It is confirmed that you can adapt multiple times into the same effect (so if the new legendary reward for pally is indeed adapt 5 times it's hella broken imo)
Love this new keyword. However, I would also like to see new cards with Inspire text. It feels really under-utilized but I still see more potential there. After TGT leaves it's out of Standard completely, which would be a shame.
Though I see why, thematically, Adapt is only viable in Un'goro. I don't get this for Inspire. So I was already surprised that they didn't continue it.
They didn't continue it because it didn't really work. You can't build a deck around a weakish ability you'll get to trigger once, maybe twice.
It might have worked if they had made the effects stronger, but they designed them too cautiously, as if you'd get to keep them for the rest of the game. In reality, the minions died quickly (as all Hearthstone minions do), leaving you looking forward to another big mana investment before you could inspire again.
Anyway, it's too late now. The idea was fine, but the implementation was so underwhelming that it left a bad taste in players' mouths, so I doubt we'll be seeing it again.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Hi feel this is way too inconsistent to be q good mechanic. Most minions only adapt once so there's usually a 30% chance at getting the one you want. Look at the 5/4 adapt for 5 mana almost all of the outcomes wouldn't see play if that was a guaranteed outcome even the divine shield and + 3 health are underwhelming. I think blizzard mistook unreliable as a positive thing. Op kazakus discovering a game winning potion for the situation is way different from vanilla minion with non impressive rng bonus.
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It is confirmed that you can adapt multiple times into the same effect (so if the new legendary reward for pally is indeed adapt 5 times it's hella broken imo)
How is drawing a card Vs. Taunt balanced?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Always looking for casual play and meeting new people. Hit me up at adampjr#1929 (NA).
Ok this mechanic is quite cool, but doesnt the power balance it gives are very inconsistent?
As Comparism, taunt we all know is an effect worth not even 1 mana( 1/2 mana I presume?)
Look at the 3 Health card, Its way stronger and scary
(also although rarely played Winfury is a 2 mana worth card)
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Hi feel this is way too inconsistent to be q good mechanic. Most minions only adapt once so there's usually a 30% chance at getting the one you want. Look at the 5/4 adapt for 5 mana almost all of the outcomes wouldn't see play if that was a guaranteed outcome even the divine shield and + 3 health are underwhelming. I think blizzard mistook unreliable as a positive thing. Op kazakus discovering a game winning potion for the situation is way different from vanilla minion with non impressive rng bonus.
Can you get the same adaptation twice?
Sweeeet!
why is this still popular?