Yeah, no card, even if the class can utilize the drawback, should be worth that much. That would be like making Tunnel Trogg a 3 cost because "now you can drawback with a purpose!" That's what really ticked me off. So niche for no reason. Waste of a good card slot in the Adventure
Lol there was definitely a reason for a card that niche, and like I said generally one class card is made to be different and non-competitive in Adventures. At 1 mana from their testing it was being played simply for cycle (even with the drawback), so there was justification for the cost as it was designed to be non-competitive; the only reason it was an issue was the fact Priest was viewed as being exceptionally poor by forum users, and they couldn't overlook that even with the other two cards actually being pretty good.
Purify itself is actually a legitimately reasonable card. Silence Priest is fun even if it's not competitive, and that was the design goal. Not every card actually has to be good to be successful.
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@Zence; oh, I suppose that's fair... I always forget about Barnes. I just know it didn't take long for Curator to at least be semi-viable. :P
The Purify salt was unreal, but honestly the card is pretty fun. It was a shame people got so butthurt over it, I tinkered with Silence Priest and it was an interesting archetype to build and pilot. Bishop and Priest of the Feast were great cards too so it's not like Priest got shafted with their options (generally one class card is bad in the adventures), and Dragon Priest was actually quite good with Netherspite Historian.
A big part problem with it was timing, but the rarity was a huge issue to.
When a class is already a terrible class wasting a slot in an adventure with limited cards on a fun card that is for a niche, noncompetitive deck and is otherwise terrible will piss people off. And while priest was improved by Karazan, it still sucked into MSG.
But in arena it was a huge issue that could have been easily fixed. Priest was clearly the worst class. Mage was clearly the best. Yet the Mage got firelands portal as its common while priest got Purify. You swap Onix Bishop and Purify's rarity (which affects little other than arena in an adventure) and you kill off a lot of complaints. Swap firelands portal and babbling book and get rid of some more. Sure Blizzard eventually took action, but they could have easily fixed it before release.
EDIT: also to note that in arena Firelands Portal was better than in constructed (a card that acts as removal and gives you tempt is huge in arena) and purify even worse (needs specific synergy)
@Dwyed88; I guess the way I see it, every class ends up with a "wasted" slot in an adventure. Regardless of Priest's competitive standings it wasn't particularly abnormal, and people overreacted to Purify immensely. As someone who's played Priest and loved it since release I don't think people who jumped on the hate train were looking at things logically and oddly taking a personal offense to a Johnny card being released for a class that had struggles in the Old Gods meta.
Maybe it's just that I've seen all the metas from the Priest's point of view and have a reasonable idea of how good/bad things have been over the years, but people are still throwing tantrums about it when it didn't fucking matter in the grand scheme of things and it turns out the other two cards were great. Because people saw the other two cards, didn't see Priest getting the Shaman treatment, and flipped out that Purify was non-competitive. Even though Dragon Priest was fine for the play level the people bitching were ever going to achieve.
The Arena issues I'll certainly concede, but I don't think Bishop as a common was the fix. And they removed it from Arena pretty much immediately, so while Priest was still mediocre it didn't really suffer at all. In fact the Kara class cards for it were bonkers in limited play if I recall correctly, and Priest improved significantly with that set. Then the card pruning happened and it brought everyone a lot closer in line, with the long-term solution being to decouple offering rate for some cards from their rarity (which I think is the better design). I don't know, I still think people blew it out of proportion considering Purify was never live in Arena in the first place, and Priest's quality improved because of the cards they introduced.
I mean let's be honest, this could have killed some of the complaints but this community seems to have a never-ending reason to complain. I'm not saying there aren't reasons to complain, just that this is always a losing situation for Blizzard and I'm not worried about the fact Purify let the community down because it seems to always find a way to be let down. Purify was not a major problem, so if people want to fixate on that more power to them but it's not worth the brain power to hold a grudge over.
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@Dwyed88; I guess the way I see it, every class ends up with a "wasted" slot in an adventure. Regardless of Priest's competitive standings it wasn't particularly abnormal, and people overreacted to Purify immensely. As someone who's played Priest and loved it since release I don't think people who jumped on the hate train were looking at things logically and oddly taking a personal offense to a Johnny card being released for a class that had struggles in the Old Gods meta.
Maybe it's just that I've seen all the metas from the Priest's point of view and have a reasonable idea of how good/bad things have been over the years, but people are still throwing tantrums about it when it didn't fucking matter in the grand scheme of things and it turns out the other two cards were great. Because people saw the other two cards, didn't see Priest getting the Shaman treatment, and flipped out that Purify was non-competitive. Even though Dragon Priest was fine for the play level the people bitching were ever going to achieve.
The Arena issues I'll certainly concede, but I don't think Bishop as a common was the fix. And they removed it from Arena pretty much immediately, so while Priest was still mediocre it didn't really suffer at all. In fact the Kara class cards for it were bonkers in limited play if I recall correctly, and Priest improved significantly with that set. Then the card pruning happened and it brought everyone a lot closer in line, with the long-term solution being to decouple offering rate for some cards from their rarity (which I think is the better design). I don't know, I still think people blew it out of proportion considering Purify was never live in Arena in the first place, and Priest's quality improved because of the cards they introduced.
I mean let's be honest, this could have killed some of the complaints but this community seems to have a never-ending reason to complain. I'm not saying there aren't reasons to complain, just that this is always a losing situation for Blizzard and I'm not worried about the fact Purify let the community down because it seems to always find a way to be let down. Purify was not a major problem, so if people want to fixate on that more power to them but it's not worth the brain power to hold a grudge over.
Priest was worse both in standard and arena than any class is right now.
As for purify never being live in arena, it was there for more than a month. And due to the fact that it was one of two common class cards in that period be effectively a dead card in arena it could have a significant impact. As for swapping it with Onix Bishop, no it wouldn't solve everything but by making it far less common and giving them a really strong common class card in arena would likely have reduced the complaints signficantly.
The second part of it was comparing it to the top class, mage got an amazing Arena card, Firelands Portal was one of the absolutely best arena cards and a class common. Lackey was also pretty good along with a really good rare.
Throw on Blizzard's initial response which really seemed like they didn't care and you can easily see why people were pissed off. Sure it was overblown but there was a good reason to be pissed and everyone used it as a chance to vent their frustrations.
In the end the issue is that Blizzard is operating one set ahead and when Karazan was developed priest was viable. This won't change but Blizzard needs to be more flexible and maybe should have pushed Purify to Gadgetzan and brought another card to Karazan. But the end of small adventures could also reduce this issue as there are more cards so one problem card is less significant but they should still keep it in mind.
It is looking very likely that Galvadon will have the most game changing effect of the quest rewards. Not only does it appear to be the end game of Malone's quest. It is also a 5 mana 5-5 as opposed to the other revealed minions that are so far 5 mana 8-8s. The difference in 6 stats has to be made up for by the effect.
As long as I get to choose the spell Immune and Divine shield. Otherwise it sucks a little. No huge effect like Amara. +3 Health, +3 Attack, Divine Shield, Taunt or Windfury and spell Immune. Niiice. In wild with Bran it's gonna be sick.
Seems reasonable if true. Basically the Kazakus of minions. Wonder what the quest trigger will be... Play X adapt cards seems rough, considering how few we have seen. +9 attack, windfury and stealth sounds nice!
If this is true and Galvadon has this ridiculous battlecry, I'm glad Brann is rotating out of Standard. Brann limited the design of powerful Battlecries because certain Battlecries would be completely busted if they triggered more than once. No Brann means we get fun cards like this, even if they're absolutely bonkers in Wild.
pretty sick combo actually if you can survive until turn 10 or so and then play this with divine shield, windfury, cant be targeted by spells, poison and maybe + stealth or something and then dinosize it next turn
As long as I get to choose the spell Immune and Divine shield. Otherwise it sucks a little. No huge effect like Amara. +3 Health, +3 Attack, Divine Shield, Taunt or Windfury and spell Immune. Niiice.
Or Divine Shield, Windfury, Stealth, +6 attack. Sounds op to me.
(Don't freak out, it's just a hearthcards mock-up.)
Could be super awesome offensively if you get both Stealth and Windfury or super awesome defensively if you get Taunt, Divine Shield, can't be targeted by spells or hero powers. I hope it's true because it'd be really cool!
pretty sick combo actually if you can survive until turn 10 or so and then play this with divine shield, windfury, cant be targeted by spells, poison and maybe + stealth or something and then dinosize it next turn
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@Dwyed88; I guess the way I see it, every class ends up with a "wasted" slot in an adventure. Regardless of Priest's competitive standings it wasn't particularly abnormal, and people overreacted to Purify immensely. As someone who's played Priest and loved it since release I don't think people who jumped on the hate train were looking at things logically and oddly taking a personal offense to a Johnny card being released for a class that had struggles in the Old Gods meta.
Maybe it's just that I've seen all the metas from the Priest's point of view and have a reasonable idea of how good/bad things have been over the years, but people are still throwing tantrums about it when it didn't fucking matter in the grand scheme of things and it turns out the other two cards were great. Because people saw the other two cards, didn't see Priest getting the Shaman treatment, and flipped out that Purify was non-competitive. Even though Dragon Priest was fine for the play level the people bitching were ever going to achieve.
The Arena issues I'll certainly concede, but I don't think Bishop as a common was the fix. And they removed it from Arena pretty much immediately, so while Priest was still mediocre it didn't really suffer at all. In fact the Kara class cards for it were bonkers in limited play if I recall correctly, and Priest improved significantly with that set. Then the card pruning happened and it brought everyone a lot closer in line, with the long-term solution being to decouple offering rate for some cards from their rarity (which I think is the better design). I don't know, I still think people blew it out of proportion considering Purify was never live in Arena in the first place, and Priest's quality improved because of the cards they introduced.
I mean let's be honest, this could have killed some of the complaints but this community seems to have a never-ending reason to complain. I'm not saying there aren't reasons to complain, just that this is always a losing situation for Blizzard and I'm not worried about the fact Purify let the community down because it seems to always find a way to be let down. Purify was not a major problem, so if people want to fixate on that more power to them but it's not worth the brain power to hold a grudge over.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Looks like they're going to reveal him bit by bit with the videos of Prof. Doyle. According to the latest episode he's a 5/5.
It is looking very likely that Galvadon will have the most game changing effect of the quest rewards. Not only does it appear to be the end game of Malone's quest. It is also a 5 mana 5-5 as opposed to the other revealed minions that are so far 5 mana 8-8s. The difference in 6 stats has to be made up for by the effect.
Apparently the text is supposed to be adapt 5 times. There's a Reddit thread on this
https://www.reddit.com/r/hearthstone/comments/60orka/the_skill_of_new_paladin_legend_quest_reward
As long as I get to choose the spell Immune and Divine shield. Otherwise it sucks a little. No huge effect like Amara. +3 Health, +3 Attack, Divine Shield, Taunt or Windfury and spell Immune. Niiice. In wild with Bran it's gonna be sick.
FOR THE HORDE!
If this is true and Galvadon has this ridiculous battlecry, I'm glad Brann is rotating out of Standard. Brann limited the design of powerful Battlecries because certain Battlecries would be completely busted if they triggered more than once. No Brann means we get fun cards like this, even if they're absolutely bonkers in Wild.
pretty sick combo actually if you can survive until turn 10 or so and then play this with divine shield, windfury, cant be targeted by spells, poison and maybe + stealth or something and then dinosize it next turn
#
April 6th, most likely.
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Getaway Kodo synergy
Just in case it dies...
EDIT: forgot to mention...a dinosaur fleeing above a Kodo? Thats so damn epic...