At least we can sleep at night knowing that spirit claws and this wont be played in the same deck. It also means trogg + golem isn't incentivized which is nice.
I can say that I am a little disappointed in the fact that this is a Shaman card. From the image I had hoped it was an Epic Rouge weapon. I know if you delve into Warcraft lore, Orc Shamans have claw weapons, true. Claw weapons in WoW have been available to Rogues and Druids, so for the Jade Lotus gang, it could have been any three of them. Druids have no weapons, so it was a 50/50 between Rogue and Shaman. Between the two, Rogue is the weapon dependent class if you consider the three specs from WoW. Shamans can cause spell damage, weapon damage or heal. Rogues can damage, damage and damage with weapons.
Rogues have one basic weapon, 1 rare and 2 epic weapons so far. Total 4. Shamans have 2 common, 1 rare, 3 epic weapons so far. Total 6.
Come the expansion, that makes 4 versus 7. You can delve deeper looking at efficiency, tempo and effectiveness. In most all accounts, Shaman weapons are better. For a class (Rogue) who has a hero power that equips a weapon. Having sub-par weapons are almost a hindrance. At least Shaman can play a weapon and still use their Hero Power. In some cases, it is better to play a minion than a weapon in Rogue currently.
So I am curious as to why Shaman receives more weapons than Rogue. If this was a 4 mana 2/4 Epic weapon that summoned a Jade Golem every time your hero killed an enemy minion, I'd be happy. Rogue and Shaman are my least played classes, but still this makes me wonder.
I understand pushing archetype diversity a little at a time. Balancing arena. Shifting the meta. Though, why are Rogues on the low end of receiving weapons? (Warrior: 10, Shaman: 7, Paladin: 6, Rogue:4, Hunter: 4 after Expansion) [I am intentionally ignoring Warrior's Arathi Weaponsmith and Rogue's Deadly Fork]. Granted Rogues have more weapon interactions than any other class. Relying on two cards to gain benefit falls into the combo realm. Plausible, like Rockbiter/Doomhammer. Though you don't see such combo'ing in Rogue.
Anyways. I think Rogues need more viable weapons to work with than Shamans do. That's just my two cents.
If there will be a jade oriented shaman deck that goas controlish this seems like a good card, can still handle early pressure while pumping your win condition. Solid.
I don't like this card. Off course we didn't see all the cards but I'm not sure jade golem will be playable for shaman. The difference with a totem golen is huge for the same cost andspirit claws are far more interesting as a weapon.
The viability will depend entirely on the meta. If there are many things this can kill on turn 2, then it's a fine card, otherwise it's most likely too slow.
Wolverine be so jelly!
Current HS Shaman in Blizzard's eyes: ye olden "rolls need on everything" Hunter
At least we can sleep at night knowing that spirit claws and this wont be played in the same deck. It also means trogg + golem isn't incentivized which is nice.
Wish it had been for rogue, though.
Stormforged Axe doesn't see play, so this weapon will only get played in Jade Shaman that's the only way it passes Stormforged in value.
Another braindead shaman archetype. Search for all cards with jade golem. ez deck ez life.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Spirit Claws is probably a better card, but thing is, it don't work well with the whole Jade/Control deck, and this on the other hand do!
Now I can see a Jade Shaman deck working out, not sure how good it will be, but I'm sure going to try it out. It needed a cheap card and this is it.
I can say that I am a little disappointed in the fact that this is a Shaman card. From the image I had hoped it was an Epic Rouge weapon. I know if you delve into Warcraft lore, Orc Shamans have claw weapons, true. Claw weapons in WoW have been available to Rogues and Druids, so for the Jade Lotus gang, it could have been any three of them. Druids have no weapons, so it was a 50/50 between Rogue and Shaman. Between the two, Rogue is the weapon dependent class if you consider the three specs from WoW. Shamans can cause spell damage, weapon damage or heal. Rogues can damage, damage and damage with weapons.
Rogues have one basic weapon, 1 rare and 2 epic weapons so far. Total 4.
Shamans have 2 common, 1 rare, 3 epic weapons so far. Total 6.
Come the expansion, that makes 4 versus 7.
You can delve deeper looking at efficiency, tempo and effectiveness. In most all accounts, Shaman weapons are better. For a class (Rogue) who has a hero power that equips a weapon. Having sub-par weapons are almost a hindrance. At least Shaman can play a weapon and still use their Hero Power. In some cases, it is better to play a minion than a weapon in Rogue currently.
So I am curious as to why Shaman receives more weapons than Rogue. If this was a 4 mana 2/4 Epic weapon that summoned a Jade Golem every time your hero killed an enemy minion, I'd be happy. Rogue and Shaman are my least played classes, but still this makes me wonder.
I understand pushing archetype diversity a little at a time. Balancing arena. Shifting the meta. Though, why are Rogues on the low end of receiving weapons? (Warrior: 10, Shaman: 7, Paladin: 6, Rogue:4, Hunter: 4 after Expansion) [I am intentionally ignoring Warrior's Arathi Weaponsmith and Rogue's Deadly Fork]. Granted Rogues have more weapon interactions than any other class. Relying on two cards to gain benefit falls into the combo realm. Plausible, like Rockbiter/Doomhammer. Though you don't see such combo'ing in Rogue.
Anyways. I think Rogues need more viable weapons to work with than Shamans do.
That's just my two cents.
Next expansion: thunder claws
If there will be a jade oriented shaman deck that goas controlish this seems like a good card, can still handle early pressure while pumping your win condition. Solid.
Seems good for tempo will see how it will affect game
Spirit claws gonna get nerfed in 2017 with overload (1). In wild, this will be a buff, but midshaman will still suck in wild.
Playable in jade shaman, anywhere else don't bother.
Stormforged Axe seems better to me, but that's just me.
I don't like this card. Off course we didn't see all the cards but I'm not sure jade golem will be playable for shaman. The difference with a totem golen is huge for the same cost andspirit claws are far more interesting as a weapon.
So for now I don't see it but I can be wrong :)
The viability will depend entirely on the meta. If there are many things this can kill on turn 2, then it's a fine card, otherwise it's most likely too slow.
In current meta 2-attack weason is useless, and it's unlikely to change. Playing this card only for Jade Golem synergy is questionable.
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
This looks strong to me
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman