tbt it should be a 4/5 at least.... Its like hey we both are playing insane decks, but you get to discover something insane from my deck that plays 2 of each insane minion instead of any random hearthstone card in the universe AND have enough dmg to trade into my next 8 minions. 10/10 would get tirion drakonid'd for the 15th time in a row.
if it was 4\5 it will became ridiculously good in priest vs priest matches, because u can't kill it with Auch+CoH (only with heropower), dragonfire potion, spellpowered excavated evil (LUL), and Shadow Word: Death fades away too. u can only entomb it. and mirror matches will transform in race - who will play invulnerable dragon first, which trades on curve with Azure Drake?
so i guess, it must have 5 attack. and health doesn't really matter in modern dragon priest. there are many ways to buff minion's health
yeah, let's better complain about card that is not winning games by itself like Drakonid Operative, but defend 1-drop with statline 2\1+2\0 charge, or Blessing of Might that you can put on your face in class, specialized in windfury, or 8 mana 12\10 :)) and to achieve that aggro is nerfed to the ground, you literally need to change peoples' brains, because ladder is full of aggro shit even in aggro nerfed to the ground
Drakonid Operative is very strong for its curve - 5 mana 5/6 that, not only draws a card, more than likely draws a good card from your opponent's deck, giving you some information.
To say this is unfair is a bit knee-jerk. Maybe it could be a 5/5 and still be great, but it isn't lending itself to anything busted or uninteractive. Can't interact with the draw, sure, but this card doesn't stop you from playing Hearthstone (in the sense you can still feasibly win the game with your own deck and decisions).
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Drakonid Operative is really overpowered for a few reasons: First of all he doesn't lose any stats for his effect, which is much stronger than Shifting Shades who pays 2 statpoints and has a Deathrattle, which normaly discounts effects. A classic example of this is Loot Hoarder and Novice Engineer.
The ability to Discover a card also gives Priest an easy way to counter Anyfin Can Happen, Jade Idol, Lord Jaraxxus and other 1-card winconditions or just get another big threat without the need for Entomb. There is also no way for you to counter/interact to that, so its right up there with other nerfed cards, because they weren't fun or interactive like pre-nerfed Warsong Commander.
I suggest making the ability random instead of Discover and nerf the stats to 5/5 or 4/6.
Edit: Its funny seeing people complain about an Aggro-card, even if Aggro has been nerfed to the ground, but god forbid if a Control/Midrange-card is broken, especially if its Priest.
"you can't interact with it" is one of the most misused arguments in all of HS. It is misused here.
Azure drake is a neutral and doesn't require you to hold a dragon in hand for effect. Also priest is the most garbage class in the game before this expansion, they deserve strong cards.
The sheer quantity of upvotes this comment got has made me seriously depressed.
Humanity must learn: Suffering past injustice does NOT give you the right to inflict future injustice!
This logical fallacy is the reason for almost every conflict in the world - military ones, conflicts of opinion all go back and forth in a never ending see-saw. Priest deserved good cards, balanced cards, not broken ones like this clearly is. A nerf to 5/5 is on the horizon imo!
A 1/1 with charge for 0 mana that you don't even have to draw.
STFU, seriously.
Nah, it's fine because Pirate Warrior was a weak deck before, so they deserve strong cards.
Yeah and Dragon Priest was so strong before. Priest as a whole has been garbage for a long time, while warrior has always had at least one great archetype and usually several (since WoTG). So priest deserves 'strong' cards more.
In the hypothetical scenario where a man gets robbed, do you agree then that he has a free pass to go about robbing others?
I'm so sick of this bullshit line of reasoning. Priest being bad before means priest deserves to be GOOD now. FAIR now. Not somehow better than everything else in a petty act of revenge on it being mediocre in the past.
Azure drake is a neutral and doesn't require you to hold a dragon in hand for effect. Also priest is the most garbage class in the game before this expansion, they deserve strong cards.
The sheer quantity of upvotes this comment got has made me seriously depressed.
Humanity must learn: Suffering past injustice does NOT give you the right to inflict future injustice!
This logical fallacy is the reason almost every conflict in the world - military ones, conflicts of opinion all go back and forth in a never ending see-saw. Priest deserved good cards, balanced cards, not broken ones like this clearly is. A nerf to 5/5 is clearly on the horizon.
But the card isn't over powered it has the average stats for a 5 cost
it has an effect attached to it because it is a class card
and it has that dragon condition to balance it
I have seen it played a lot and I have seen other people play it and it never dramatically changes the game
Go to your collection and select 5 mana cost cards. Browse the minions. 5 drops typically have some of the worst stat lines in the game due to having battlecries.
Ethereal Peddler, Malchezaar, Usher of Souls, Pit Fighter, Darkmender. That's 5 cards out of ~70 cards. I have not counted cards such as Faceless Manipulator or cards with obvious draw backs for higher statlines (Doomguard, Venture Co. Mercenary etc...). Even if I did, these only account for another 5 or so cards.
I think it's overwhelmingly clear that 5/6 stat line is far from average, with 7% of cards exhibiting it.
As for arguing using statements like 'I have seen it played a lot and I have seen other people play it and it never dramatically changes the game'. Well, I disagree, and I'm sure many others disagree. It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The only thing that comes close is Ethereal Conjuror which also picks from a rich card pool (Mage spells), is ALSO a class card, ALSO costs 5 mana but has a 6/3 statline. So the condition of holding a dragon (something any dragon priest will achieve effortlessly by turn 5) is worth 2 stat points, better distributed? I'm just not convinced.
I think the card is great fun. Exactly what priests needed to give them quirky ways to close out games. I just don't see why its body should also be on steroids.
Azure drake is a neutral and doesn't require you to hold a dragon in hand for effect. Also priest is the most garbage class in the game before this expansion, they deserve strong cards.
The sheer quantity of upvotes this comment got has made me seriously depressed.
Humanity must learn: Suffering past injustice does NOT give you the right to inflict future injustice!
This logical fallacy is the reason almost every conflict in the world - military ones, conflicts of opinion all go back and forth in a never ending see-saw. Priest deserved good cards, balanced cards, not broken ones like this clearly is. A nerf to 5/5 is clearly on the horizon.
But the card isn't over powered it has the average stats for a 5 cost
it has an effect attached to it because it is a class card
and it has that dragon condition to balance it
I have seen it played a lot and I have seen other people play it and it never dramatically changes the game
and one other thing. your cards > opponents cards
It is ok if don't be a dragon itself, don't can be discovered with 1/3 minion and don't support the condition for other cards, if is too easy to have a dragon in hand the condition don't balance anything.
A 1/1 with charge for 0 mana that you don't even have to draw.
STFU, seriously.
Nah, it's fine because Pirate Warrior was a weak deck before, so they deserve strong cards.
To be fair, they've been trying to push Dragon decks, (Dragon Priest especially it seems) since April 2015. It's been basically failing until now, probably because there's a critical mass of Dragon Priest cards you can shove in the deck without thinking.
And of course, the number of dragon-matters neutrals they've been adding, even in this part of the rotation, makes it all the more easy to make a dragon deck.
(Keep in mind, I'm not particularly salty about Pirate Warrior, so take it for what it's worth ;P)
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I don't think the card should be nerfed, but anyone not seeing that this is quite possibly the most powerful 5 drop in the game is deluding themselves.
It's a powerful mid-range type card, with its dragon type and solid statline. It's pretty much a game-over in any value matchup for the opponent. It provides card advantage and can very often 2-for-1 and often even 3-for-1!
Go to your collection and select 5 mana cost cards. Browse the minions. 5 drops typically have some of the worst stat lines in the game due to having battlecries.
Ethereal Peddler, Malchezaar, Usher of Souls, Pit Fighter, Darkmender. That's 5 cards out of ~70 cards. I have not counted cards such as Faceless Manipulator or cards with obvious draw backs for higher statlines (Doomguard, Venture Co. Mercenary etc...). Even if I did, these only account for another 5 or so cards.
I think it's overwhelmingly clear that 5/6 stat line is far from average, with 7% of cards exhibiting it.
As for arguing using statements like 'I have seen it played a lot and I have seen other people play it and it never dramatically changes the game'. Well, I disagree, and I'm sure many others disagree. It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The only thing that comes close is Ethereal Conjuror which also picks from a rich card pool (Mage spells), is ALSO a class card, ALSO costs 5 mana but has a 6/3 statline. So the condition of holding a dragon (something any dragon priest will achieve effortlessly by turn 5) is worth 2 stat points, better distributed? I'm just not convinced.
I think the card is great fun. Exactly what priests needed to give them quirky ways to close out games. I just don't see why its body should also be on steroids.
5/6 is average
1 cost should be 1/2 or 2/1. 2cost should be 2/3 3/2 3 cost 3/4 4/3 etc
look at it like this vs azure
it has 1/2 more hp but looses spell power and the ability to thin out your deck. It's a class card so it can be slightly overpowered than azure
Go to your collection and select 5 mana cost cards. Browse the minions. 5 drops typically have some of the worst stat lines in the game due to having battlecries.
Ethereal Peddler, Malchezaar, Usher of Souls, Pit Fighter, Darkmender. That's 5 cards out of ~70 cards. I have not counted cards such as Faceless Manipulator or cards with obvious draw backs for higher statlines (Doomguard, Venture Co. Mercenary etc...). Even if I did, these only account for another 5 or so cards.
I think it's overwhelmingly clear that 5/6 stat line is far from average, with 7% of cards exhibiting it.
As for arguing using statements like 'I have seen it played a lot and I have seen other people play it and it never dramatically changes the game'. Well, I disagree, and I'm sure many others disagree. It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The only thing that comes close is Ethereal Conjuror which also picks from a rich card pool (Mage spells), is ALSO a class card, ALSO costs 5 mana but has a 6/3 statline. So the condition of holding a dragon (something any dragon priest will achieve effortlessly by turn 5) is worth 2 stat points, better distributed? I'm just not convinced.
I think the card is great fun. Exactly what priests needed to give them quirky ways to close out games. I just don't see why its body should also be on steroids.
5/6 is average
1 cost should be 1/2 or 2/1. 2cost should be 2/3 3/2 3 cost 3/4 4/3 etc
look at it like this vs azure
it has 1/2 more hp but looses spell power and the ability to thin out your deck. It's a class card so it can be slightly overpowered than azure
Class cards are typically a lot stronger than neutrals. Priest has been lacking in good class cards for a long time. This is fine.
It is never fine for a card to be broken. The past is irrelevant when it comes to present balance. Perhaps you disagree about the card actually being broken. Well, in that case we can have a discussion, instead of you just stating opinions as facts.
I'd love to hear any arguments not rooted in logical fallacies or personal bias. For example - perhaps you do consider the condition a big enough drawback to justify its insane effect and statline? How often do you fail to activate it on turn 5 due to poor draws?
My first thought for balancing this card was to reduce its stats to 4/5, like many have said on this post. But just 2 of these in a deck is not that oppressive - it's ok for class cards to be a little OP.
I now think that the problem here is actually Netherspite - since the discover mechanic gives class cards a higher probability of appearing as one of the 3 choices, you have pretty damn good odds of discovering 2 more copies of Drakonid Operative. The ability to play 4 of these IS oppressive.
It would be like Paladin having a card that discovers "any" Divine Shield minion. You would be almost guaranteed of seeing Tirion as one of the 3 choices.
So, I suggest they just change Netherspite's mechanics behind the scenes to make all dragons equally likely to appear. No nerf necessary.
It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The last part is the most important part. Unless it's a mirror matchup chances are I discover things that have no synergy with my deck. Yea there is the chance I can pick up a Tirion here and there, but what about playing vs a Jade Golem deck or vs a Pirate deck. It's no different from Thoughtsteal really. Yea I get to have fun taking cards from your deck, but now I have some really awkward and inefficient plays unless I got pretty lucky. By this same logic, the first part of your statement also fails. Those cards may be above average, but only when they have synergy with the deck they are in. You don't just shove all the cards that are strongest in a vacuum and call that a deck. How good is Thunder Bluff Valiant to a Priest or a 6 mana 5/5 with taunt when it could have been a 0 mana 5/5 with taunt?
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u can only entomb it. and mirror matches will transform in race - who will play invulnerable dragon first, which trades on curve with Azure Drake?
so i guess, it must have 5 attack. and health doesn't really matter in modern dragon priest. there are many ways to buff minion's health
Legend x1: 27th season - N'Zoth Rogue only.
Drakonid itself is really strong, but the discover rate from Netherspite HIstorian is busted. You can pretty much count on getting it.
yeah, let's better complain about card that is not winning games by itself like Drakonid Operative, but defend 1-drop with statline 2\1+2\0 charge, or Blessing of Might that you can put on your face in class, specialized in windfury, or 8 mana 12\10 :))
and to achieve that aggro is nerfed to the ground, you literally need to change peoples' brains, because ladder is full of aggro shit even in aggro nerfed to the ground
Legend x1: 27th season - N'Zoth Rogue only.
Priest has never been top tier ever, heaven forbid we finally get a strong card that's better than just mediocre. gasp
Dragon priest will loose a lot when the next standard cycle kicks in.
Let us have our moment.
Drakonid Operative is very strong for its curve - 5 mana 5/6 that, not only draws a card, more than likely draws a good card from your opponent's deck, giving you some information.
To say this is unfair is a bit knee-jerk. Maybe it could be a 5/5 and still be great, but it isn't lending itself to anything busted or uninteractive. Can't interact with the draw, sure, but this card doesn't stop you from playing Hearthstone (in the sense you can still feasibly win the game with your own deck and decisions).
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Hey, how's it going?
What's poppin,' player?
Hi
Go to your collection and select 5 mana cost cards. Browse the minions. 5 drops typically have some of the worst stat lines in the game due to having battlecries.
Ethereal Peddler, Malchezaar, Usher of Souls, Pit Fighter, Darkmender. That's 5 cards out of ~70 cards. I have not counted cards such as Faceless Manipulator or cards with obvious draw backs for higher statlines (Doomguard, Venture Co. Mercenary etc...). Even if I did, these only account for another 5 or so cards.
I think it's overwhelmingly clear that 5/6 stat line is far from average, with 7% of cards exhibiting it.
As for arguing using statements like 'I have seen it played a lot and I have seen other people play it and it never dramatically changes the game'. Well, I disagree, and I'm sure many others disagree. It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The only thing that comes close is Ethereal Conjuror which also picks from a rich card pool (Mage spells), is ALSO a class card, ALSO costs 5 mana but has a 6/3 statline. So the condition of holding a dragon (something any dragon priest will achieve effortlessly by turn 5) is worth 2 stat points, better distributed? I'm just not convinced.
I think the card is great fun. Exactly what priests needed to give them quirky ways to close out games. I just don't see why its body should also be on steroids.
Hi
And of course, the number of dragon-matters neutrals they've been adding, even in this part of the rotation, makes it all the more easy to make a dragon deck.
(Keep in mind, I'm not particularly salty about Pirate Warrior, so take it for what it's worth ;P)
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What's poppin,' player?
This card is strong for sure, but way less strong than tonns of others.
I don't think the card should be nerfed, but anyone not seeing that this is quite possibly the most powerful 5 drop in the game is deluding themselves.
It's a powerful mid-range type card, with its dragon type and solid statline. It's pretty much a game-over in any value matchup for the opponent. It provides card advantage and can very often 2-for-1 and often even 3-for-1!
Class cards are typically a lot stronger than neutrals. Priest has been lacking in good class cards for a long time. This is fine.
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My first thought for balancing this card was to reduce its stats to 4/5, like many have said on this post. But just 2 of these in a deck is not that oppressive - it's ok for class cards to be a little OP.
I now think that the problem here is actually Netherspite - since the discover mechanic gives class cards a higher probability of appearing as one of the 3 choices, you have pretty damn good odds of discovering 2 more copies of Drakonid Operative. The ability to play 4 of these IS oppressive.
It would be like Paladin having a card that discovers "any" Divine Shield minion. You would be almost guaranteed of seeing Tirion as one of the 3 choices.
So, I suggest they just change Netherspite's mechanics behind the scenes to make all dragons equally likely to appear. No nerf necessary.