Although this card probably won't make it into most deck lists, it could be an amazing card to discover in the right situation (ie Babbling Book Cabalist's tomb). Or in the case of the cabal, the Kabal Courier.
Very bad for everything except dealing 9 face damage for 7 mana.
Kill a Justicar and give 6 damage in face is not too bad...
this is probably ne of two maybe three good scenarios for this card, mage usually dont have anything on board that late and/or opponent minions are more than 3 health so... overkilling 4 health minion, etc.
In this case, +Spell Damage is applied to each individual hit, so 3+3+3 becomes 4+4+4. This has been seen before with Bouncing Blade, which does 2 damage per strike with +Spell Damage.
It specifies 3 missiles, as opposed to Avenging Wrath, which is just 8 damage.
Not a terrible card imo, and should see play in Reno Mage. It's also just cheap enough to throw out with Inkmaster on turn 7.
If I understand things correctly, each point of Spell Damage you have should add 3 damage to Greater Arcane Missiles, (1 pt more dmg per missile). So 1 pt of Spell Damage = 12 dmg for 7 mana. That's nothing to sneeze at.
but will the spell damage mean 1 extra missile worth 3 damage (like with arcane missiles where spell damage adds a single missile and NOT 3 x missiles @ (1+1) damage each) or will it add an extra damage point to each missile like bounding blade does?
I would think it would be 1 extra missile but keep the damage per missile the same, since it's an upgrade to arcane missiles and thats how spell damage works with that spell?
I actually came up with a card like this once and I think they would have been better off just giving us more missiles for a higher price.
However, here's a radical idea: What if Blizzard created this card to be a medium to Flamestrike? For when your opponents have 3-4 minion that you want to kill, but you don't want to waste a Flamestrike on them? It has enough damage to be good removal (In Between the 2 damage from Blizzard and the 4 damage from Flamestrike) and you can save up your Flamestrike's for when your opponent makes a serious play where they summon lots of minions in one turn.
Also, considering the no duplicate mentality of The Kabal, this might be a welcome addition.
I'm not sure how I feel about this card. On one had it looks bad, but I think it's meant to be played with spell damage, hence the high cost. with +1 spell damage this is 12 damage for 7 mana. with +2 spell damage it's 15 damage for 7 mana. Given reno mage looks to be a thing I'm sure it'll see play.
spell damage= 10 damage. Why so many think is 12 damage?
It depends on how it applies. Does it give an extra missile that does the same damage (like arcane missles)? That's +3. Does it make each missle +1 (i.e. Increase the damage displayed on the card by 1)? That's +3.
Or it could just add +1 to one missle (but which one?) or add a missle that only does 1 or .... wr just don't know.
Kripp is not helping by saying that he's pretty sure spell damage will increase the amount of missiles, lol.
I feel like one of maybe 10 people who still really likes Kripp, but it's kinda weird how badly he understands certain mechanics. He used "other missile based spells" as precedent. IE: He figures if spell damage means Arcane Missiles sends 4 missiles, or Avenging Wrath to send 9, that must mean this increases it's missiles.
Not true. Those spells send more missiles because the damage they deal is increased and that damage is always randomly split. In this case, the wording is very specifically NOT "deal 9 damage randomly split among enemy targets", it's "fire three missiles that deal 3 damage each". Therefore the damage itself will increase, not the missile number.
Just wanted to rant about this myself, not aiming this at anyone. :)
It doesn't matter whether or not it's number of missiles or more damage per missile, it's +3 damage per SP either way. The only discussion is how the damage is spread, since 3 missiles at 4 damage can have a very different outcome than 4 missiles at 3 damage.
Either way the pyroblast reference sums it up nicely. This card can act like a flamestrike but a flamestrike is a dead card if your opponent's board is empty. This can do 9 to face AND clear board depending on the scenario.
This card is fantastic and I don't think it's priced to heavily. For everyone saying it should be 3mana because Arcane missile exists, no it shouldn't. Coin this T2 and do 9 to opponents face? Or drop double SP buff double GAM T10 for a potential 30 damage from hand, thats broken. This card should not cost 3 mana and Im happy the devs recognise that.
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I'm just going to say it's bad in most decks. Even the decks that can make use of it, still seems like it would be bad.
Although this card probably won't make it into most deck lists, it could be an amazing card to discover in the right situation (ie Babbling Book Cabalist's tomb). Or in the case of the cabal, the Kabal Courier.
Flamestrike or portal is much better than this, maybe 3x4 dmg will be ok
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
spell damage= 10 damage. Why so many think is 12 damage?
In this case, +Spell Damage is applied to each individual hit, so 3+3+3 becomes 4+4+4. This has been seen before with Bouncing Blade, which does 2 damage per strike with +Spell Damage.
It specifies 3 missiles, as opposed to Avenging Wrath, which is just 8 damage.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Not a terrible card imo, and should see play in Reno Mage. It's also just cheap enough to throw out with Inkmaster on turn 7.
If I understand things correctly, each point of Spell Damage you have should add 3 damage to Greater Arcane Missiles, (1 pt more dmg per missile). So 1 pt of Spell Damage = 12 dmg for 7 mana. That's nothing to sneeze at.
but will the spell damage mean 1 extra missile worth 3 damage (like with arcane missiles where spell damage adds a single missile and NOT 3 x missiles @ (1+1) damage each) or will it add an extra damage point to each missile like bounding blade does?
I would think it would be 1 extra missile but keep the damage per missile the same, since it's an upgrade to arcane missiles and thats how spell damage works with that spell?
I actually came up with a card like this once and I think they would have been better off just giving us more missiles for a higher price.
However, here's a radical idea: What if Blizzard created this card to be a medium to Flamestrike? For when your opponents have 3-4 minion that you want to kill, but you don't want to waste a Flamestrike on them? It has enough damage to be good removal (In Between the 2 damage from Blizzard and the 4 damage from Flamestrike) and you can save up your Flamestrike's for when your opponent makes a serious play where they summon lots of minions in one turn.
Also, considering the no duplicate mentality of The Kabal, this might be a welcome addition.
Will definitely try it in Reno-Kazak-Solia-Mage :)
Ibn Fahd.
Why all effective mage board clears cost 6 or 7 mana, by then your already mostly dead. Shamans have a lot better options when it comes to aoe
I'm not sure how I feel about this card. On one had it looks bad, but I think it's meant to be played with spell damage, hence the high cost. with +1 spell damage this is 12 damage for 7 mana. with +2 spell damage it's 15 damage for 7 mana. Given reno mage looks to be a thing I'm sure it'll see play.
So spell damage will not increase the quantity of missiles shot?
Looks like a card meant to nerf tome.
You are not prepared!
^ three missiles doing 3 damage each
Spellpower: three missiles doing *4* damage each
HOW HARD CAN THIS BE?
Suck My Lollipop!
Kripp is not helping by saying that he's pretty sure spell damage will increase the amount of missiles, lol.
I feel like one of maybe 10 people who still really likes Kripp, but it's kinda weird how badly he understands certain mechanics. He used "other missile based spells" as precedent. IE: He figures if spell damage means Arcane Missiles sends 4 missiles, or Avenging Wrath to send 9, that must mean this increases it's missiles.
Not true. Those spells send more missiles because the damage they deal is increased and that damage is always randomly split. In this case, the wording is very specifically NOT "deal 9 damage randomly split among enemy targets", it's "fire three missiles that deal 3 damage each". Therefore the damage itself will increase, not the missile number.
Just wanted to rant about this myself, not aiming this at anyone. :)
It doesn't matter whether or not it's number of missiles or more damage per missile, it's +3 damage per SP either way. The only discussion is how the damage is spread, since 3 missiles at 4 damage can have a very different outcome than 4 missiles at 3 damage.
Either way the pyroblast reference sums it up nicely. This card can act like a flamestrike but a flamestrike is a dead card if your opponent's board is empty. This can do 9 to face AND clear board depending on the scenario.
This card is fantastic and I don't think it's priced to heavily. For everyone saying it should be 3mana because Arcane missile exists, no it shouldn't. Coin this T2 and do 9 to opponents face? Or drop double SP buff double GAM T10 for a potential 30 damage from hand, thats broken. This card should not cost 3 mana and Im happy the devs recognise that.