You're saying that choosing randomly from the set of all class cards (so much garbage) is superior to choosing from the set of cards your (assumed to be thinking, skilled) opponent has chosen to include in his deck? I think you are in the minority here.
If the card chosen is on average average as you say, then that's fine, great even. We can then cost it similarly to card draw. The card still has no reason to be above vanilla stats.
Do you even know what Thoughtsteal does? You first statement doesn't sound like it.
Yeah, it takes 2 cards from the deck. My bad, I had it mixed up with Burgle there. Still, I think it's pretty obvious that if thoughtsteal generated an above vanilla body for the cost it would definitely be an autoinclude. Besides, for the longest time it practically has been...
Yeah, it takes 2 cards from the deck. My bad, I had it mixed up with Burgle there. Still, I think it's pretty obvious that if thoughtsteal generated an above vanilla body for the cost it would definitely be an autoinclude. Besides, for the longest time it practically has been...
Thoughtsteal has NOT been an autoinclude. It doesn't always generate an above vanilla body either.
Dragon decks have too many cards that suck without holding a Dragon. At least this is decent when played without the effect, just remember Pit Fighter doesn't see any play and Drakonid Operative is a class card, it's supposed to be better than the neutral equivalents. It does seem really powerful, but I didn't ever feel like my opponent got an unfair advantage from it. I'm no legend player, but that's how I feel about the card.
PS: Post nr. 666! OK, something's evil about this card. Kappa
Many of the last posts have discussed the value of Drakonid Operative in terms of the quality/usability of the card that you get from your opponents deck. That makes sense, but what if we looked at it a little differently?
Would you play a 5 mana 5/6 that allows you to simply look at 3 of your opponent's cards? I would say hell yes.
Ok, so then the fact that you can actually CHOOSE TO KEEP one of those three cards is just gravy. Yes, you have to be holding a dragon to activate the effect, but that is more than compensated for by the fact that it is a dragon itself.
Dragon decks have too many cards that suck without holding a Dragon. At least this is decent when played without the effect, just remember Pit Fighter doesn't see any play and Drakonid Operative is a class card, it's supposed to be better than the neutral equivalents. It does seem really powerful, but I didn't ever feel like my opponent got an unfair advantage from it. I'm no legend player, but that's how I feel about the card.
PS: Post nr. 666! OK, something's evil about this card. Kappa
Let me try go help you out.
Pit Fighter is a really good card and would have seen a lot play back in the days. Vanilla cards with better stats than manax2 are usually pretty good and great in arena.
In constructed they are not used anymore because over the time many cards with powerfull effects were added. Effects so powerful that stats are just a bonus.
Drakonid Poerative is op, because it has thes superior stats AND a really good effect.
As I stated earlier, the card is really op, but Priest deserved it. Its fine atm as long as priest doesnt get more cards of this caliber in the next xpo ;)
I love being able to play priest again and I think it's cool that Blizzard answered our prayers. I do however think that Drakonid might be a bit too pushed and the fact that it only works with other dragons limits the way you can build Priest decks. It seems to me that if you are playing priest and you aren't playing dragons (highlander or otherwise) you are doing it wrong. That's a shame. I'd rather have a dozen of really good priest cards than one really broken and a couple of decent ones. But you can't have it all.
Having played a small amount of Dragon Priest, I'm going to echo what others have said, which is Netherspite Historian is probably what breaks this card. 2 of is very, very strong - but remember Blizz does not nerf very, very strong. If they did Thing from Below would have been hit. However, when you can get 3 or 4 - or more in a mirror match - it creates so much value that it's scary. I think priest really needs the mid-range 5 attack, so I think taking it to a 5 / 4 (not a 4 / 5) would be fair.
Go to your collection and select 5 mana cost cards. Browse the minions. 5 drops typically have some of the worst stat lines in the game due to having battlecries.
Ethereal Peddler, Malchezaar, Usher of Souls, Pit Fighter, Darkmender. That's 5 cards out of ~70 cards. I have not counted cards such as Faceless Manipulator or cards with obvious draw backs for higher statlines (Doomguard, Venture Co. Mercenary etc...). Even if I did, these only account for another 5 or so cards.
I think it's overwhelmingly clear that 5/6 stat line is far from average, with 7% of cards exhibiting it.
As for arguing using statements like 'I have seen it played a lot and I have seen other people play it and it never dramatically changes the game'. Well, I disagree, and I'm sure many others disagree. It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
The only thing that comes close is Ethereal Conjuror which also picks from a rich card pool (Mage spells), is ALSO a class card, ALSO costs 5 mana but has a 6/3 statline. So the condition of holding a dragon (something any dragon priest will achieve effortlessly by turn 5) is worth 2 stat points, better distributed? I'm just not convinced.
I think the card is great fun. Exactly what priests needed to give them quirky ways to close out games. I just don't see why its body should also be on steroids.
5/6 is average
1 cost should be 1/2 or 2/1. 2cost should be 2/3 3/2 3 cost 3/4 4/3 etc
look at it like this vs azure
it has 1/2 more hp but looses spell power and the ability to thin out your deck. It's a class card so it can be slightly overpowered than azure
Nice troll. Now go find another thread.
How am I trolling?
It ha 1/2 stats more which is worth 1mana
their effects are about equal power imo because your cards > their cards
azure has spell power which is usually equivalent to two stats (see archmage and the one 1/4 gnome)
So he should cost 6mana because of his stats BUT his condition and him being a class card reduces his mana cost
It does depend on the situation though. if you are against Aggro you would want a board clear, instead of one of three tiny minions that you probably didn't want in your deck the first place
Obviously Drakonid is a very strong card, but it does not break the game in any way
because of blizzard terrible balancing classes need strong cards to be a good class (see savanna highmane, thing from below, shield slam)
It's a very strong a good card but is no where near the power of dr. Boom or mysterious challenger
Exactly. Wyrmrest Agent, twilight guardian, Blackwing Corrupter, Twilight Whelp. These are key cards to Dragon priest and they are all leaving in a few months.
Scaled nightmare is unreliable and poor, and you are predicting many unsure things. Dragon priest wasn't even good until this expansion came out, so after it loses all those key cards predicting it is going to be great or good is really hasty. Mana Geode takes a lot of work to get value out of.
Anyways the thread is dumb as is any asking for a nerf this soon for anything in the expansion. The stats with effect thing, already proven wrong with Ethereal Peddler, Malchezaar, Usher of Souls, Darkmender. I predict the other classes will get 5/6 with effect cards that don't have it yet.
Remember Dark Cultist? First 3/4 in the game, priest card plus had an effect. Now most classes have a 3/4 with effect. Master of Evolution 4/5 with effect. Priest is finally viable, and at the same time not close to the most powerful class atm and yet people still complain.
Azure drake is a neutral and doesn't require you to hold a dragon in hand for effect. Also priest is the most garbage class in the game before this expansion, they deserve strong cards.
You are an idiot. You don't make a class overpowered because it was once underpowered. That's like saying okay since we were terrible to them in the past, we need to make sure they have the best deck in the game now. Does that make sense? Gimme a break.
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"Blizzard is just a small indie game company" -Mathmachine
The stats are far too much for the effect. That's not even debatable, it has vanilla stats with a stupidly OP text. You can't balance a game with forced designs like this. Terrible.
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Let's nerf some Priest cards, they should all be equally useless!
The card is really op but priest needs card like this to be competetive.
If priest gets really strong new dragon synergy cards in the next expansion, a nerf might be correct but currently its not.
On the scale of grasping for strawmen, this is a solid 8.
Hi
Dragon decks have too many cards that suck without holding a Dragon. At least this is decent when played without the effect, just remember Pit Fighter doesn't see any play and Drakonid Operative is a class card, it's supposed to be better than the neutral equivalents. It does seem really powerful, but I didn't ever feel like my opponent got an unfair advantage from it. I'm no legend player, but that's how I feel about the card.
PS: Post nr. 666! OK, something's evil about this card. Kappa
Many of the last posts have discussed the value of Drakonid Operative in terms of the quality/usability of the card that you get from your opponents deck. That makes sense, but what if we looked at it a little differently?
Would you play a 5 mana 5/6 that allows you to simply look at 3 of your opponent's cards? I would say hell yes.
Ok, so then the fact that you can actually CHOOSE TO KEEP one of those three cards is just gravy. Yes, you have to be holding a dragon to activate the effect, but that is more than compensated for by the fact that it is a dragon itself.
I love being able to play priest again and I think it's cool that Blizzard answered our prayers. I do however think that Drakonid might be a bit too pushed and the fact that it only works with other dragons limits the way you can build Priest decks. It seems to me that if you are playing priest and you aren't playing dragons (highlander or otherwise) you are doing it wrong. That's a shame. I'd rather have a dozen of really good priest cards than one really broken and a couple of decent ones. But you can't have it all.
For now I think that the card is fine.
Having played a small amount of Dragon Priest, I'm going to echo what others have said, which is Netherspite Historian is probably what breaks this card. 2 of is very, very strong - but remember Blizz does not nerf very, very strong. If they did Thing from Below would have been hit. However, when you can get 3 or 4 - or more in a mirror match - it creates so much value that it's scary. I think priest really needs the mid-range 5 attack, so I think taking it to a 5 / 4 (not a 4 / 5) would be fair.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
It does depend on the situation though. if you are against Aggro you would want a board clear, instead of one of three tiny minions that you probably didn't want in your deck the first place
Obviously Drakonid is a very strong card, but it does not break the game in any way
because of blizzard terrible balancing classes need strong cards to be a good class (see savanna highmane, thing from below, shield slam)
It's a very strong a good card but is no where near the power of dr. Boom or mysterious challenger
The card will be nerfed naturally when the rotation comes. Many dragons will dissappear. And "if you have a dragon" will be a big downside
Exactly. Wyrmrest Agent, twilight guardian, Blackwing Corrupter, Twilight Whelp. These are key cards to Dragon priest and they are all leaving in a few months.
Scaled nightmare is unreliable and poor, and you are predicting many unsure things. Dragon priest wasn't even good until this expansion came out, so after it loses all those key cards predicting it is going to be great or good is really hasty. Mana Geode takes a lot of work to get value out of.
Anyways the thread is dumb as is any asking for a nerf this soon for anything in the expansion. The stats with effect thing, already proven wrong with Ethereal Peddler, Malchezaar, Usher of Souls, Darkmender. I predict the other classes will get 5/6 with effect cards that don't have it yet.
Remember Dark Cultist? First 3/4 in the game, priest card plus had an effect. Now most classes have a 3/4 with effect. Master of Evolution 4/5 with effect. Priest is finally viable, and at the same time not close to the most powerful class atm and yet people still complain.
"Blizzard is just a small indie game company" -Mathmachine
The stats are far too much for the effect. That's not even debatable, it has vanilla stats with a stupidly OP text. You can't balance a game with forced designs like this. Terrible.