None of those cards need to go, besides your post is really is "bohoo i demand, bohoo i demand", give reasonable arguments instead of demands andpeople might take you seriously .
BabyRage nerf freeze mage into oblivion BabyRage. And all you did was literally label 10 strong cards and you want them to go away. I don't know why you want Savannah Highmane to go because first of all hunter wasn't even played before this expansion which wasn't even a problem. Secondly this card was never seen in face hunter decks before so I'm just wondering why you think cards like this should be rotated when they haven't seen as much play as other cards.
There is already way too many ways to completely fuck aggro decks with all these taunts and cancerous stuff.
Found the Face Hunter. All joking aside, I gave you a thumbs up because of the way you presented your opinion. I may not agree with many (actually, most) of your choices, buy it was refreshing to see a post that was easy to read, i.e. no wall of text, and articulate if not overly "salty".
I don't agree with any of your suggestions aside from maybe Ice Block and Alex. You can't just mess up the classes' identities like this. ''Taunts and all these cancerous stuff''. What? Aggro is cancer and we should have ways to counter it.
Reminding, the reason Blizzard did send these cards away was because "they were played too much" and "it wasn´t fun anymore to meet the same cards"
10 - Mana Wyrm This is an original Mana Wyrm archetype (1 mana 1/3). Apart from Freeze Mage, this card has been played in every single mage deck. Tired of this shit.
9 - Northshire Cleric Has there ever been a deck without this card? It has to be the most played card in Priest ever, Why does it still exist then? Again, 1 mana 1/3 with great effect is too overpowered.
8 - Houndmaster Absolutely unbalanced stats provided the effect and tempo swing it does.
7 - Savannah Highmane This card is for 6 drop a bullet into my brain. It is the undoubtedly the strongest 6-drop around and it sees play in literally every single hunter deck. Why is it still there?
6 - Fiery War Axe This card is the veteran of HS, I don´t think there has ever been a warrior deck without this card. And it is too op considering warrior archetype. Way too many clears on warrior makes him unbeatable in early nor in late.
5 - Innervate Druid already has multiple ramps given in previous expansions. And this cards is a 0 mana - play what you want on T1 and win. And again, decks without this card doesn´t exist.
4 - Murloc Warleader Personally, I think this card isn´t that op as are complaints against it. However, even though Murloc archetypes have been a joke until Un´goro I demand this card to go. It has been there fo so long and combining it with current cards is retarded.
TOP 3 CARDS THAT NEEDS TO GO OUT OF STANDARD
3 - Alexstrasza - OTK decks have to end finally. This card have been included in every single cancer mage deck. It is not acceptable to just play Mage and delay the game for 9 turns and then instakill most of your opponents. Seriously, I don´t understand how is this card still in Standard.
2 - Doomsayer - Exactly the same shit as it´s with the above card. There is already way too many ways to completely fuck aggro decks with all these taunts and cancerous stuff. Including this card into your deck makes you literally invulnerable for first 3 turns, lol.
1 - Ice Block - This card is a joke. But even though it´s been a joke for a long time I can´t stay it anymore. Mage has too many random spells generators, to start with Primordial Glyph (this card needs its own thread..) and it is simply not acceptable to have access to multiple copies of this card. The above cards make a combination with this card in Mage just unbeatable.
I know there will be many haters defending each and every card but I honestly do think these cards have been there for eternity and playing against them is boring, disgraceful and unbalanced. Personally, what would you add/change in the above list?
10 - Mana Wyrm This one I would argue, but surely wouldn't complain if it would get rotated. The card is fairly balanced in my opinion. Weak by itself, can go rampage if left unanswered. In most cases, it gets removed and in those rare cases it's not, the game would have been won anyway probably.
9 - Northshire Cleric Here I disagree. Northshire Cleric is one of those cards that are the foundation of Priest archetype. It isn't overused, nor broken - just well designed.
8 - Houndmaster Card is garbage with no beast on the board or no mana to play it with something. And since Hunter is a class that relies on early board presence and has little comeback mechanics, then if you have no beasts on the board by turn 4 you are probably screwed either way.
7 - Savannah Highmane Without this card the Hunter class would become extinct, so I'm not complaining about it.
6 - Fiery War Axe Card wasn't a problem until the Pirate package rolled in, so the case might be somewhere else actually...
5 - Innervate Again like in the case of Priest, this is a card that is the FOUNDATION of Druid archetype. It is played in every deck because it literally defines Druids.
4 - Murloc Warleader This card is useful only in flood Murloc decks. The board is clear, the card is just a vanilla 3/3, which is just "ok".
3 - Alexstrasza - Being frozen the whole game and then burned is really frustrating, here I agree.Even the Devs stated they wanted to make the game more interactive instead of just "Frost Nova, Doomsayer, Go! then Alex and GG".
2 - Doomsayer - A well-designed card, which isn't even overused. Not even gonna mention, that in this aggro meta you're sometimes lucky when it goes off when played T2.
1 - Ice Block - People complaining about this card always make my day. Isn't this the MAIN IDEA of card games that when some card is overused, ppl actually tech against it? With Kezan and EoS there are ways to screw mages over completely. All that for 1 deck slot. When I'm getting Eater of Secret'ed I'm not even mad - this is how it should be. Other than that, with no Alex this card wouldn't be a problem at all.
Devolve (+Evlove), Polymorph, Hex - oh come on (c).
Firelands portal - seems preeetty unbalanced. It will be good if it can't go face.
Ice block - this card is a joke. Very bad joke to other classes, which don't have class heal. (don't worry little freeze mages, you have a lot powerful cards)
Jade idol - druid counters every control deck because of this shit.
Fire elemental - stats and battlecry are too good for 6 mana.
actually ice block should be really nerfed or removed at worst alex should be nerfed or move to the hall of flame freeze mage is too good against any class maybe execpt warrior
Devolve (+Evlove), Polymorph, Hex - oh come on (c).
Firelands portal - seems preeetty unbalanced. It will be good if it can't go face.
Ice block - this card is a joke. Very bad joke to other classes, which don't have class heal. (don't worry little freeze mages, you have a lot powerful cards)
Jade idol - druid counters every control deck because of this shit.
Fire elemental - stats and battlecry are too good for 6 mana.
This isn't a thread about cards you hate. It's about moving cards to the Hall of Fame. Only Classic cards will ever be considered for this. Cards from expansions will eventually rotate out of Standard on their own.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Mana Wyrm / Northshire Cleric - Leave as is in Classic. Classes should have some strong cards. Admittedly, these are two of the strongest, but they should definitely stay in Classic. If Blizzard ultimately decided they were a problem, they could be nerfed to 1/2, but that would kill Cleric (Mana Wyrm would likely still be played IMO). If they made that change, I would also include Frothing Berserker in this group and make it a 2/3.
Houndmaster / Savannah Highmane - Leave in Classic, but reduce Highmane's stats. Hunter relies on beast synergy and wouldn't have any significant mid-game minions in Classic if these were moved. I could feasibly see Highmane nerfed all the way down to 6/3 or 5/4 - it would still provide insane value. (The best comparison is Aya Blackpaw. For 6 mana, she gives you a 5/3 body and 2 tokens that probably average 3/3 each. But she is a legendary.)
Fiery War Axe / Innervate - Leave entirely as is. These cards are powerful, but define the Warrior and Druid class identity. They are strong cards and should be. Other cards that are similar in power and contribute to class identity are Fireball, Truesilver Champion, Power Word: Shield, Preparation, and Hex. I say leave them all alone.
Murloc Warleader - Leave in Classic, but nerf the active buff to 1/1 (instead of 2/1). This is essentially the twin of Southsea Captain but currently gives a bigger buff. That was appropriate when all the Basic/Classic Murlocs were weak individually - you would never play Murlocs without the chance of this buff. But the Murlocs in the recent expansions are good enough cards on their own - the Warleader buff is now a little over the top as a result.
Doomsayer - Leave entirely as is. The only real situation where it is oppressive is with Mage's board freezes, and even those combos are not the problem with Freeze Mage - Ice Block is. This is a necessary neutral option for re-setting a board.
Ice Block - Re-work the card. Simply moving it to the Hall of Fame isn't a good solution since the shenanigans could still happen there. I can't think of a simple way to nerf it, so it probably needs a complete re-design like Charge and Warsong Commander. As an idea, maybe the block would only work if the Mage's HP was like 3 or higher. That would reward the opposing player for getting their health down below 3 before proc'ing the secret. In addition, it would likely work only once, so you wouldn't be able to get immunity for so many successive turns.
Alexstrasza / Gadgetzan Auctioneer - Leave in Classic, but reduce their stats. On the one hand, I think that if a neutral card becomes almost entirely associated with a specific class/archetype that is not interactive, then it should move on to the Hall of Fame. But I don't think that these two cards are the problem - Ice Block and Conceal are. IMO, Auctioneer is much better in Standard now without Conceal, and I think that Alex would be the same without Ice Block. I would suggest to just reduce their stats to like 6/6 for Alex and 3/3 for Auctioneer- you should play them for their strong effects, not their body.
Hum, ok, now we agree, but every deck MUST have a bad match up right. By the way, Freeze Mage has a lot of bad match ups right now: Jade Druid, Taunt Warrior, Burn Mage, Any Priest (except Dragon), and any aggro, is 50% at best.
I have heard a lot of discussion if some Classic Cards have to move to HoF. I think cards like Alexstrasza or Gadgetzan Auctioneer are actually very polarizing. Either you hate them or you love them. I want to know what you guys think, do you want to see more Classic Cards move to HoF or not?
None of those cards need to go, besides your post is really is "bohoo i demand, bohoo i demand", give reasonable arguments instead of demands andpeople might take you seriously .
we also need to remove Fireball from mage, 4 mana 6dmg that can go face? no way
Frostbolt is also OP, 2 mana 3dmg freeze? holy shit that one must go away
Antonidas is a joke since the beggining, since fireballs have to go its only logical that Tony has to follow
bonus:
we all are sick of Wild Growth right? it has to go just like Feral Rage, those cards have no place in standard
BabyRage nerf freeze mage into oblivion BabyRage. And all you did was literally label 10 strong cards and you want them to go away. I don't know why you want Savannah Highmane to go because first of all hunter wasn't even played before this expansion which wasn't even a problem. Secondly this card was never seen in face hunter decks before so I'm just wondering why you think cards like this should be rotated when they haven't seen as much play as other cards.
Don't ever suggest to remove Northshire Cleric from this game again. <snip>
Clearly Northshire Cleric should be taken away from Priest considering all its other OP early game minions!!
"There is no spoon"
I don't agree with any of your suggestions aside from maybe Ice Block and Alex. You can't just mess up the classes' identities like this. ''Taunts and all these cancerous stuff''. What? Aggro is cancer and we should have ways to counter it.
10 - Mana Wyrm This one I would argue, but surely wouldn't complain if it would get rotated. The card is fairly balanced in my opinion. Weak by itself, can go rampage if left unanswered. In most cases, it gets removed and in those rare cases it's not, the game would have been won anyway probably.
9 - Northshire Cleric Here I disagree. Northshire Cleric is one of those cards that are the foundation of Priest archetype. It isn't overused, nor broken - just well designed.
8 - Houndmaster Card is garbage with no beast on the board or no mana to play it with something. And since Hunter is a class that relies on early board presence and has little comeback mechanics, then if you have no beasts on the board by turn 4 you are probably screwed either way.
7 - Savannah Highmane Without this card the Hunter class would become extinct, so I'm not complaining about it.
6 - Fiery War Axe Card wasn't a problem until the Pirate package rolled in, so the case might be somewhere else actually...
5 - Innervate Again like in the case of Priest, this is a card that is the FOUNDATION of Druid archetype. It is played in every deck because it literally defines Druids.
4 - Murloc Warleader This card is useful only in flood Murloc decks. The board is clear, the card is just a vanilla 3/3, which is just "ok".
3 - Alexstrasza - Being frozen the whole game and then burned is really frustrating, here I agree.Even the Devs stated they wanted to make the game more interactive instead of just "Frost Nova, Doomsayer, Go! then Alex and GG".
2 - Doomsayer - A well-designed card, which isn't even overused. Not even gonna mention, that in this aggro meta you're sometimes lucky when it goes off when played T2.
1 - Ice Block - People complaining about this card always make my day. Isn't this the MAIN IDEA of card games that when some card is overused, ppl actually tech against it? With Kezan and EoS there are ways to screw mages over completely. All that for 1 deck slot. When I'm getting Eater of Secret'ed I'm not even mad - this is how it should be. Other than that, with no Alex this card wouldn't be a problem at all.
My Top is:
Devolve (+Evlove), Polymorph, Hex - oh come on (c).
Firelands portal - seems preeetty unbalanced. It will be good if it can't go face.
Ice block - this card is a joke. Very bad joke to other classes, which don't have class heal. (don't worry little freeze mages, you have a lot powerful cards)
Jade idol - druid counters every control deck because of this shit.
Fire elemental - stats and battlecry are too good for 6 mana.
... and sorry for my english
actually ice block should be really nerfed or removed at worst alex should be nerfed or move to the hall of flame freeze mage is too good against any class maybe execpt warrior
3.2.1 kill shot
Ice block should turn the mage hp to 1 on trigger, and then make invulnerable for one turn.
It would still be a cheat on game mechanics, but much better than current where it also pre-absorbs imperfect-for-lethal damage.
No HoF for an unnerfed ice block would be enough.
Same for Fiery War Axe: it needs to be minion-only. Or cost (3).
HoF is fine as it is.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Here are my two cents:
Mana Wyrm / Northshire Cleric - Leave as is in Classic. Classes should have some strong cards. Admittedly, these are two of the strongest, but they should definitely stay in Classic. If Blizzard ultimately decided they were a problem, they could be nerfed to 1/2, but that would kill Cleric (Mana Wyrm would likely still be played IMO). If they made that change, I would also include Frothing Berserker in this group and make it a 2/3.
Houndmaster / Savannah Highmane - Leave in Classic, but reduce Highmane's stats. Hunter relies on beast synergy and wouldn't have any significant mid-game minions in Classic if these were moved. I could feasibly see Highmane nerfed all the way down to 6/3 or 5/4 - it would still provide insane value. (The best comparison is Aya Blackpaw. For 6 mana, she gives you a 5/3 body and 2 tokens that probably average 3/3 each. But she is a legendary.)
Fiery War Axe / Innervate - Leave entirely as is. These cards are powerful, but define the Warrior and Druid class identity. They are strong cards and should be. Other cards that are similar in power and contribute to class identity are Fireball, Truesilver Champion, Power Word: Shield, Preparation, and Hex. I say leave them all alone.
Murloc Warleader - Leave in Classic, but nerf the active buff to 1/1 (instead of 2/1). This is essentially the twin of Southsea Captain but currently gives a bigger buff. That was appropriate when all the Basic/Classic Murlocs were weak individually - you would never play Murlocs without the chance of this buff. But the Murlocs in the recent expansions are good enough cards on their own - the Warleader buff is now a little over the top as a result.
Doomsayer - Leave entirely as is. The only real situation where it is oppressive is with Mage's board freezes, and even those combos are not the problem with Freeze Mage - Ice Block is. This is a necessary neutral option for re-setting a board.
Ice Block - Re-work the card. Simply moving it to the Hall of Fame isn't a good solution since the shenanigans could still happen there. I can't think of a simple way to nerf it, so it probably needs a complete re-design like Charge and Warsong Commander. As an idea, maybe the block would only work if the Mage's HP was like 3 or higher. That would reward the opposing player for getting their health down below 3 before proc'ing the secret. In addition, it would likely work only once, so you wouldn't be able to get immunity for so many successive turns.
Alexstrasza / Gadgetzan Auctioneer - Leave in Classic, but reduce their stats. On the one hand, I think that if a neutral card becomes almost entirely associated with a specific class/archetype that is not interactive, then it should move on to the Hall of Fame. But I don't think that these two cards are the problem - Ice Block and Conceal are. IMO, Auctioneer is much better in Standard now without Conceal, and I think that Alex would be the same without Ice Block. I would suggest to just reduce their stats to like 6/6 for Alex and 3/3 for Auctioneer- you should play them for their strong effects, not their body.
Freeze Mage too strong? Are we playing the same game?
My magic will tear you apart!
yes we do but you just can't do nothing against it if you are not a class who can't heal just play dirty rat and pray for this alex to get out
3.2.1 kill shot
Hum, ok, now we agree, but every deck MUST have a bad match up right. By the way, Freeze Mage has a lot of bad match ups right now: Jade Druid, Taunt Warrior, Burn Mage, Any Priest (except Dragon), and any aggro, is 50% at best.
My magic will tear you apart!
i dont mean that freeze mage is too op but you feel hopeless when they start doing their freeze + burn
3.2.1 kill shot
I have heard a lot of discussion if some Classic Cards have to move to HoF. I think cards like Alexstrasza or Gadgetzan Auctioneer are actually very polarizing. Either you hate them or you love them. I want to know what you guys think, do you want to see more Classic Cards move to HoF or not?