The Jade Golem cards make me feel like a broken record when I evaluate them. IE: Pretty good in Jade Golem decks, meh everywhere else. Jade Behemoth is no exception.
The Jade Golem cards make me feel like a broken record when I evaluate them. IE: Pretty good in Jade Golem decks, meh everywhere else. Jade Behemoth is no exception.
They are trying to create a new archetype, it's not entirely bad but the general philosophy of this archetype is similar to C'Thun, and C'Thun decks didn't have much of an impact, beside warrior.
So yeah it's meh at best, will certainly need to see it in action.
The Jade Golem cards make me feel like a broken record when I evaluate them. IE: Pretty good in Jade Golem decks, meh everywhere else. Jade Behemoth is no exception.
well ya can't make an omelet without breaking a few eggs. in this case, the omelet is a competent new archetype (jade druid) and the eggs are more interesting cards to throw druid in this expansion. i'm okay with it. this is the only expansion they're going to release these type of cards in so they better get it while its hot.
I hate when they force us to play something specific they create... just give us NEW CARDS, new mechanics (such as inspire, etc.), we do not want these cards.
I hate when they force us to play something specific they create... just give us NEW CARDS, new mechanics (such as inspire, etc.), we do not want these cards.
You don't get to speak for everyone playing Hearthstone, man.
6 mana to put a 3/6 in field + one golem 1/1 (two with Brann).
What's so great, both minions have low atk. It wouldn't be a big flaw, if the card wasn't expensive, but it is.
Taunt doesn't save this card imo.
This druid card seems underpowered, so I voted -> bad.
Every time you summon a Jade Golem, it grows in power based on the number summoned so far.
The first Jade Golem summoned is a 1/1 creature. The second is 2/2, and so on all the way up to 30/30 I believe.
By the time you reach turn 6 (or turn 5 with the coin), you might have summoned 2-3 other Jade Golems via cheaper cards. If Jade Behemoth is your 3rd card to summon a Jade Golem, you get a 3/6 Taunt as well as a 3/3 vanilla minion, and your next Jade Golem will be 4/4.
Overall, this card seems pretty good, since it can put a speed bump down to protect the newly summoned Jade Golem and/or your face.
I hate when they force us to play something specific they create... just give us NEW CARDS, new mechanics (such as inspire, etc.), we do not want these cards.
So just DE and ignore all the Jade Golem cards and put their dust towards cards you want?
If you play Wild, you'll never have to rotate cards in your deck if you don't want to.
What about this is making you feel "forced" to play a certain way?
I hate when they force us to play something specific they create... just give us NEW CARDS, new mechanics (such as inspire, etc.), we do not want these cards.
So just DE and ignore all the Jade Golem cards and put their dust towards cards you want?
If you play Wild, you'll never have to rotate cards in your deck if you don't want to.
What about this is making you feel "forced" to play a certain way?
Right... I feel like he's complaining that we finally get an expansion that's good enough to actually change the meta. (thinking about karazhan which only shifted it a little bit (In the wrong direction(which they nerfed and somehow made it worse(I think more people started using the good Karazhan cards for Shaman after the nerfing which caused a meta shift IE those midrange shaman decks were always buildable.))))
its a good card; common, taunt and summon a jade golem insane value on later turns and good stats on its own if played early i mean what else do you want for jade golem druids
This has potential. At late game, the opponent won't have many removals so a 3/6 taunt protecting a 6/6 - 7/7 - 8/8 or a bigger jade golem could be the end of the game. At turn six, it's probably dying soon but it's good for keeping the jade golem snowball going.
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Don't. You may not be the only one.
I was never really a Druid player.
Until now. Fucking hyped for Jade Golem Fatigue Druid.
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Like this, has other have said this will help compensate for the slow temp of Jade Golem decks.
The Jade Golem cards make me feel like a broken record when I evaluate them. IE: Pretty good in Jade Golem decks, meh everywhere else. Jade Behemoth is no exception.
Please correct me if I'm wrong:
6 mana to put a 3/6 in field + one golem 1/1 (two with Brann).
What's so great, both minions have low atk. It wouldn't be a big flaw, if the card wasn't expensive, but it is.
Taunt doesn't save this card imo.
This druid card seems underpowered, so I voted -> bad.
It's me or druid gots 4 common cards ??
LEGEN…wait for it…JEEEEEEENKINS
Are they gonna take the jade golem cards away from arena ??
LEGEN…wait for it…JEEEEEEENKINS
I hate when they force us to play something specific they create... just give us NEW CARDS, new mechanics (such as inspire, etc.), we do not want these cards.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Strong.
Druid gets a big-butted taunt minion with the new set mechanic stapled to it? Color me shockmazed!
its a good card; common, taunt and summon a jade golem
insane value on later turns and good stats on its own if played early i mean what else do you want for jade golem druids
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This has potential. At late game, the opponent won't have many removals so a 3/6 taunt protecting a 6/6 - 7/7 - 8/8 or a bigger jade golem could be the end of the game. At turn six, it's probably dying soon but it's good for keeping the jade golem snowball going.