Turn 1 Mistress of Mixtures, turn 2 Mana Geode, turn 3 Kabal Talonpriest the geode, turn 4 Hozen Healer and your geode is full health 2/6 and spawns a 2/2. Chances are nothing will live long enough to pull off this particular curve, but you never know. At least curving is even possible in priest with the new cards.
Kinda wish it was a 3/5. It's not going to be good in constructed, but it's at least an interesting effect. I'm glad they're releasing it. However, the statline hurts. I don't necessarily mind a 2/6 statline on a minion you want to stick around, but on a non-taunt battlecry minion it just seems weaker than it had to be.
As to uses, one which would be fun is Soggoth. That sucker can be so hard to remove, and to give it a full heal would be nasty.
I really dont think it will flat out assassinate a minion because if a minion is at full health it would heal for nothing. Hence it would deal 0 damage using auchenai effects.
It would though if the effect is: restore health equal to a minion's max health.
I really dont think it will flat out assassinate a minion because if a minion is at full health it would heal for nothing. Hence it would deal 0 damage using auchenai effects.
It would though if the effect is: restore health equal to a minion's max health.
If the effect is consistent then it will assassinate the target.
This also has synergy with the 3 mana 3/7, damage itself minion. 3/7 becomes 3/5 kills a 3/2 and goes to 3/2. Play this and the minion is right back to 3/7.
The heal effect is pretty useless, especially when your opponent knows you have this card and can play around it, and beyond that it's a poor Oasis Snapjaw.
This card has 'Goons Fest' written all over it...
Turn 1 Mistress of Mixtures, turn 2 Mana Geode, turn 3 Kabal Talonpriest the geode, turn 4 Hozen Healer and your geode is full health 2/6 and spawns a 2/2. Chances are nothing will live long enough to pull off this particular curve, but you never know. At least curving is even possible in priest with the new cards.
Kinda wish it was a 3/5. It's not going to be good in constructed, but it's at least an interesting effect. I'm glad they're releasing it. However, the statline hurts. I don't necessarily mind a 2/6 statline on a minion you want to stick around, but on a non-taunt battlecry minion it just seems weaker than it had to be.
As to uses, one which would be fun is Soggoth. That sucker can be so hard to remove, and to give it a full heal would be nasty.
I really dont think it will flat out assassinate a minion because if a minion is at full health it would heal for nothing. Hence it would deal 0 damage using auchenai effects.
It would though if the effect is: restore health equal to a minion's max health.
This also has synergy with the 3 mana 3/7, damage itself minion. 3/7 becomes 3/5 kills a 3/2 and goes to 3/2. Play this and the minion is right back to 3/7.
This is really solid arena card.
I don't think I've seen this mentioned yet.
Giant Sand Worm Hozen Healer granted you need a reduction of 2 to make it work, but seems like it could be pretty powerful. 1 round of Emperor Thaurissan
trash card. Another stupid filler card.
Great effect (in priest) but terrible mana cost. Blizzard NO MORE 4 DROPS for priest PLZZZ
The heal effect is pretty useless, especially when your opponent knows you have this card and can play around it, and beyond that it's a poor Oasis Snapjaw.
Can come out the turn after Injured Blademaster. Both are neutral, but really priest probably is still the best fit.