Speaking as a matter of possibilities, this card could be huge. I say could be because it discovers from the whole neutral+Warrior card pool, and I don't know for sure if that's better or worse than from a small demographic. However, it's could be taken as a 2 mana card that reads, 'Change an unfavorable matchup'. If you run aggro, for instance, and the control deck is getting an edge on you, explore un'goro. If you didn't draw anything to deal with (Let's say) pirates, and it's turn two, you explore un'goro and hope for something. It won't always work, but there will be A. Highlights, and B. Probably at least 1 pro player who reminds us once again of how good the discover mechanic is.
Added bonus, from that point on, you have the element of surprise on your opponent, and yourself. It yoggs your whole deck, basically. If I know one thing about expansions like this, it's that my guesses aren't all good, but I still have a good feeling about this card.
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
This card could be the last solution thing to turn your useless spells and removals to convert them into hopes of powerful cards. IF Control Warrior makes a comeback.
Well it's obviously bad since you wont have any card draw (not that we know about cycling through decks just yet from Un'Goro cards). But don't dust it straight away, could be in a nice meme deck that's fun to play once a while!
This could be good in a pirate deck. Right now pirate warrior pretty much has to concede when the enemy survives past round 6. This card gives them hope for turning their deck into something playable in late game.
I feel like people don't understand this card, it is ment as i see it, as a elise starseeker replacement for control warrior, hence control uses so much tools to control the board that will become useless later in the game and render them without value, that is the reason people ran elise to begin with, this is just a card to help control warrior be viable or a meme card if you are just fooling around
Sigh, why are people saying hating blizzard for this, not every card needs to be in a competitive deck. Some people play fun decks every once in a while and this one is exactly that, meant for fun.
I know people are going to call this horrible but hear me out on this. People called elise bad when it was first revealed and it has a similar concept. I can see this as a one as in a fatigue/control warrior to get rid of useless cards in the end game.
I mean technically speaking if you want the real talk, elise was never a competitive card even in control warrior decks back in days... yes it was solid in control warriors but that's the only deck that runs elise.. never seen a play dont tell mage or blah blah unless you are a rank 25 player... at legend ranks back then only control warrior used elise...
Which means it was a shit card for control players, the card was more of a fun card, or instant include in control warrior back then.. that's it.
Elise saw play in:
Mage?: not really memes only
Druid: not really 0
Rogues: not really 0
warriors?: yes %99
paladins: %0 not really..
Dont start to talk nonsense please, unless you know what you are talking about... no offense yes elise saw play for memes and fun highlights, but in competitive high ranks? legend ranks in druids? rogues? or watever no..
But the new elise is interesting tho, im looking forward into the new elise.
i see you've conveniently forgotten about all the Control Priests that were around at the time. Elise was a popular lady in that crowd, and not just for the memes.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
i dont even understand this card or why you would use it, it's that bad
Speaking as a matter of possibilities, this card could be huge. I say could be because it discovers from the whole neutral+Warrior card pool, and I don't know for sure if that's better or worse than from a small demographic. However, it's could be taken as a 2 mana card that reads, 'Change an unfavorable matchup'. If you run aggro, for instance, and the control deck is getting an edge on you, explore un'goro. If you didn't draw anything to deal with (Let's say) pirates, and it's turn two, you explore un'goro and hope for something. It won't always work, but there will be A. Highlights, and B. Probably at least 1 pro player who reminds us once again of how good the discover mechanic is.
Added bonus, from that point on, you have the element of surprise on your opponent, and yourself. It yoggs your whole deck, basically. If I know one thing about expansions like this, it's that my guesses aren't all good, but I still have a good feeling about this card.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
Dust It.
Do we at least have a discover quest to give people an excuse to run this?
This is a fun card. Nothing more, nothing less.
This card could be the last solution thing to turn your useless spells and removals to convert them into hopes of powerful cards. IF Control Warrior makes a comeback.
I'd rather draw a card from my own deck usually, but at least it gives you some flexibility?
If you get a horrible match up and need a new deck on the fly or if you're losing and have no outs?
Well it's obviously bad since you wont have any card draw (not that we know about cycling through decks just yet from Un'Goro cards). But don't dust it straight away, could be in a nice meme deck that's fun to play once a while!
This could be good in a pirate deck. Right now pirate warrior pretty much has to concede when the enemy survives past round 6. This card gives them hope for turning their deck into something playable in late game.
Fun card, mainly for the streamers
I feel like people don't understand this card, it is ment as i see it, as a elise starseeker replacement for control warrior, hence control uses so much tools to control the board that will become useless later in the game and render them without value, that is the reason people ran elise to begin with, this is just a card to help control warrior be viable or a meme card if you are just fooling around
Sigh, why are people saying hating blizzard for this, not every card needs to be in a competitive deck. Some people play fun decks every once in a while and this one is exactly that, meant for fun.
It seems to me, this card must create a bunch of token cards to fill your deck with.
Why isn't that token shown on the Un'Goro page? HEARTHPWN FAIL.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
They still have plenty of other cards to reveal. Judging this card I guess we can expect more discover mechanic cards this expansion.
I'm super stoked about a card that makes a class I don't enjoy playing more interesting. Will likely make for some fun friendly matches.
Forgive me, friend. I have failed.
Card disadvantage, tempo loss and RNG? Blizzard has finally done, they've put everything bad in CCGs into a single card. Amazing.
no, that is not how it works, those cards will get replaced
Renounce Piracy
I draw things: My artstation