Can I vote to nerf the players that think the cards in their opponent's deck should be nerfed?
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Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.
Either Ice Block or Divine Favor. Both of them are pathetically broken. Ice block at least could be balanced by adding cards that interact with secrets every set, since there aren't options in classic/basic. Divine favor can't be balanced, it will always make aggro paladin a threat for as long as the text reads "punish control by forcing them to waste cards so you don't draw your entire deck".
Yes, I understand none of those is a problem at the moment. But yes, they will be at some point. It's just like warsong commander pre-nerf, it's a ticking time bomb waiting to explode. Divine favor has already exploded before, and it will again. Ice block still will.
Which card would I nerf? The choice is obvious, isn't it? For the longest time, we listened to Blizzard ramble about wanting to increase design space, and what do they do? They introduce a card which literally BY ITSELF renders every single fatigue deck in the game UNPLAYABLE. Control Warrior, Control Priest, Mill Rogue, all DEAD. I can never play these decks again for as long as I live, and why? Because of ONE CARD in the Druid arsenal. So if you ask me what card I think deserves to be nerfed, there can only be one answer: the ONE CARD that killed control, the ONE CARD that buried an archetype, the ONE CARD which single-handedly makes losing by fatigue impossible.
Drakonid Operative should also be nerfed. Given that without their effects activated, cards like Blackwing Technician or Blackwing Corruptor is quite bad compared to vanilla 3-mana and 5-mana minions, Drakonid Operative should have it stats nerfed. Since Priest's minions are known to have high health, its body should be 3/6 or 4/6, rather than 5/5 or 5/4. This way it still is a very good card, since its effect is great and it is a dragon, which allows other cards' effect to be activated.
Which card would I nerf? The choice is obvious, isn't it? For the longest time, we listened to Blizzard ramble about wanting to increase design space, and what do they do? They introduce a card which literally BY ITSELF renders every single fatigue deck in the game UNPLAYABLE. Control Warrior, Control Priest, Mill Rogue, all DEAD. I can never play these decks again for as long as I live, and why? Because of ONE CARD in the Druid arsenal. So if you ask me what card I think deserves to be nerfed, there can only be one answer: the ONE CARD that killed control, the ONE CARD that buried an archetype, the ONE CARD which single-handedly makes losing by fatigue impossible.
Jade Idol: Make it add copies of the card to your hand and not your deck so it doesn't make you immune to fatigue.
Do you realize you're advocating for "1 mana: draw 3 cards"?
What do you think you would post here if blizz released the card as you suggested? Let me try to emulate it:
"OMG GUYS, this is impossible! There is just too much card advantage! Turn one make 3 spells, turn 2 play 2 golems, turn 3 make 3 spells and 2 golems, turn 4 play 3 golems and make 3 spells... WHAT THE HELL WERE THEY THINKING?"
I see a lot of suggestions, but somehow nobody has mentioned the most broken card in all of Hearthpwn. I mean to start off it costs 0 mana and it is neutral. How can infinite value like this still be allowed in this site, I don't understand. Of course I am talking about:
I mean just imagine the fact that this card is special in that you can run an infinite amount of them in your deck, which makes it impossible to be fatigued by your opponent and very likely to drive them crazy with no drawback to playing it at any point in time. I would like to see it reworked somehow and I am open to any suggestions. I mean coupled with the fact that it is Basic, which means that it will always be in Standard, should have raised red flags a long time ago. Just my 2 cents ;).
Side Note: To all those whose blood is boiling hot at this point, thinking something along the lines of "This is a serious thread, what is this nonsense?", remember that we all have our right to an opinion and I decided to provide mine in an indirect and lighthearted way.
O shit, i need to create a new threat about this card about how THIS should be nerfed and why not make a poll along with it asking what the best new threat in gadgetzan SO FAR is. I can get like so many views and comments.
I would nerf N'Zoth by making him unable to ressurrect silenced deahthrattles, just because I'd like some non-aggro Wild games to end in other ways.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Jade Idol: Make it add copies of the card to your hand and not your deck so it doesn't make you immune to fatigue.
No no please don't.
Why not? It still gives Jade Druid the ability to get out multiple large-bodied Jade Druids to make up for their extreme lack of minion power without being the end-all to Fatigue decks. What's supposed to be wrong with that?
Can I vote to nerf the players that think the cards in their opponent's deck should be nerfed?
Look, the people you are after are the people you depend on: we set up your computers, we deliver your email, we connect your calls, we backup your files, we guard your networks while you sleep. Do not %#&^ with us.
Either Ice Block or Divine Favor. Both of them are pathetically broken. Ice block at least could be balanced by adding cards that interact with secrets every set, since there aren't options in classic/basic. Divine favor can't be balanced, it will always make aggro paladin a threat for as long as the text reads "punish control by forcing them to waste cards so you don't draw your entire deck".
Yes, I understand none of those is a problem at the moment. But yes, they will be at some point. It's just like warsong commander pre-nerf, it's a ticking time bomb waiting to explode. Divine favor has already exploded before, and it will again. Ice block still will.
Patches the Pirate: 2 mana 1/2, no Charge, and same pulling effect from deck.
Drakonid Operative should also be nerfed. Given that without their effects activated, cards like Blackwing Technician or Blackwing Corruptor is quite bad compared to vanilla 3-mana and 5-mana minions, Drakonid Operative should have it stats nerfed. Since Priest's minions are known to have high health, its body should be 3/6 or 4/6, rather than 5/5 or 5/4. This way it still is a very good card, since its effect is great and it is a dragon, which allows other cards' effect to be activated.
Jade Idol
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OMFG! Brilliant LMFAO! Made my day!
Jade Idol: Make it add copies of the card to your hand and not your deck so it doesn't make you immune to fatigue.
Patches the Pirate: Take Charge off the minion. That way Pirate Warrior will still be playable without it being too OP.
Small-Time Buccaneer: I have no idea, this thing is way too gimped.
What do you think you would post here if blizz released the card as you suggested? Let me try to emulate it:
"OMG GUYS, this is impossible! There is just too much card advantage! Turn one make 3 spells, turn 2 play 2 golems, turn 3 make 3 spells and 2 golems, turn 4 play 3 golems and make 3 spells... WHAT THE HELL WERE THEY THINKING?"
Never rubber ducky
Anyfin Can Happen by my point of view is wrong, this card should works only with your died murlocs. Amen
Peace, love and good weed. Even just tons of good weed can be enough, thanks!
Jade idol = summon a jade golem or discover a spell , good replacement for raven idol, more chances to win for control decks.
I see a lot of suggestions, but somehow nobody has mentioned the most broken card in all of Hearthpwn. I mean to start off it costs 0 mana and it is neutral. How can infinite value like this still be allowed in this site, I don't understand. Of course I am talking about:
I mean just imagine the fact that this card is special in that you can run an infinite amount of them in your deck, which makes it impossible to be fatigued by your opponent and very likely to drive them crazy with no drawback to playing it at any point in time. I would like to see it reworked somehow and I am open to any suggestions. I mean coupled with the fact that it is Basic, which means that it will always be in Standard, should have raised red flags a long time ago. Just my 2 cents ;).
Side Note: To all those whose blood is boiling hot at this point, thinking something along the lines of "This is a serious thread, what is this nonsense?", remember that we all have our right to an opinion and I decided to provide mine in an indirect and lighthearted way.
O shit, i need to create a new threat about this card about how THIS should be nerfed and why not make a poll along with it asking what the best new threat in gadgetzan SO FAR is. I can get like so many views and comments.
This really made me laugh :)
I would nerf Jade Idol to 2 mana simply because it has no business having synergy with Gadgetzan Auctioneer.
I would nerf N'Zoth by making him unable to ressurrect silenced deahthrattles, just because I'd like some non-aggro Wild games to end in other ways.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
6/6 Stat cap on Jade Golems. So you can't get over 6/6 stats for for 1 Mana, or off a Deathrattle. Making Control at least viable against it.