Ow come on! I just finally got a hold on these cards and now, I'd see it moved to wild? No, seriously, it would be nice to see those moved and force us to rethink how we build decks. Personally, I would replace Doomsayer, Brawl and Eaglehorn Bow
I dont think they are removing class cards. If they (re)move Doomhammer for balance purporse they would need to do the same to all the other classes and remove one Epic of each one.
Rollback Post to RevisionRollBack
need take time to make new pic and signature using the new cards.
In the past, it seems that they have targeted cards that met one of three conditions: 1 - they were used in a high percentage of decks overall (Big Game Hunter), 2 - they were key components of certain decks that were not "interactive" (Force of Nature), or 3 - they somehow limited future design space (Blade Flurry). If I remember right, moving Classic cards into Wild wasn't the only possible option Brode mentioned for balancing - they could also simply nerf certain cards.
The third category would like be limited to class cards and might be something like Ice Block, Nourish, Preparation, Doomhammer, and Shield Slam. Hopefully these would all stay in Standard but get some kind of nerf. That would mean that only neutral cards get moved to Wild.
I disagree with the OP on Faceless Manipulator (It's a fun design plus Leeroy is the real problem), and Mind Control Tech (it is a defensive card, not oppressive). I also hope that Alexstrasza finds a way to stay in Standard with the other Dragon Aspects, but she might need a bit of a nerf.
I say nerfs will happen instead. They promised classic cards were evergreen. Rotations are totally unfair for everyone who plays standard and many of those cards are weak in wild anyway.
Wouldn't rotate any classics. I spent valuable dust on these kinds of cards and I'd like to be able play them in standard.
More Rotations = More Pay to Play
Alot of people will just quit the game if they break their evergreen promise. Far more people play standard than wild. Just nerf those OP cards by 1 stat or 1 mana, no rotations please.
Yes, there will be hate and players bashing Blizzard but i do want to see something new in HS. And let's face it, when a new expansion rolls out, most decks stay the same and only add 4-5 new cards max (which makes them viable or not)
You know why this is right? They add such a small percentage of cards. When standard currently has around 600 cards, and gadgetzan added 132. 132/600 is less than 25%. So on average, they'd add 25% to your deck (if all cards were equally viable) and you'd add only 7-8 cards to a deck. If the set was 300, then they might add 10-12 cards to each deck. It's really a numbers game- expansions are small compared to classic/basic so number of cards added to each deck are fairly small.
Basically if blizzard wants you to make a deck with 50% new cards in it, they need to have huge expansions with very viable cards in it in order for people to make them more from new expansions.
Hard to take anything seriously in this mess of a thread when it includes Mind Control Tech and Doomsayer, and some dude who basically listed every Paladin card (pro tip, we have a salt thread for that already). Perhaps I should just make the "Blizz Didn't Rotate Enough!" thread preemptively so I can get the cup for 50 replies.
In addition to Gadgetzan Auctioneer I'd like Coldlight Oracle rotate to wild as well. Or nerf the enemy card draw amount to 1 to end the millstone nonsense.
The problem is that cards such as Rag and Sylvanas are staples that keep other cards from seeing play.
Take for instance Arch-Thief Rafaam. I really like this card and it is much better than many people give it credit for. It is an amazing high-end finisher to tempo-oriented decks. I have played with him extensively and had quite a bit of success. The problem is Ragnaros is better if you only have a couple slots for big cards. He just is. The immediacy and recurrent nature of his effect can't be beat. Because of this I just default to him now every time, no matter the class.
This is why I think rotating such cards would be beneficial for the game: by increasing the diversity of card choices, or at least ensuring that they change periodically.
Ben Brode mentioned that they would shed light on this towards the end of the month (02/2017) so it would be wise to hold off crafting decisions until we know what nerfs and changes are coming to particular cards.
Thalnos won't go anywhere (there is way more problematic card than him), I don't even think they will rotate any card from the classic set. At least not until the "big" rotation and the next set is released, I'm sure they will wait to see some of that meta before taking drastic measures. But I do think some cards could go trough some nerfs, probably Ragnaros the Firelord and Small-Time Buccaneer are the safest bets.
Anyway, if something gets nerfed you will be able to get your dust back and if they remove something from Classic it will probably be the same.
The problem is that cards such as Rag and Sylvanas are staples that keep other cards from seeing play.
Take for instance Arch-Thief Rafaam. I really like this card and it is much better than many people give it credit for. It is an amazing high-end finisher to tempo-oriented decks. I have played with him extensively and had quite a bit of success. The problem is Ragnaros is better if you only have a couple slots for big cards. He just is. The immediacy and recurrent nature of his effect can't be beat. Because of this I just default to him now every time, no matter the class.
This is why I think rotating such cards would be beneficial for the game: by increasing the diversity of card choices, or at least ensuring that they change periodically.
Rafaam has seen play though. Ragnaros is not in any way holding any other cards back. It's a lack of options that is the problem. They continue to print useless stat piles like Boogeymonster and Gruul. Ragnaros is not holding back garbage like medivh (who has seen play), foe reaper, rhonin, nozdormu, and anomalus. A majority of 8+ legendaries have actually been used in competitive decks at some point in the year of the kraken:
yshaarj: hunter
yogg: druid, mage
cthun: druid warrior
nZoth: paladin, warrior, priest
Deathwing: warrior
Varian: tempo warrior
Alex: Reno mage
Rafaam: tempo warrior
Aviana: Kun druid
cenarius: token druid
Jarax: Renolock
Maly: rogue, druid, freeze mage
Onyxia: yogg token druid
Ysera: control warrior, dragon priest
alakir: midrange shaman
Grommash: tempo warrior, patron warrior, even some control warrior
Rag, light & tirion: nzoth paladin
how come rag hasn't held back 22 of the 33 8+ costing legendaries in the year of the kraken? Are you seriously suggesting A significant reason why icehowl hasn't been used is ragnaros?
Ragnaros is not holding back garbage like medivh (who has seen play), foe reaper, rhonin, nozdormu, and anomalus. A majority of 8+ legendaries have actually been used in competitive decks at some point in the year of the kraken:
yshaarj: hunter
yogg: druid, mage
cthun: druid warrior
nZoth: paladin, warrior, priest
Deathwing: warrior
Varian: tempo warrior
Alex: Reno mage
Rafaam: tempo warrior
Aviana: Kun druid
cenarius: token druid
Jarax: Renolock
Maly: rogue, druid, freeze mage
Onyxia: yogg token druid
Ysera: control warrior, dragon priest
alakir: midrange shaman
Grommash: tempo warrior, patron warrior, even some control warrior
Rag, light & tirion: nzoth paladin
how come rag hasn't held back 22 of the 33 8+ costing legendaries in the year of the kraken? Are you seriously suggesting A significant reason why icehowl hasn't been used is ragnaros?
Lol at the same post medivh is garbage (it at least has an unique effect) but y shaarj, rafaam, onyxia etc are competitive :)
As Neichus said, other 8+ high damage/stat legendaries are basically inferior to ragnaros. The ones you listed are mostly used for other purposes, used with ragnaros together or just replacements. For example, al'akir is just weak (who needs divine shield/taunt when there is a 0 mana 5/5 taunt?), especially after rockbiter nerf.
This is also true for dr. boom (standard is a blessing to me because of him).
I hope sylvanas and thalnos won't be touched because they have never been a problem, they can't be replaced without reprinting and sylvanas is such an iconic card.
So Ben Brode said they think about moving Classic Cards into the Wild Format, my Question for you now:
What are the 10 Cards you would move? Remember just Classic, not Basic
Mine are: Azure Drake, Gadgetzan Auctioneer, Leeroy Jenkins, Alexstrasza, Ragnaros the Firelord, Faceless Manipulator, Doomhammer, Sylvanas Windrunner, Mind Control Tech and Bloodmage Thalnos
Ow come on! I just finally got a hold on these cards and now, I'd see it moved to wild? No, seriously, it would be nice to see those moved and force us to rethink how we build decks. Personally, I would replace Doomsayer, Brawl and Eaglehorn Bow
Blessing of Wisdom, Eye for an Eye, Noble Sacrifice, Redemption, Repentance, Argent Protector,Equality, Aldor Peacekeeper, Divine Favor, Sword of Justice, Blessed Champion, Holy Wrath, Avenging Wrath, Lay on Hands and Tirion Fordring.
I would move those cards from standard to ideally out of the game, but to wild is an adequate midway point.
I dont think they are removing class cards. If they (re)move Doomhammer for balance purporse they would need to do the same to all the other classes and remove one Epic of each one.
need take time to make new pic and signature using the new cards.
In the past, it seems that they have targeted cards that met one of three conditions: 1 - they were used in a high percentage of decks overall (Big Game Hunter), 2 - they were key components of certain decks that were not "interactive" (Force of Nature), or 3 - they somehow limited future design space (Blade Flurry). If I remember right, moving Classic cards into Wild wasn't the only possible option Brode mentioned for balancing - they could also simply nerf certain cards.
The first category would likely be limited to neutral cards and might be Azure Drake, Bloodmage Thalnos, Sylvanas Windrunner, Acolyte of Pain, and maybe even Ragnaros the Firelord and Loot Hoarder actually. I would hope that these cards stay in Standard but get nerfed without killing them entirely.
The second category might be Murloc Warleader, Gadgetzan Auctioneer, Questing Adventurer, and Leeroy Jenkins. I would actually hope that all of those would be demoted to Wild.
The third category would like be limited to class cards and might be something like Ice Block, Nourish, Preparation, Doomhammer, and Shield Slam. Hopefully these would all stay in Standard but get some kind of nerf. That would mean that only neutral cards get moved to Wild.
I disagree with the OP on Faceless Manipulator (It's a fun design plus Leeroy is the real problem), and Mind Control Tech (it is a defensive card, not oppressive). I also hope that Alexstrasza finds a way to stay in Standard with the other Dragon Aspects, but she might need a bit of a nerf.
Wouldn't rotate any classics. I spent valuable dust on these kinds of cards and I'd like to be able play them in standard.
More Rotations = More Pay to Play
Still not sure if I hate Hearthstone...or love it.
Rotate Dr. Boom.
Oh wait
You can still play Wild Dude, but do you really want to see Azure Drake in 10 years still played in every Deck
I mean Standard should feel fresh and new, but some cards are just too staple for new cards to come in
And powercreep isn't better
Yes please! Just remake Paladin
Hard to take anything seriously in this mess of a thread when it includes Mind Control Tech and Doomsayer, and some dude who basically listed every Paladin card (pro tip, we have a salt thread for that already). Perhaps I should just make the "Blizz Didn't Rotate Enough!" thread preemptively so I can get the cup for 50 replies.
Free to try and find a game, dealing cards for sorrow, cards for pain.
A few charts to look at here:
http://www.vicioussyndicate.com/top-cards-played-during-mean-streets-gadgetzan-meta/
In addition to Gadgetzan Auctioneer I'd like Coldlight Oracle rotate to wild as well. Or nerf the enemy card draw amount to 1 to end the millstone nonsense.
The problem is that cards such as Rag and Sylvanas are staples that keep other cards from seeing play.
Take for instance Arch-Thief Rafaam. I really like this card and it is much better than many people give it credit for. It is an amazing high-end finisher to tempo-oriented decks. I have played with him extensively and had quite a bit of success. The problem is Ragnaros is better if you only have a couple slots for big cards. He just is. The immediacy and recurrent nature of his effect can't be beat. Because of this I just default to him now every time, no matter the class.
This is why I think rotating such cards would be beneficial for the game: by increasing the diversity of card choices, or at least ensuring that they change periodically.
Ben Brode mentioned that they would shed light on this towards the end of the month (02/2017) so it would be wise to hold off crafting decisions until we know what nerfs and changes are coming to particular cards.
Thalnos won't go anywhere (there is way more problematic card than him), I don't even think they will rotate any card from the classic set. At least not until the "big" rotation and the next set is released, I'm sure they will wait to see some of that meta before taking drastic measures. But I do think some cards could go trough some nerfs, probably Ragnaros the Firelord and Small-Time Buccaneer are the safest bets.
Anyway, if something gets nerfed you will be able to get your dust back and if they remove something from Classic it will probably be the same.
Im scared Ragnaros will be turned into at the start of your turn... then he'd be a lot less helpful...