Each time you summon a Jade Golem, it will have +1/+1 over the previously summoned Jade Golem.
Each time you summon Jade Golem it get's bigger. It starts as a 1-mana 1/1. When you play another card that summons a Jade Golem, you summon a 2-mana 2/2 Jade Golem. Next Jade Golem you summon is a 3-mana 3/3. And so on.
It could be strong. There's potential with this mechanic. Sure it starts off slow, but once it ramps up you can have consistent high value minions for low mana cost. I wonder if there's a 1-3 mana slot to lead into the 4 mana 2/3.
Way better than C'Thun. You need to improve it constantly and useless if you can't draw it or improve it well. Jadegolem is great! Even 2/2 and 3/3 Jadegolem worth its costs (I mean the cards that summon Jade Golem).
They DO fit Rogue in a sense, though not the current Rogue decks. Rogues have 'return to hand' mechanic, so they can return the minions that summon Jade Golems and play them again to summon more Jade Golems. So this MIGHT open a Rogue archetype.
Also, in the Gadgetzan sight, it says that the Jade Lotus use Stleath AND Jade Golems, so maybe Rogue will focus more on the stealth side than Jade Goldems, whereas Druids and Shamans will focus on Jade Golems.
not sure how i feel about the golem... but it looks like this cards will not want to be played in your average deck, so at least blizzard is trying to make new deck types i suppose.
and this has the potential to be busted. just think if every card in your deck could control the board AND add a body that keeps getting bigger.
Really fitting of Shaman and Druid. It makes swarm decks even more scary (and that's why we need more AoE) but what about Rouge? Swarm has never been thematic with the class and hope they don't push it in that direction, they might have a special focus on the stealth mechanich for rouges but that'unimpressive imo.
Rogue benefits from using Shadowstep and Shadowcaster to get multiple golems out of the same card. I don't know if that synergy is enough to make it playable though.
I guess I would say that the golems aren't necessarily a swarm mechanic. It's almost more of a ramp mechanic since they start out with weak turns in the early game and then get strong later on. Rogue does have a lot of good early game tempo cards that could make up for the lack in tempo while you build up your golems.
Looking at the current golem-summoning cards, it seems like the first one will be below mana value, the second will be on par with mana value and from the third one onwards they will be above mana value
Each time you summon a Jade Golem, it will have +1/+1 over the previously summoned Jade Golem.
Each time you summon Jade Golem it get's bigger. It starts as a 1-mana 1/1. When you play another card that summons a Jade Golem, you summon a 2-mana 2/2 Jade Golem. Next Jade Golem you summon is a 3-mana 3/3. And so on.
I didn't have a signature so Flux added one for me.
Does it matter if the others are still on the board? Do they grow together?
cool
So it grows with power as you use other synergistic cards. I like it! Definitely looking forward to making some jade decks.
Seems like a C'Thun ish deckbuilding system, where you need to dedicate your entire deck to it in order to get the highest value
Howdy! [cardimg=gold ]Card Name[ /cardimg] (no space)
Hey, how's it going?
What's poppin,' player?
I didn't have a signature so Flux added one for me.
rip rogue again
Interesting but you have to sacrifice about 75% deck to make it good or even higher
Buffing all the golems with the new released cards should be interesting 🤔🤔🤔
I think this all depends on how many different cards can summon Jade Golems. We will see if the Golems get enough support or not.
I like that requires a different synergy than the totem synergy. So, it may be hard to combine the two into a single deck.
Galavant Animation
I've noticed mana cost of Jade Golems increase on summon: Evolve Synergy for Shaman (Aya can turn into a 7 mana drop)
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
if every time you summon a new minion is unbalanced as fuck
RIP Rogue? Are you guys forgetting how Rogue can play cards that summon Jade Golems multiple times through cards like Shadowstep and Shadowcaster?
It could be strong. There's potential with this mechanic. Sure it starts off slow, but once it ramps up you can have consistent high value minions for low mana cost. I wonder if there's a 1-3 mana slot to lead into the 4 mana 2/3.
Way better than C'Thun. You need to improve it constantly and useless if you can't draw it or improve it well. Jadegolem is great! Even 2/2 and 3/3 Jadegolem worth its costs (I mean the cards that summon Jade Golem).
They DO fit Rogue in a sense, though not the current Rogue decks. Rogues have 'return to hand' mechanic, so they can return the minions that summon Jade Golems and play them again to summon more Jade Golems. So this MIGHT open a Rogue archetype.
Also, in the Gadgetzan sight, it says that the Jade Lotus use Stleath AND Jade Golems, so maybe Rogue will focus more on the stealth side than Jade Goldems, whereas Druids and Shamans will focus on Jade Golems.
Valar Morghulis
Well, RIP control decks, then.
not sure how i feel about the golem... but it looks like this cards will not want to be played in your average deck, so at least blizzard is trying to make new deck types i suppose.
and this has the potential to be busted. just think if every card in your deck could control the board AND add a body that keeps getting bigger.
Looking at the current golem-summoning cards, it seems like the first one will be below mana value, the second will be on par with mana value and from the third one onwards they will be above mana value