Had to vote meta-defining cause if she becomes a playable card it because she has enabled an entirely new deck type. If Jade Golems becomes a playable archetype then it's cause of her.
The other two Leaders are the logical extreme of their guild mechanic, so I think we're going to see a lot more Battlecry and Deathrattle Jade Summons.
Jade Golems are a weird mechanic to appraise, but this will likely summon a 4/4 on curve, provided there are enough small Jade Golem cards. In some ways, she's like a much stronger Cairne Bloodhoof, putting down respectable stats when played and summoning more respectable stats when killed. Not as deck defining as Kazakus, and has less combo potential than Don Han'Cho, but she definitely pushes the stat value of your other Jade Golem cards up tremendously.
I have to disagree with the bolded part. I feel like the sort of deck you play Kazakus in is more defined by reno, at least at the moment. Meanwhile Aya will be key to Jade Golem Decks.
I say this with the caveat that we will need to see the rest of the cards to be certain of course. Could be a lot more Jade Golem support coming.
Okay, I see this shit all over the place, and I'm getting sick of it. If a mage Frostbolts my Aya Blackpaw, do you know what I feel? Happy. Frostbolt is a dangerous card, and if I see it hit my 5/3 legendary that came with a 3/3 and a 4/4, I'm winning by so much it's not even funny. Does anyone know what card advantage is?!?!
I just can't help but continue to make posts about this... Assuming that they will reveal several more Jade Golem-spawning cards, how is this mechanic not going to create the most powerful midrange deck variants ever to exist in this game? I am actually baffled at how heavily this crushes control.
I'm talking like Freeze Mage vs. Control Warrior winrate. Like Face Hunter vs. Renolock when they don't draw Reno. I'm talking like impossible matchup kinda stuff.
I just can't help but continue to make posts about this... Assuming that they will reveal several more Jade Golem-spawning cards, how is this mechanic not going to create the most powerful midrange deck variants ever to exist in this game? I am actually baffled at how heavily this crushes control.
I'm talking like Freeze Mage vs. Control Warrior winrate. Like Face Hunter vs. Renolock when they don't draw Reno. I'm talking like impossible matchup kinda stuff.
this is why I had no doubts priest would be manageable, I mean if rogue can make deck around jade golems then I think this will see lots of play, druid will definitely run it, because jade blossom is pretty good and token druid is a thing already, this fits into that pretty well, shaman might run this kind of thing since the have strong removal and one fo the new jade golem cards is strong removal, and jade golem seems like a slow midrange deck like it wins around turn 13 or so I bet, clear boards and placing glem after golem that force out removal and then a big ppowerful trn with kun or being a rogue and having lots of direct damage, or being a shaman and having insane late game tempo plays.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
I think people see the ever-growing Jade Golem GIF and mentally associate that with the Jade Golem mechanic growing out of control. Here's the thing. A lot of these minions are under-statted to compensate for these ever-growing minions, and so far, NONE of these can be played early. The cheapest card we've seen so far is Jade Shuriken, and it requires another card to activate the combo. Extreme aggression is unlikely from the looks of it. In order for these to grow out of board clear range, your deck has to commit pretty heavily to the mechanic, which means a lot of high mana cost minions, which means these will only grow to absurd sizes in slower decks.
From what we've seen, every class either has a way to keep up with/outpace the growth of these things. That being said, these will see play even in decks that don't focus on flooding with the Golems.
Don't mind ticandtac too much, he just like stroking his own ego by attempting to put down others.
As for your initial post, I don't think this is anywhere near Boom levels, but more like Xaril, Poisoned Mind or a different style of Piloted Shredder as it has a lot of the same weaknesses but a lot of other upsides that Shredder doesn't.
Don't mind ticandtac too much, he just like stroking his own ego by attempting to put down others.
As for your initial post, I don't think this is anywhere near Boom levels, but more like Xaril, Poisoned Mind or a different style of Piloted Shredder as it has a lot of the same weaknesses but a lot of other upsides that Shredder doesn't.
The biggest being pushing further Jade Golems even harder.
Judging off the mana cost and body this is complete crap. It dies to everything imaginable. Assuming you don't summon other Jade Golems before playing it you will summon a 1/1 and a 2/2 so that is a 6 mana 8/6 spread across three bodies which is better. If you do summon other Jade Golems it value goes further up still. Overall, I still don't like it as a minion though. It's health is waaaaaay to low. It's only valuable because of the two Jade Golem it can summon. If it was a 3/6 this would have been a lot better IMO.
I just can't help but continue to make posts about this... Assuming that they will reveal several more Jade Golem-spawning cards, how is this mechanic not going to create the most powerful midrange deck variants ever to exist in this game? I am actually baffled at how heavily this crushes control.
I'm talking like Freeze Mage vs. Control Warrior winrate. Like Face Hunter vs. Renolock when they don't draw Reno. I'm talking like impossible matchup kinda stuff.
Had to vote meta-defining cause if she becomes a playable card it because she has enabled an entirely new deck type. If Jade Golems becomes a playable archetype then it's cause of her.
I can be wrong but maybe the meta become something similar to paper-rock-scissor, aggro win vs jades, jades win vs controls and controls win vs agrro.
The other two Leaders are the logical extreme of their guild mechanic, so I think we're going to see a lot more Battlecry and Deathrattle Jade Summons.
Calling it, now, this and the jade lotus are busted...so much for the priest meta.
I just can't help but continue to make posts about this... Assuming that they will reveal several more Jade Golem-spawning cards, how is this mechanic not going to create the most powerful midrange deck variants ever to exist in this game? I am actually baffled at how heavily this crushes control.
I'm talking like Freeze Mage vs. Control Warrior winrate. Like Face Hunter vs. Renolock when they don't draw Reno. I'm talking like impossible matchup kinda stuff.
Somebody help me, I'm having a crisis! D:
It's about time the Brewmasters had a little love
"I wield the power of Blackwing."
I really think this is not balanced.
this is why I had no doubts priest would be manageable, I mean if rogue can make deck around jade golems then I think this will see lots of play, druid will definitely run it, because jade blossom is pretty good and token druid is a thing already, this fits into that pretty well, shaman might run this kind of thing since the have strong removal and one fo the new jade golem cards is strong removal, and jade golem seems like a slow midrange deck like it wins around turn 13 or so I bet, clear boards and placing glem after golem that force out removal and then a big ppowerful trn with kun or being a rogue and having lots of direct damage, or being a shaman and having insane late game tempo plays.
Just fill your deck with one drops, that is creative deck design, right?
#MoreGolems
I think people see the ever-growing Jade Golem GIF and mentally associate that with the Jade Golem mechanic growing out of control. Here's the thing. A lot of these minions are under-statted to compensate for these ever-growing minions, and so far, NONE of these can be played early. The cheapest card we've seen so far is Jade Shuriken, and it requires another card to activate the combo. Extreme aggression is unlikely from the looks of it. In order for these to grow out of board clear range, your deck has to commit pretty heavily to the mechanic, which means a lot of high mana cost minions, which means these will only grow to absurd sizes in slower decks.
From what we've seen, every class either has a way to keep up with/outpace the growth of these things. That being said, these will see play even in decks that don't focus on flooding with the Golems.
Give rogues that jade claw: everytime you kill a minion with this weapon, summon a jade golem! :3
Judging off the mana cost and body this is complete crap. It dies to everything imaginable. Assuming you don't summon other Jade Golems before playing it you will summon a 1/1 and a 2/2 so that is a 6 mana 8/6 spread across three bodies which is better. If you do summon other Jade Golems it value goes further up still. Overall, I still don't like it as a minion though. It's health is waaaaaay to low. It's only valuable because of the two Jade Golem it can summon. If it was a 3/6 this would have been a lot better IMO.
A glorious bundle of salt.