The 1/1 token you get playing this on turn 2 is a HUGE bonus.
Your opponent can't avoid getting their early x/3 minion killed without expending a card, mana or both. And if they do that you still get your second swing to clear the minion while they spent mana/card.
I think it's hard to justify using this card even in a Jade Golem deck, since Spirit Claw is so good. Maybe Jade Golem decks turn out to be crazy and this weapon is playable.
Reading the comments make me thing people don't understand jade golem decks.
This is the best card for shaman in this new expansion because is a cheap card to start jade golem party, the first card played is bad, the second is fair, after that is good and awesome, but if start in turn 4 is too late, need to start in turn 1 or 2.
Don't will see any play right now because the actual cards for shaman is so extreme unfair OP strong anything less than broken is crap, but after rotation...
How can someone be suprised that this is for shaman? I knew it from the start, it's style of shaman weapon did you see something similliar for rogue before? No bcs it isn't rogue style. Rogues don't have any claws, learn something about Wow world.
Worst then spirit claws but for jade golem decks it still can be pretty good.
Do you even wow ? Rogue CAN use fist weapon
Yes but rogues usually benefit more from swords and daggers
why are rogue whiners even bitching here? why would rogues want another weapon?! hero power is the weapon you guys should be clamoring for weapon BUFFS. this card is inconsequential in your quest to pretend that rogue is a horrible class so go away.
pretty standard shaman weapon for jade decks. whatever, they needed one more before lightning and that big guy who creates a taunting jade golem would work okay in a jade deck.
thank you for actually seeing that! everyone here just looks at this and say "spirit claws are better" and forget that spirit claws being a "3/3" weapon isn't often the case, I've had that thing as a 1/3 for too many turns to care about the meta hype.
jade claws are built for anti aggro, which in the developer's view plays 3/2s, makes an early golem, so playing 1 card gives you a weapon AND a minion, and that's value, and the minion is a jade golem, meaning that no matter what turn it is, playing this card never has a downside, early game, it's about the weapon, late game, it's about the golem.
honestly, all shaman needs is another 2 mana card that combos well with this weapon for the turn after play, and your set to move into jade spirit for the 2/2 drop or the control play with jade lightning, giving it the numbers you need to make that card not be crappy. hell, if that other card also got us a golem, it's a golem curve.
thank you for actually seeing that! everyone here just looks at this and say "spirit claws are better" and forget that spirit claws being a "3/3" weapon isn't often the case, I've had that thing as a 1/3 for too many turns to care about the meta hype.
jade claws are built for anti aggro, which in the developer's view plays 3/2s, makes an early golem, so playing 1 card gives you a weapon AND a minion, and that's value, and the minion is a jade golem, meaning that no matter what turn it is, playing this card never has a downside, early game, it's about the weapon, late game, it's about the golem.
honestly, all shaman needs is another 2 mana card that combos well with this weapon for the turn after play, and your set to move into jade spirit for the 2/2 drop or the control play with jade lightning, giving it the numbers you need to make that card not be crappy. hell, if that other card also got us a golem, it's a golem curve.
thank you for actually seeing that! everyone here just looks at this and say "spirit claws are better" and forget that spirit claws being a "3/3" weapon isn't often the case, I've had that thing as a 1/3 for too many turns to care about the meta hype.
jade claws are built for anti aggro, which in the developer's view plays 3/2s, makes an early golem, so playing 1 card gives you a weapon AND a minion, and that's value, and the minion is a jade golem, meaning that no matter what turn it is, playing this card never has a downside, early game, it's about the weapon, late game, it's about the golem.
honestly, all shaman needs is another 2 mana card that combos well with this weapon for the turn after play, and your set to move into jade spirit for the 2/2 drop or the control play with jade lightning, giving it the numbers you need to make that card not be crappy. hell, if that other card also got us a golem, it's a golem curve.
Also, you don't even need to play this on turn 2, if you see a <2 health minion you play it and go for the kill. Otherwise you can hold it till you have spare mana.
I think if you try to rush jade golens to get them up fast, you will get far behind too early in the game to the point where any aggro/midrange deck will kill you.
I like the shaman jade cards because they are the easiest to get an even trade + golem.
You can hold both weapon and the 4 dmg spell till you can trade at least 1 card for 1 card and mana for mana.
This is how I think jade golem will be most consistent, you cheat them out, not rush them. Rushing them will probably only work in control matches.
Not bad overall. It's good enough stats for a 2 mana weapon plus the Jade Golem, which in different situations can be really good or really bad. Spirit Claws is still far better as an early game weapon (and still needs to have its durability lowered to 2), but I can see this card getting some amount of play, though maybe not a ton. I'm just gonna rate it Playable for now.
Can all the rogue players chill please? I know rogue has gotten little to no good cards or reveals yet, but Blizzard with give EVERY CLASS AN EQUAL NUMBER OF CARDS!
Rogue doesn't even want this card, I'm not sure why people are complaining in this thread.
This card would be pretty solid with the Jade Swarmer. Though you're right, Rogue in theory doesn't want this, but it want's it a lot more than the trash 2/3.
Which "trash 2/3"? Ferryman and Shaku are both laughably weak garbage.
As for these Claws, yeah, good for Shaman.. looks like they'll have 2-3 powerful archetypes going for the next few months at least.
Meanwhile, Team 5 is clueless about Rogue's direction, doesn't seem to understand the class, nor even give a damn.
Can all the rogue players chill please? I know rogue has gotten little to no good cards or reveals yet, but Blizzard with give EVERY CLASS AN EQUAL NUMBER OF CARDS!
Rogue doesn't even want this card, I'm not sure why people are complaining in this thread.
This card would be pretty solid with the Jade Swarmer. Though you're right, Rogue in theory doesn't want this, but it want's it a lot more than the trash 2/3.
Which "trash 2/3"? Ferryman and Shaku are both laughably weak garbage.
As for these Claws, yeah, good for Shaman.. looks like they'll have 2-3 powerful archetypes going for the next few months at least.
Meanwhile, Team 5 is clueless about Rogue's direction, doesn't seem to understand the class, nor even give a damn.
RIP Valeera.
Did you ever think that you're trying to make a super tempo/ Combo (It's on the freaking cards) class comparable to a class that wants to get board dominance?
Besides curving with Throgg, it's abattlecry weapon, so it's good with brann. But its attack is weak for the meta. We'll see how this plays out.
Rogue doesn't need weapons.
Rogue has a HERO POWER that grants the class a weapon..!
They need cards that interact with their hero power.
The 1/1 token you get playing this on turn 2 is a HUGE bonus.
Your opponent can't avoid getting their early x/3 minion killed without expending a card, mana or both. And if they do that you still get your second swing to clear the minion while they spent mana/card.
Yeah. It's really good. What more is there to say?
I think it's hard to justify using this card even in a Jade Golem deck, since Spirit Claw is so good. Maybe Jade Golem decks turn out to be crazy and this weapon is playable.
Reading the comments make me thing people don't understand jade golem decks.
This is the best card for shaman in this new expansion because is a cheap card to start jade golem party, the first card played is bad, the second is fair, after that is good and awesome, but if start in turn 4 is too late, need to start in turn 1 or 2.
Don't will see any play right now because the actual cards for shaman is so extreme unfair OP strong anything less than broken is crap, but after rotation...
2 mana 2/2 Weapon Battlecry summon a Jade Golem and give your Tunnel Troggs +1 Attack.
After rotation this looks interesting, removal on 2 and 4 with free bodies is pretty good tempo.
why are rogue whiners even bitching here? why would rogues want another weapon?! hero power is the weapon you guys should be clamoring for weapon BUFFS. this card is inconsequential in your quest to pretend that rogue is a horrible class so go away.
pretty standard shaman weapon for jade decks. whatever, they needed one more before lightning and that big guy who creates a taunting jade golem would work okay in a jade deck.
thank you for actually seeing that! everyone here just looks at this and say "spirit claws are better" and forget that spirit claws being a "3/3" weapon isn't often the case, I've had that thing as a 1/3 for too many turns to care about the meta hype.
jade claws are built for anti aggro, which in the developer's view plays 3/2s, makes an early golem, so playing 1 card gives you a weapon AND a minion, and that's value, and the minion is a jade golem, meaning that no matter what turn it is, playing this card never has a downside, early game, it's about the weapon, late game, it's about the golem.
honestly, all shaman needs is another 2 mana card that combos well with this weapon for the turn after play, and your set to move into jade spirit for the 2/2 drop or the control play with jade lightning, giving it the numbers you need to make that card not be crappy. hell, if that other card also got us a golem, it's a golem curve.
I think if you try to rush jade golens to get them up fast, you will get far behind too early in the game to the point where any aggro/midrange deck will kill you.
I like the shaman jade cards because they are the easiest to get an even trade + golem.
You can hold both weapon and the 4 dmg spell till you can trade at least 1 card for 1 card and mana for mana.
This is how I think jade golem will be most consistent, you cheat them out, not rush them. Rushing them will probably only work in control matches.
Not bad overall. It's good enough stats for a 2 mana weapon plus the Jade Golem, which in different situations can be really good or really bad. Spirit Claws is still far better as an early game weapon (and still needs to have its durability lowered to 2), but I can see this card getting some amount of play, though maybe not a ton. I'm just gonna rate it Playable for now.
You lose one swing off a [card]Stormforged Axe[/card] and get a golem....seems more than worth it.