@Murozond_18; I'll be honest... I still think it's completely unnecessary, at least until Un'Goro has dropped and things have had a chance to settle. People still have their pitchforks out for this card when it's still even yet to be seen if it's really particularly relevant, and its inherent weakness to anything a touch slower than Control is major enough that I'm not sure I see it breaking the meta anytime soon.
Post-rotation they lose Azure Drake for pumped board clears and cycle, Living Roots for Auctioneer fuel and early game removal, Brann for accelerating the Jade clock, and Mulch for hard removal. Right now it's not in a great spot, let alone in a month and a half when people have to fill the void for 6 cards (4 of which that have been Druid staples since Combo died, and even then I think they were still staples).
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Jade Idol is indeed insanely overpowered ... at fatigue. If your deck depends on fatigue, you might lose to Jade Idol.
That's just not true.
This would be the case if jade Idol wasn't on a class with many, many ways to ramp up both mana and cards. Not to count some of the best removal, sustain and stall creatures.
I have many times faced jade druids that had full mana crystals and drew their whole deck before I even reached mana cap.
Druid has traditionally been a class that was defeated and countered by fast midrange decks like hunter and zoo. The way it is right now midrange is not fast enough to beat druid and even if they can prolong the game with high end powerful cards or draw it just doesn't do anything. Jade druid puts a hard cap on the number of turns a game can extend to.
Would be fine if it was 20 turns to draw the whole deck, but it's always more like 10.
Jade druid is forcing the game to go hyper aggressive all ins with finja. You either win by turn 7 with disgusting finja combo or weapon buffs or you're done.
The Idol is not countering Control, it's commanding everything that can exist in the meta and many pro players already said it. Jade Idol is a card that is either useless or completely game breaking, and this has to go
1. Druid has good options for ramp and draw, certainly. At the cost of developing anything on the board, while lacking any efficient methods to clear a wide board. It's also extremely weak to large single targets without a board, because it really doesn't have anything other than Mulch (which is generally a one-of) and Naturalize (which is generally just ignored as a card). Jade Idol itself doesn't really help either of these issues, and the deck is going to remain weak to them until that changes.
2. I'm not sure what your sample size is, but if a Druid is absurdly far ahead and already drawing their entire deck then you experienced them drawing the nuts. Welcome to every Druid deck ever, which historically just win when they have the nuts.
3. Druid is still defeated and countered by fast/Midrange decks, Zoo and Midrange Shaman both just outpace and murder it. Dragon Priest is a little slower and can fall behind, but in my experience as long as you're not missing too many turns dropping guys and pushing aggressively it's still a very easy matchup. Even Renolock is barely unfavored, and that deck is definitely not fast.
4. Going back to point #2, if they have their entire deck by turn 10 then welcome to the nut draw. I'd have to see stats and a sample size not to think this was just focusing on the bad times while forgetting all the times they took forever to actually do anything.
5. A turn 5 2/4 without charge is hyper aggressive? I mean, I do think Finja is potentially problematic with how many lists the Murloc package is fitting into... but not because it's hyper aggressive. It's pushing people to apply board pressure certainly, but with Reno being as viable as it is if your deck isn't going to try and play for the midgame you're already going to be fighting an uphill battle.
6. I'm curious what pros are actually in the "nerf Jade Idol" boat, because most of them have been god awful at predicting anything. Strifecro seems to be the only one that can reasonably nail predictions as well as keep his own biases out of the analysis (even Kibler lets bias creep in a little). Seeing people latch on to Trump's video on his predictions for the post-rotation meta is laughable because this is the same guy who said that STB wouldn't be good because MSoG lacked aggressive cards.
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Barely sees play now. Don't get me wrong i'm not starting an argument, guess it's just the way you look at this. Anyway, it's not even a good comparison to be honest.
Flamewaker has counters. Jade Druid doesn't have a counter, not even RNG.
Yes, because there's a good way to stop the barrage of missiles from Flamewaker > Coin > 1-mana spell. Oh wait...
Basically there are counters to both, but Flamewaker is a lot more specific because you need to follow their turn with removal for it; either by having a board (which can be hard when they generally play it to gain the board back by pairing it with spells), or by having a piece of removal in hand and spending your mana/turn getting rid of it. Jade Druid you just have to be placing threats on the board to force them into awkward situations. Don't have any pressure in your deck? You're in the same boat as if you don't have ways to remove Flamewaker, and it's a much easier thing to fix.
People stuck on the idea you need removal to deal with Jade need to learn to identify who the beatdown is. If you lose the long game, you are the beatdown.
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Make them dispellable to a 1/1. Might ruin Jade Druid archetype but nobody will care
Ruin what is already barely a tier 2 deck. What an awesome idea.
Nobody except this guy
I'm saying why would you nerf something that already is just a tier 2 deck? Are you just mad that jade druid wins the long game above other control decks?
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Life before death. Strength before weakness. Journey before destination.
People stuck on the idea you need removal to deal with Jade need to I learn to identify who the beatdown is. If you lose the long game, you are the beatdown.
People stuck on the idea you need removal to deal with Jade need to I learn to identify who the beatdown is. If you lose the long game, you are the beatdown.
"If I see one more cancer Reno Priest face deck!"
Hey man, I've been going Aggro as Control Priest since the Combo Druid days. Jade Idol is just a worse version of that, and I have Dragons now. :P
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The mere existence of this card kills the sub archetype of mill decks, as well as fatigue/control decks (warrior). Not to mention the last game scaling and consistency it adds to any deck that it's in.
Just make it not able to infinitely shuffle it into your deck, max 10 times would be good enough against most decks and not unbeatable for other decks. But it would still be a challenge instead of a unwinnable battle
If your opponent has shuffled 10 Jade Golems into their deck and been able to play them, you've lost.
The fact is, the game really has moved away from the idea of Fatigue being a viable gameplan for a long time. Old Gods coming down for massive lategame swings, Jade Golems growing over time, Kazakus for massive spikes in value with multiple ways to recycle him or Brann being used to double the effect... in the upcoming expansion we see stuff like the Warlock Quest that will legitimately turn Discard Warlock into a deck that generates infinite threats for free with no way to stop it. If people have an issue with the design being that people generally only see between one third and two thirds of their deck, they need to realize that's what the design goal is going to be for the foreseeable future.
Jade Idol isn't a problem, because fatigue is meant to be the exception and not the rule. As long as that's limited and somewhat varied (right now only Druid, Warlock, and arguably Paladin are the only classes with infinite threat generation), there's not really an issue there. My condolences to people who want their fatigue deck to play every card in every matchup and have a chance to win, but it's just not going to happen. Control running 28 removal, Justicar, and Elise is not a style of deck that's likely to flourish... and probably won't ever be as we get more cards like Jaraxxus, Jade Idol, and Kazakus.
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@Murozond_18; I'll be honest... I still think it's completely unnecessary, at least until Un'Goro has dropped and things have had a chance to settle. People still have their pitchforks out for this card when it's still even yet to be seen if it's really particularly relevant, and its inherent weakness to anything a touch slower than Control is major enough that I'm not sure I see it breaking the meta anytime soon.
Post-rotation they lose Azure Drake for pumped board clears and cycle, Living Roots for Auctioneer fuel and early game removal, Brann for accelerating the Jade clock, and Mulch for hard removal. Right now it's not in a great spot, let alone in a month and a half when people have to fill the void for 6 cards (4 of which that have been Druid staples since Combo died, and even then I think they were still staples).
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Who's the Beatdown?
That's just not true.
This would be the case if jade Idol wasn't on a class with many, many ways to ramp up both mana and cards. Not to count some of the best removal, sustain and stall creatures.
I have many times faced jade druids that had full mana crystals and drew their whole deck before I even reached mana cap.
Druid has traditionally been a class that was defeated and countered by fast midrange decks like hunter and zoo. The way it is right now midrange is not fast enough to beat druid and even if they can prolong the game with high end powerful cards or draw it just doesn't do anything. Jade druid puts a hard cap on the number of turns a game can extend to.
Would be fine if it was 20 turns to draw the whole deck, but it's always more like 10.
Jade druid is forcing the game to go hyper aggressive all ins with finja. You either win by turn 7 with disgusting finja combo or weapon buffs or you're done.
The Idol is not countering Control, it's commanding everything that can exist in the meta and many pro players already said it. Jade Idol is a card that is either useless or completely game breaking, and this has to go
@Jim1608;
So to go down the list;
1. Druid has good options for ramp and draw, certainly. At the cost of developing anything on the board, while lacking any efficient methods to clear a wide board. It's also extremely weak to large single targets without a board, because it really doesn't have anything other than Mulch (which is generally a one-of) and Naturalize (which is generally just ignored as a card). Jade Idol itself doesn't really help either of these issues, and the deck is going to remain weak to them until that changes.
2. I'm not sure what your sample size is, but if a Druid is absurdly far ahead and already drawing their entire deck then you experienced them drawing the nuts. Welcome to every Druid deck ever, which historically just win when they have the nuts.
3. Druid is still defeated and countered by fast/Midrange decks, Zoo and Midrange Shaman both just outpace and murder it. Dragon Priest is a little slower and can fall behind, but in my experience as long as you're not missing too many turns dropping guys and pushing aggressively it's still a very easy matchup. Even Renolock is barely unfavored, and that deck is definitely not fast.
4. Going back to point #2, if they have their entire deck by turn 10 then welcome to the nut draw. I'd have to see stats and a sample size not to think this was just focusing on the bad times while forgetting all the times they took forever to actually do anything.
5. A turn 5 2/4 without charge is hyper aggressive? I mean, I do think Finja is potentially problematic with how many lists the Murloc package is fitting into... but not because it's hyper aggressive. It's pushing people to apply board pressure certainly, but with Reno being as viable as it is if your deck isn't going to try and play for the midgame you're already going to be fighting an uphill battle.
6. I'm curious what pros are actually in the "nerf Jade Idol" boat, because most of them have been god awful at predicting anything. Strifecro seems to be the only one that can reasonably nail predictions as well as keep his own biases out of the analysis (even Kibler lets bias creep in a little). Seeing people latch on to Trump's video on his predictions for the post-rotation meta is laughable because this is the same guy who said that STB wouldn't be good because MSoG lacked aggressive cards.
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Who's the Beatdown?
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Except you can only have two flamewakers. Compare it to an infinite amount of jade idols.
Maximum to 8-8 and will be very balanced no need to nerf this card
Yeah, a toast!
Barely sees play now.
Don't get me wrong i'm not starting an argument, guess it's just the way you look at this. Anyway, it's not even a good comparison to be honest.
Articles I suggest every player reads to improve at the game;
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Who's the Beatdown?
Make them dispellable to a 1/1. Might ruin Jade Druid archetype but nobody will care
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Kaladin's RoS Set Review
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Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
The mere existence of this card kills the sub archetype of mill decks, as well as fatigue/control decks (warrior). Not to mention the last game scaling and consistency it adds to any deck that it's in.
bepisArticles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Yeah, a toast!