Nice someone with an argument. Excavated Evil is in my opinion superior to Volcanic Potion since the 3 damage is better overall and shuffling it into an aggressive deck can be pretty disruptive for their strategy. On the spell damage minion argument you are wrong according to me. I mean assuming that your opponent has a board (since otherwise there is no reason to clear), you would have to be playing against someone who is very bad to have a spell damage minion stick. No good player would leave up, it given how destructive the card is to their board if you do have AOE. Also you did pay 5 mana since the minion dies and you used 2 cards to get the same effect you get in Priest for 1. Usually a single card is superior if it has the effects of 2 cards attached to it (at equal or smaller cost).
I agree with you that Excavated Evil is better than Volcanic Potion. As you mentioned, the amount of damage needed to get rid of most early boards now is 3 (due primarily to Shaman). And Excavated Evil by itself is clearly better than a 2-card combo of a spell damage minion plus this spell.
This is essentially a less-powerful/cheaper version of Excavated Evil, which could still easily have a place as a 1-of. If you are a Control Mage playing against a Shaman, Zoolock, or Murloc Paladin (not Anyfin Paladin), this might slow them down a little on T3.
I have played enough Demonwrath to know that this effect for this mana cost is not that great. It might see some play in renomage, or not at all.
Like when you demon wrath turn 3 a Golem, Trogg, Totem cuz you're gunna die by turn 5 and need to coil that fucking Trogg and they roll heal totem? Or you sit the entire game with demonwrath in hand because it should read "spend 3 mana and discard this card."
Why do the priest potions have synergy and this card is a bad effect for Mages?
It's a Demonwrath that actually works against Zoo. In my experience Demonwrath is a pretty mediocre card, but it fits into Renolock because you need 30 different cards and Warlock doesn't have many good spells. I don't think this card will be played in constructed, Mages have better options.
is a mage card but i bet you that is mostlyplayed in warlock or priest than in mage. For me this card is done to work in conjuntion with this one: Kabal Chemist
ya know guys mage has this thing other classes like warlock don't have.......a built-in ping. this card certainly isn't a world beater but i think in practice it's gonna be at least a little annoying to have a mage spring this outta nowhere to facilitate better trades and pings for them.
Well, mage certainly needs new avenues to pursue. This card is clearly powerful enough to open the door. It's just not clear what that door is or where it may lead. Should be fun to see.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Really? A lot of people seem to think too highly of this card based on the votes. Mage has a lot of high quality board clears and this one is terrible given that it also damages your board. I would much rather run Arcane Explosion with spell damage minions. I think that Blizzard designed this card in this way on purpose. Firstly, it isn't runnable by Tempo Mage, the most popular archetype for Mage atm, and second it adds a relatively bad spell to the pool of mage spells given the myriad of effects that generate random mage spells this would make all of them slightly worse. So I can understand why it was printed, but not why people vote it so highly.
Lol tell me more about freeze/reno/control mage having a lot of minions on board.
It's a CONTROL card not a TEMPO card, just because it doesn't fit in tempo mage it doesn't mean that it's a bad card.
I will tell you more since you don't seem to know what you are talking about.
1. Freeze Mage - This archetype would never run this card, since the main point of AOEs in this class is disruption as such only freezing AOEs will see play and sometimes Flamestrike since it can probably clear the board most of the time. Even then some of these AOEs are only included as one-offs (while Frost Nova and Blizzard will often be 2 offs, Cone of Cold and Flamestrike are 1 offs at best). Given this there is no reason to run an AOE like Volcanic Potion since if you really need it I think Cone of Cold is superior.
2. Reno Mage - This is the only kind of deck where I would consider the card, but still you would only run one and that is if you really need an extra AOE, which I really doubt given the fact that Mage has some pretty powerful AOE cards and thus isn't very likely to need this.
3. Control Mage - For similar reasons to the above you will run the other AOEs
Now, I didn't say since tempo can't play it, it isn't good. What I am saying is that it is a bad tempo card and also a bad control card. In control it is bad because the effect is too small. Even now Midrange Shaman minions have health at about 3 so this doesn't cut it. Given the buff in hand Grimy Goon mechanic this card becomes even harder to justify (given that Zoolock will probably lose some popularity with Midrange Shaman and the Grimy Goons deck pushing it out, according to me at least). So sure it is a control card, but it is a bad control card. If it was 4 mana for 3 damage I would agree that it is a good card, but as it is it would require you to sacrifice a minion of yours with spell damage to do any real damage. So you are wrong.
Extra Edit: I would love to see an effect like this in some other classes that don't have the options that Mage does, but in Mage specifically I think it isn't good enough given the other options the class has available to itself.
Yup, I totally don't know what I'm talking about.. Thank you so much for your enlightenment!
I disagree that it's a bad control card... it's a control card for a different control deck... a greedier one - more board clears = higher ability to be greedy
This isn't a board clear. What meta do you guys play in where 2 health minions without divine shield make up your opponents board?
This is a lose more card, imo. Useless in all of Control Mages bad matchups ie.. Secret Hunter, Maly Druid, Token Paladin, N'Zoth Paladin. Definitely will be useless against Dragon Priest since it doesn't even kill their 1 drop.. lol.
If you think this card helps you beat one of those decks I literally have no clue what to tell your except it won't .
This isn't a board clear. What meta do you guys play in where 2 health minions without divine shield make up your opponents board?
This is a lose more card, imo. Useless in all of Control Mages bad matchups ie.. Secret Hunter, Maly Druid, Token Paladin, N'Zoth Paladin. Definitely will be useless against Dragon Priest since it doesn't even kill their 1 drop.. lol.
If you think this card helps you beat one of those decks I literally have no clue what to tell your except it won't .
Tempo Mage and Mid Hunter have a lot of 3/2 Minions
This is completely useless unless they print something that buffs it without losing value. Like "do something useful, your next potion have +1 effect".
I think it's a very good card. Has a nice synergy with Bloodmage Thalnos. Azure Drake + Volcanic Potion is not bad either against non ping classes. Fits nicely in Reno Mage, maybe even Tempo Mage to some extent.
This isn't a board clear. What meta do you guys play in where 2 health minions without divine shield make up your opponents board?
This is a lose more card, imo. Useless in all of Control Mages bad matchups ie.. Secret Hunter, Maly Druid, Token Paladin, N'Zoth Paladin. Definitely will be useless against Dragon Priest since it doesn't even kill their 1 drop.. lol.
If you think this card helps you beat one of those decks I literally have no clue what to tell your except it won't .
This isn't a board clear. What meta do you guys play in where 2 health minions without divine shield make up your opponents board?
This is a lose more card, imo. Useless in all of Control Mages bad matchups ie.. Secret Hunter, Maly Druid, Token Paladin, N'Zoth Paladin. Definitely will be useless against Dragon Priest since it doesn't even kill their 1 drop.. lol.
If you think this card helps you beat one of those decks I literally have no clue what to tell your except it won't .
This card is just like Chillwind Yeti except without the body and with an added deal 2 damage to all minions effect
Terrible joke, since Chillwind Yeti costs 4 mana, not 3...
He was being sarcastic.
He was trying to make a joke and he did it wrong. I have no respect for people like him.
His joke was on point, you just didn't understand it. He was referencing the person above him who compared the card to a Corrupted Seer without the Murloc tag and body. Since that person also got the cost incorrect, the OP also got it wrong to mock him.
2x potion = 6 mana 4 damage to all minions
flamestrike powercreep?
This card would be perfect for druid .. btw as you seen warlock/priest/mage are going to be control orientated classes .. thanks blizzard 👳
It's a Demonwrath that actually works against Zoo. In my experience Demonwrath is a pretty mediocre card, but it fits into Renolock because you need 30 different cards and Warlock doesn't have many good spells. I don't think this card will be played in constructed, Mages have better options.
is a mage card but i bet you that is mostlyplayed in warlock or priest than in mage. For me this card is done to work in conjuntion with this one: Kabal Chemist
ya know guys mage has this thing other classes like warlock don't have.......a built-in ping. this card certainly isn't a world beater but i think in practice it's gonna be at least a little annoying to have a mage spring this outta nowhere to facilitate better trades and pings for them.
Well, mage certainly needs new avenues to pursue. This card is clearly powerful enough to open the door. It's just not clear what that door is or where it may lead. Should be fun to see.
Free to try and find a game, dealing cards for sorrow, cards for pain.
This isn't a board clear. What meta do you guys play in where 2 health minions without divine shield make up your opponents board?
This is a lose more card, imo. Useless in all of Control Mages bad matchups ie.. Secret Hunter, Maly Druid, Token Paladin, N'Zoth Paladin. Definitely will be useless against Dragon Priest since it doesn't even kill their 1 drop.. lol.
If you think this card helps you beat one of those decks I literally have no clue what to tell your except it won't .
This is completely useless unless they print something that buffs it without losing value. Like "do something useful, your next potion have +1 effect".
this seems to not fit in any deck so far except midrange/Medivh arcane missiles mage or something? I think it's good in reno mage tho
Demonwrath reprint
Sooo this is mage Demonwrath?
I think it's a very good card. Has a nice synergy with Bloodmage Thalnos. Azure Drake + Volcanic Potion is not bad either against non ping classes. Fits nicely in Reno Mage, maybe even Tempo Mage to some extent.
Seems ok.