or even all of the above. It is up to the player to decide what synergies work best with their deck, and that's where the interesting parts of deck building come in. You could tune your win condition to be more anti-aggro or anti-control.
Contrast a card like Clutchmother Zavas. There are only so many playable cards that discard, and the number of cards that discard is about the number of cards you need in your deck to consistently activate the synergies. There aren't enough cards with the mechanic Zavas synergizes with to choose ones that synergize with your deck or counter the meta, so the skill and creativity are sucked out of the deck design. It feels like Blizzard is making the deck for you and you're just along for the ride.
I as a player want to see more cards like Sherazin and fewer like Clutchmother Zavas.
The question now is that, provided the Quest will be soon, what branch of Rogue will it fall under? Stealth? Combo? Burgle? Deathrattle's taken, so maybe "6 or 7 cards in a turn" or something? Regardless, whatever it is may salvage Sherazin or improve it like Zavas and Lakkari Sacrifice. Hold your judgement until we see at least half of Rogue's kit for Un'Goro.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
When the seed appears in the Raptors place, when the conditions are met, does it resummon the Raptor? Or another Sherazin? I assume it's the Raptor, but still worth asking. Also, would the Raptor keep the deathrattle? Once again, probably not, but still worth asking.
Don't see this getting much play, must rouge players might play 3 cards a turn, and miracle rouge players really going to stop after playing the 4th card just to revive this. interesting mechanic too much bother to use, even if it had poisonous it might not see play. (if it had deathrattle summon two (or 4) 1/1 plants - when they die revive this minion). that might make it playable but as is not worth it. I see this being dusted.
Watching Thijs stream at 2am with Mike Donais. Donais said that many more plant cards to come and that they all work well with each other. Plus with Rogue being one of the main plant card classes supposedly, this card might be better than we think at first glance.
is the plant taking a spot on the board, and is it sensible to board wide clesrs (doom, twisting nether, deathwing, doomsayer)
Ska
Ska
When you complete the quest this guy is permanently 5/5 and you can revive it by playing 2 bounce cards (which is a new rogue deck type according to blizzard's thougths i guess)
I made a full video review:
TL;DW:
I think this will see play. You will not build your deck around it, because it is not a finisher like Malygos: even if you cycle like crazy, if you happen to draw Sherazin near the bottom of your deck, you simply will not have the cards left to keep reviving it as you can only hold 10. However, all slower Rogue decks will play 4 cards in a turn a couple of times in a game, and that is enough for Sherazin to be a contester for the 4-mana slot in those decks.
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"The dust flower" - so aptly memed.
Wow. With those 1 mana deal 1 tokens this is so easy.
I get this card from 1 mana spell and win the game for me vs jade druid.
This is good? No.
I will craft? No, but if I get one from packs don't will dust either.
Is better than I thinking, change my vote from bad to playable.
Yeah, everyone making fun of Rogue cards are eating crow as usual. The card is very powerful in the right circumstances. From the looks of it though, the Quest Rogue is performing much better than Miracle Rogue, Sherazin might be relegated to the "weaker" archetype.
https://twitter.com/TempoEloise/status/850742343166705666
http://www.hearthpwn.com/decks/795385-thijs-plant-rouge
Oh hey look. This card is the centerpiece of a rank 1 legend deck that's starting to make the rounds at the upper ranks. Who knows whether this is a flavor of the day thing or whether this deck will see sustained success. It's entirely possible that Pirates or whatever push Plant Miracle Rogue out. But the fact that it's seeing successful experimentation is making the idiots calling this the "worst legendary ever" looking for some place to hide. Maybe lets not write off powerful effects just because we don't know how to make use of it okay guys?