People were hyped for enhanco and look how that card turned out
Exept this card is always playable with its vanilla statline, so if you have one Murloc on the board, it becomes very powerful similar to Drakonid Operative.
This card is... meh. Some here believe this card is insane, but i don't see how. Yes, you can get adapt on your murlocs (and still we don't know if it is the same adapt as the druid one); still there are too many open questions: do all murlocs get the same adapt, is it targeted (wording seems it affects all) and how strong will the effects be.
The stats SEEMS powerful, BUT they actally aren't. There's a reason why 4 mana 5/4 are all bad even with strong effects: they have only 4 health. Still what makes this card very interresting is the beast-tag, so i'm not sure yet if this good or bad. If you get everything on curve, then this card might get pretty insane, especially if you manage to get divine shield on your murlocs. Still; it seems slow, and without murlocs you get a Lost Tallstrider, nothing more.
Yah man Goblin Blastmage, Tomb Pillager, Naga Corsair and Savage Combatant have totally seen no play.
I can't believe, this card with this text will be released to game. It is just too powerfull, and can make lethal damage at turn 4 easily, and because its not a legendary card, chance to obtain it, is very strong (as mentioned above, Finja, the Flying Star and The Curator synergy is obvious). Maybe they nerf - move to wild card - Murloc Warleader also, because this is reason, why now you can meet some murlocks in standard games.
This card synergizes extremely well with Finja, otherwise it's kinda weak.
I can't believe, this card with this text will be released to game. It is just too powerfull, and can make lethal damage at turn 4 easily, and because its not a legendary card, chance to obtain it, is very strong (as mentioned above, Finja, the Flying Star and The Curator synergy is obvious). Maybe they nerf - move to wild card - Murloc Warleader also, because this is reason, why now you can meet some murlocks in standard games.
BTW. wild games will be more wild than before!! Image it -
Turn 5-6 Finja, the Flying Star
Turn 7 Brann Bronzebeard + Gentle Megasaur
= instant win?
I'm voting 'playable' until we get the big picture with the rest of the expansion.
I'd really like a more midrange-y murloc deck to be viable rather than pure aggro or control...maybe we'll see that coming? Who knows.
More push for menagerie decks ---> cool!!!
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Why is the art so damn blurry?