This card is actually ''Meta Defining'' it will be the engine for Jade Druid....Druid already has and normally runs a large amount of card draw...This could even see the return of more people adding Yogg-Saron, Hope's End
The interaction with Gadgetzan Auctioneer is huge. At 10 mana you can theoretically shuffle twelve one-mana jade golems into your deck. Eighteen with one innervate. Twenty-four with two.
This makes druid fairly strong. Is this legit in mill druid to prevent them from milling themselves (and let them draw more with Gadgetzan Auctioneer? Well... sounds very interesting.
Druids are still missing several parts to support the fatigue plan. The card can be extremely op in some other control classes, but for druid I guess it is reasonable.
And I thought Elise was good. This is better. You'll beat every control deck in existance with one copy of this. It needs zero support. Just put one in your deck and be highly favored in every control match. Might make Mill Druid playable. Might make Golem Druid a thing.
Just pack your deck with draw and spam these til the cow comes home. You got heals and armor to fall back on, and when things get hairy your Yogg will be casting a ton of spells.
And a common? Wow.
Looks like my next Golden Portrait will be sporting horns.
Druid lacks good removal and a more reliable mass removal, have everything else, ramp, heal, good minions, draw engines, etc... this card is the dream for mill druid and can become a thing if the class get a decent removal.
So yeah, this card is insane. There are so many cards that can let druid abuse the heck out of this card. Druid players would have to purposely not play this card to over draw when it only costs 1 so just putting tons of card drawing mechanics wouldn't be a down side because you can just keep summoning stronger and stronger minions. has excellent synergy with the rest of druid cards that love to put tokens into play and terminates any chance of fatigue. As far as I am concerned this confirms Jade Druid as a top deck.
Very interesting. This card does either very little or nothing at all the turn you play it, but can get more out of hand than any card in existence. This would be broken in any class with a good amount of control tools. Does druid have enough to break it, though?
Nice!
Woeden#1173 - NA
Miracle druid?
Keep in mind that you only need this card for a full golem deck:
Every second card resuffle 3, and suddenly you get a 10 10/10+ miracle turn...
R.I.P fatigue warrior
This card is nuts. Not only for Jade Druid, but for Mill Druid aswell.
Priest overlords, ha! All kneel before king Malfurion!
Missing lethal since June 2015.
This card is actually ''Meta Defining'' it will be the engine for Jade Druid....Druid already has and normally runs a large amount of card draw...This could even see the return of more people adding Yogg-Saron, Hope's End
The interaction with Gadgetzan Auctioneer is huge. At 10 mana you can theoretically shuffle twelve one-mana jade golems into your deck. Eighteen with one innervate. Twenty-four with two.
"Eat that, Silver Hand recruit."
this ia actualy broken
This makes druid fairly strong. Is this legit in mill druid to prevent them from milling themselves (and let them draw more with Gadgetzan Auctioneer? Well... sounds very interesting.
At worst, a 1 mana 1/1. And now I know why they have an own picture for a 20/20 Jade Golem.
In Fatigue: Gadgetzan Auctioneer and Jade Idol...
It is a 1 mana card. Thing outside of the box, Think Gadgetzan Auctioneer
so glad i have fandral
Druids are still missing several parts to support the fatigue plan. The card can be extremely op in some other control classes, but for druid I guess it is reasonable.
And I thought Elise was good. This is better. You'll beat every control deck in existance with one copy of this. It needs zero support. Just put one in your deck and be highly favored in every control match. Might make Mill Druid playable. Might make Golem Druid a thing.
Just pack your deck with draw and spam these til the cow comes home. You got heals and armor to fall back on, and when things get hairy your Yogg will be casting a ton of spells.
And a common? Wow.
Looks like my next Golden Portrait will be sporting horns.
Galavant Animation
Fatigue? What is fatigue?
Druid lacks good removal and a more reliable mass removal, have everything else, ramp, heal, good minions, draw engines, etc... this card is the dream for mill druid and can become a thing if the class get a decent removal.
So yeah, this card is insane. There are so many cards that can let druid abuse the heck out of this card. Druid players would have to purposely not play this card to over draw when it only costs 1 so just putting tons of card drawing mechanics wouldn't be a down side because you can just keep summoning stronger and stronger minions. has excellent synergy with the rest of druid cards that love to put tokens into play and terminates any chance of fatigue. As far as I am concerned this confirms Jade Druid as a top deck.
Very interesting. This card does either very little or nothing at all the turn you play it, but can get more out of hand than any card in existence. This would be broken in any class with a good amount of control tools. Does druid have enough to break it, though?
Only complaint is that it's horrible for Arena balance and bad for Druid...Looks like Druid will be almost rock bottom after this expansion drops.