If we don't get a shaman jade golem card that costs less than 4 I don't think jade golem shaman will see competitive play.
Shaman cards are so OP, unfair, broken, I don't be surprised if get a spell like "4 manas invoke a jade golem, after that another jade golem and after that another jade golem".
If we don't get a shaman jade golem card that costs less than 4 I don't think jade golem shaman will see competitive play.
Shaman cards are so OP, unfair, broken, I don't be surprised if get a spell like "4 manas invoke a jade golem, after that another jade golem and after that another jade golem".
More like turn your hero power into summon a random jade golem.
awesome strong card and all but, damn i think this meta will be the most boring meta of all time. Hope i am wrong, but these new cards are damn strong, so is probably they will dominate the meta, and that mean 9 classes playing variations of 3 decks.
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need take time to make new pic and signature using the new cards.
The value of "summon a jade golem" on a card is worth something like 1.5 mana, maybe 2 mana.
so the first jade golem card you play is overcosted (e.g. Jade spirit is 4 mana 2/3 summon a 1/1 - a razorfen hunter thatis already bad, and costs 1 more), the second is roughly 'fair value' (e.g. 4 mana 2/3 summon a 2/2 - yeti stats, which is 'fair', albeit split accross 2 small minions)) and the third is good value (e.g. 4 mana 2/3 summon a 3/3 - pit fighter stats) your 4th and later jade golem cards become utterly broken. (4 mana 2/3 summon a 4+/4+)
But take any of the jade golem cards and the same applies
e.g. Jade Lightning, if it's your 3rd golem card is effectively the same as a 4 mana 3/3 minion with battlecry 'deal 4 damage' - that is insanely broken
The other thing to consider is that the way the jade golem mechanic works, since your deck can be stuffed with very low cost cards, since they will still be good in the late game then you can virtually guarantee yourself a perfect curve with no dead draws e.g. say you are top decking on turn 10 and draw a Jade Spirit. Normally a 4 mana minion in a top deck, but in this case that 4 mana minion will be "4 mana 2/3 sumon a 7/7" which suddenly isn't all that bad as far as a top deck goes.
I'm predicting jade golem decks with no card higher cost than 5 mana.
IMHO jade golem decks will be incredibly strong late game decks. what remains to be seen is if you can build a golem deck that cn overcome it's early game weakness. Mix in say 20 golem cards with 10 spot removal/healing/taunts and you might come out pretty well.
This card really needs to be nerfed. Too powerful in the late game especially when paired with Brann. If it even had one or two overload on it, it would not ruin the card but make it a little less powerful. TBH Jade decks have broken ranked gameplay, because that's all you will ever run into past rank 20.
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awesome strong card and all but, damn i think this meta will be the most boring meta of all time. Hope i am wrong, but these new cards are damn strong, so is probably they will dominate the meta, and that mean 9 classes playing variations of 3 decks.
need take time to make new pic and signature using the new cards.
The value of "summon a jade golem" on a card is worth something like 1.5 mana, maybe 2 mana.
so the first jade golem card you play is overcosted (e.g. Jade spirit is 4 mana 2/3 summon a 1/1 - a razorfen hunter thatis already bad, and costs 1 more), the second is roughly 'fair value' (e.g. 4 mana 2/3 summon a 2/2 - yeti stats, which is 'fair', albeit split accross 2 small minions)) and the third is good value (e.g. 4 mana 2/3 summon a 3/3 - pit fighter stats) your 4th and later jade golem cards become utterly broken. (4 mana 2/3 summon a 4+/4+)
But take any of the jade golem cards and the same applies
e.g. Jade Lightning, if it's your 3rd golem card is effectively the same as a 4 mana 3/3 minion with battlecry 'deal 4 damage' - that is insanely broken
The other thing to consider is that the way the jade golem mechanic works, since your deck can be stuffed with very low cost cards, since they will still be good in the late game then you can virtually guarantee yourself a perfect curve with no dead draws e.g. say you are top decking on turn 10 and draw a Jade Spirit. Normally a 4 mana minion in a top deck, but in this case that 4 mana minion will be "4 mana 2/3 sumon a 7/7" which suddenly isn't all that bad as far as a top deck goes.
I'm predicting jade golem decks with no card higher cost than 5 mana.
IMHO jade golem decks will be incredibly strong late game decks. what remains to be seen is if you can build a golem deck that cn overcome it's early game weakness. Mix in say 20 golem cards with 10 spot removal/healing/taunts and you might come out pretty well.
Can be quite impactful when played after Aya Blackpaw. It has good potential.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
This card really needs to be nerfed. Too powerful in the late game especially when paired with Brann. If it even had one or two overload on it, it would not ruin the card but make it a little less powerful. TBH Jade decks have broken ranked gameplay, because that's all you will ever run into past rank 20.