So you're one of those guys that actually want to play a 30+ minute game every time you click the play button? You like to play 20+ turns per game? That sounds so fun ... just can't wait to get back from my day job and relax, playing a 45 minute trade fest, dying from fatigue at turn 30.
Yes I want it to last 12 turns, and I want you to get impatient and try to rush face while I methodically pick your board apart, only for you to spam emotes while quitting.
So you're one of those guys that actually want to play a 30+ minute game every time you click the play button? You like to play 20+ turns per game? That sounds so fun ... just can't wait to get back from my day job and relax, playing a 45 minute trade fest, dying from fatigue at turn 30.
yes, i am that guy. I like decisions that affect outcomes, not mindless minion dropping. Hell i even put Brewmasters in my Jade Shaman deck just so i can feel like im doing something.
I'm no murloc deck expert, but while it seems like "wow, this is powerful" because you could buff 3 murlocs on the board and win the game, I don't think this card will see real competitive play.
The main issue is that murlocs win by flooding the board before the opponent can counter them. If the player has 3 or so murlocs already on the board at the start of their turn, then they're probably in good shape to win anyway. There's already a slew of murloc-buffing cards out there (who are themselves murlocs), with Murloc Warleader being a strictly better card than this one.
It definitely is a fair card, and a playable card. But it's a win-more card, and doesn't stop the main killer of murloc decks which is a turn 2 or turn 3 board clear. I don't think it will push the murloc deck any higher. But then again, I never have played murloc decks so maybe their Achilles heel is turn 4? Dunno.
I have a strong feeling that the translation is wrong and this card will target 1 murloc, otherwise he's a strictly better tallstider and it doesnt make sense. unless the whole expansion is full of power creep, god forbid.
I think if targets all murlocs, it should be at least 4/4 and will be used a lot in murlocs decks. heck even a 1/1 with that flexable effect on multiple murlocs is strong for 4 mana!
Because if it only targeted one murloc tallstrider would be better?
I expect this card to see play, but I'm not convinced it is as good as people seem to think. You need to be running a lot of murlocs for it to be consistent.
This is OP in a murloc deck and I'm mad they are pushing this bullshit further, because we all know murloc decks are aggravating aggro decks. They are like the old zoolock but even more pushed. Will be played in eboladin I mean murlocadin.
This card is... meh. Some here believe this card is insane, but i don't see how. Yes, you can get adapt on your murlocs (and still we don't know if it is the same adapt as the druid one); still there are too many open questions: do all murlocs get the same adapt, is it targeted (wording seems it affects all) and how strong will the effects be.
The stats SEEMS powerful, BUT they actally aren't. There's a reason why 4 mana 5/4 are all bad even with strong effects: they have only 4 health. Still what makes this card very interresting is the beast-tag, so i'm not sure yet if this good or bad. If you get everything on curve, then this card might get pretty insane, especially if you manage to get divine shield on your murlocs. Still; it seems slow, and without murlocs you get a Lost Tallstrider, nothing more.
Interesting to see a non-legendary being strictly better than another non-legendary. There is absolutely nothing better about Lost Tallstrider. The fact that they both have the same tribal tag and there's only a beneficial tag on Gentle Megasaur makes it difficult to come up with any situation where you'd prefer Tallstrider. We've seen this with Dr. Boom before but he was a legendary so it made a bit more sense. Also, it was more susceptible to Mind Control Tech and something like Potion of Madness. I guess the one fringe case I can think of where this would not be as favourable would be if your buffed murlocs were in a position to be stolen and used against you but that seems too trivial (similar to Boom vs. Golem) to count.
Curator is back!!!!
It's just too strong to be an actual card.
He's talking bout the new kind of quest, not the daily ones
I'm no murloc deck expert, but while it seems like "wow, this is powerful" because you could buff 3 murlocs on the board and win the game, I don't think this card will see real competitive play.
The main issue is that murlocs win by flooding the board before the opponent can counter them. If the player has 3 or so murlocs already on the board at the start of their turn, then they're probably in good shape to win anyway. There's already a slew of murloc-buffing cards out there (who are themselves murlocs), with Murloc Warleader being a strictly better card than this one.
It definitely is a fair card, and a playable card. But it's a win-more card, and doesn't stop the main killer of murloc decks which is a turn 2 or turn 3 board clear. I don't think it will push the murloc deck any higher. But then again, I never have played murloc decks so maybe their Achilles heel is turn 4? Dunno.
I predict Murloc (insert random cancer class here) the new Pirates.
With Vilefin Inquisitor this becomes the new Quartermaster.
I expect this card to see play, but I'm not convinced it is as good as people seem to think.
You need to be running a lot of murlocs for it to be consistent.
I wonder how this stacks up with Murloc Warleader? I'd love to give all of my murlocs +3 Health, control The Curator Murloc here we come!
This is OP in a murloc deck and I'm mad they are pushing this bullshit further, because we all know murloc decks are aggravating aggro decks. They are like the old zoolock but even more pushed. Will be played in eboladin I mean murlocadin.
This card is... meh. Some here believe this card is insane, but i don't see how. Yes, you can get adapt on your murlocs (and still we don't know if it is the same adapt as the druid one); still there are too many open questions: do all murlocs get the same adapt, is it targeted (wording seems it affects all) and how strong will the effects be.
The stats SEEMS powerful, BUT they actally aren't. There's a reason why 4 mana 5/4 are all bad even with strong effects: they have only 4 health. Still what makes this card very interresting is the beast-tag, so i'm not sure yet if this good or bad. If you get everything on curve, then this card might get pretty insane, especially if you manage to get divine shield on your murlocs. Still; it seems slow, and without murlocs you get a Lost Tallstrider, nothing more.
Please not a new murloc meta ...
This card seems absolutely broken with the Finja, the Flying Star-Package.
- senti
People were hyped for enhanco and look how that card turned out
True, but stats are way better on Gentle Megasaur and you can semi-choose your Adapt. It's also a Beast for The Curator.
- senti
Interesting to see a non-legendary being strictly better than another non-legendary. There is absolutely nothing better about Lost Tallstrider. The fact that they both have the same tribal tag and there's only a beneficial tag on Gentle Megasaur makes it difficult to come up with any situation where you'd prefer Tallstrider. We've seen this with Dr. Boom before but he was a legendary so it made a bit more sense. Also, it was more susceptible to Mind Control Tech and something like Potion of Madness. I guess the one fringe case I can think of where this would not be as favourable would be if your buffed murlocs were in a position to be stolen and used against you but that seems too trivial (similar to Boom vs. Golem) to count.