really good card goes well into N'zoth decks and defends well against aggro much better than infested tauren which was only played cause you needed a taunt when you play N'zoth..
Pretty decent taunt, considering how a 3/6 taunt for 4 is pretty much the best you can get. It's pretty good in Deathrattle Priest if you can make it work, but far from an auto-include. At only 2 attack you're not going to be able to kill any 3-drops, and all of the 2/3 2-drops will also survive, which means that it's fairly easy to punch through this minion without losing any steam. That might still be good enough if there are no better alternatives, or if you can consistently have a second minion on the board along with it.
It's not perfect but Priest needed taunts+deathrattles combined to have a chance of completing their quest before being killed by hyper aggro. I would have preferred a 2 mana taunt+deathrattle, if this is all the support deathrattle priest gets then well meme'd Blizzard.
Much like the creature its based on, its solid. Great deathrattle minion that is needed for priest on 4. The quest seems more control oriented so it fits the flavor. I think a few more control centric DR cards will lead a DR Priest revival. (Onyx Bishop returning sounds good to me)
is leaving standard and has better stats than any other 4 drop because that's the whole point of dragons, be above curve while you are holding a Dragon, Drakonid operative is something else tho..
Why would anybody/priest play this over a 3 mana 3/5 taunt? especially since 4 mana slot is crowded in priest (just another hint those guys didnt know anything about this game lol)
this is way to passive for this game, without finishing power 40 hp and deck full of 2/6 minions are completely useless.
Also the enemy has a huge impact on the small tiny upside on this one and can pretty easyly play around it.
Arena card, will not really see play in constructed. The body is pretty meh and the deathrattle is inconsequential at best. This alone doesn't deal very well with aggro minions.
It is an awesome card. Just because that it is a taunt, it is almost %100 percent that your other minion(s) will be able to survive. So it is a 4 mana 3/7 with taunt. What's up Injured Blademaster?
Arena card, will not really see play in constructed. The body is pretty meh and the deathrattle is inconsequential at best. This alone doesn't deal very well with aggro minions.
it's a six health taunt with a deathrattle and rattle priest is clearly being pushed...the card will be used plenty in constructed.
I can´t imagine control priest will be a thing and Dragon priest gone, even if you probably still tech several Dragons in, just cause of that insane DR.agon 5 drop, so Priest will absolutely play the Deathrattle theme against the most likely more midgame oriented Meta with Ungoro and its a absolute solid Card for Priest, even if you think about it without the quest activation thingy, every single dragon deck played twilight guardian on turn 4 if possible, this one only have 1 attack less and needs no activator and is also an Activator and most likely buffs another dude for +1/1 and it can be ressurected by Nzoth, It´s nothing like super crazy with the first look, but all this lil "and and's" makes it an Meta defining Auto-include in my Opinion.
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I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
they remove dragons so they give sth like twilight guardian back to priest..feels good that comes along with a deathrattle quest effect.
“Laugh, and the world laughs with you;
Weep, and you weep alone;
For the sad old earth must borrow its mirth,
But has trouble enough of its own.”
― Ella Wheeler Wilcox, Poems of Passion
really good card goes well into N'zoth decks and defends well against aggro much better than infested tauren which was only played cause you needed a taunt when you play N'zoth..
The deathrattle is also quite good.
Pretty decent taunt, considering how a 3/6 taunt for 4 is pretty much the best you can get. It's pretty good in Deathrattle Priest if you can make it work, but far from an auto-include. At only 2 attack you're not going to be able to kill any 3-drops, and all of the 2/3 2-drops will also survive, which means that it's fairly easy to punch through this minion without losing any steam. That might still be good enough if there are no better alternatives, or if you can consistently have a second minion on the board along with it.
This and Tar Creeper are super against Aggro ... now ... SOMETHING AGAINST JADE ?
It's not perfect but Priest needed taunts+deathrattles combined to have a chance of completing their quest before being killed by hyper aggro. I would have preferred a 2 mana taunt+deathrattle, if this is all the support deathrattle priest gets then well meme'd Blizzard.
Much like the creature its based on, its solid. Great deathrattle minion that is needed for priest on 4. The quest seems more control oriented so it fits the flavor. I think a few more control centric DR cards will lead a DR Priest revival. (Onyx Bishop returning sounds good to me)
"Let me change your mind !"
/coma
I'm alone thinking this is amazeballs?? Looks fantastic to me.
Galavant Animation
Okay, good I got it.
My magic will tear you apart!
The question is does a delayed +1 attack and taunt make Oasis Snapjaw playable? The answer to that is probably no.
But since the quest requires Deathrattle it might be played for that reason alone and might just make the cut.
Why would anybody/priest play this over a 3 mana 3/5 taunt? especially since 4 mana slot is crowded in priest (just another hint those guys didnt know anything about this game lol)
this is way to passive for this game, without finishing power 40 hp and deck full of 2/6 minions are completely useless.
Also the enemy has a huge impact on the small tiny upside on this one and can pretty easyly play around it.
Arena card, will not really see play in constructed. The body is pretty meh and the deathrattle is inconsequential at best. This alone doesn't deal very well with aggro minions.
N'zoth has been needing taunt minions since sludge blecher rotated
It is an awesome card. Just because that it is a taunt, it is almost %100 percent that your other minion(s) will be able to survive. So it is a 4 mana 3/7 with taunt. What's up Injured Blademaster?
Finally, afer 3 Years....Priest got a Taunt....in the 4 Mana Slot.....
Now Priest can make a whole 4 Mana Deck. New Meta. 4 mana Priest.
WAIT, Holy Shit, i fogot its works well with Rattle Priest, we need a taunt for Zoth, n1ce
I can´t imagine control priest will be a thing and Dragon priest gone, even if you probably still tech several Dragons in, just cause of that insane DR.agon 5 drop, so Priest will absolutely play the Deathrattle theme against the most likely more midgame oriented Meta with Ungoro and its a absolute solid Card for Priest, even if you think about it without the quest activation thingy, every single dragon deck played twilight guardian on turn 4 if possible, this one only have 1 attack less and needs no activator and is also an Activator and most likely buffs another dude for +1/1 and it can be ressurected by Nzoth, It´s nothing like super crazy with the first look, but all this lil "and and's" makes it an Meta defining Auto-include in my Opinion.
I kill two dwarves in da morning, I kill two dwarves at night, I kill two dwarves in the afternoon, and than i feel alright. I kill two dwarves in the time of peace and two in time of war, I kill two dwarves before i kill two dwarves, and then i kill two more.
Good card. Now we need another taunt+deathrattle for 3 mana or less and the questpriest will be viable.