Honestly with all these new stat buff cards pulling the murlocs out of the 1 health range, I can actually see murloc pally being a viable deck. If it works out this card will be a great addition to that list.
Very powerful in Aggro Murloc Paladin. But won't see play in Anyfin Paladin. It depends whether Aggro Murloc Paladin will be a thing this is certainly something that can push that but I'm not sure it's quite enough. Wild however will see play for sure.
What are you talking about? It works great with Anyfin! Here's how it works: I play this card, and then when my opponent tries to play Anyfin, it fails to bring back the right murlocs and I laugh at them.
So in such a deck i don't see this as being useful in the current top murloc deck, because you want to be spawning the other 2 murlocs i mentioned. Not this which can't attack on same turn, and neither does it buff when you cast Anyfin Can Happen.
It may be usable in a DIFFERENT murloc deck build, but considering how very effective the one i linked is, why settle for a lesser build that may not be as strong (or more precisely it's very doubtful it can surpass the current meta build).
In conclusion, i'd say maybe look to a different murloc card for synergizing the already op warleader + bluegill combo. Finja, the Flying Star seems to synergize more nicely since it may be able to rush out your core murloc cards early on without chancing on card draws, not to mention its a stealther.
I actually think it's pretty good for the new archetype they seem to be pushing for, aggro/aggro murloc Paladin. I've been trying to utilize a Pally deck that abuses the divine shield mechanic and WotOG created a lot of cards that were good for that, but the aggro deck just never really worked out. All of these buff cards though may make an aggro deck more viable... until it runs into Dragonwhatever Potion...
So in such a deck i don't see this as being useful in the current top murloc deck, because you want to be spawning the other 2 murlocs i mentioned. Not this which can't attack on same turn, and neither does it buff when you cast Anyfin Can Happen.
It may be usable in a DIFFERENT murloc deck build, but considering how very effective the one i linked is, why settle for a lesser build that may not be as strong (or more precisely it's very doubtful it can surpass the current meta build).
In conclusion, i'd say maybe look to a different murloc card for synergizing the already op warleader + bluegill combo. Finja, the Flying Star seems to synergize more nicely since it may be able to rush out your core murloc cards early on without chancing on card draws, not to mention its a stealther.
Because it is a completely different deck that couldn't be more different in playstyle. You can play only the most powerful deck all the time but that gets boring real quick.
It may be usable in a DIFFERENT murloc deck build, but considering how very effective the one i linked is, why settle for a lesser build that may not be as strong (or more precisely it's very doubtful it can surpass the current meta build).
So, the funny thing about supposedly 'OP' Anyfin is, if the opponent plays any murlocs at all that are not the 2 that it wants, the deck just completely falls apart. This is especially noteworthy because, since we haven't seen the rest of the set yet, if any other class gets playable murlocs in it, you would settle for a 'lesser' build because the current build would become virtually unplayable.
Nice, I would be happy to see another Murloc deck become viable besides Anyfin aproaches.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Pretty cool. Don't play aggro murloc paladin myself, but seems like it fits perfectly.
hahaha
more hand buff
RenoJackson#11673
Will be a auto include in any Pally Murloc obviously, besides that won't see any play.
Strong one drop. Maybe pushadin will be a thing who knows but if, itll have 2 of those in the decklist.
what is this murloc paladin fixation has. They have nothing to do with each other...
for 1 cost its a good card
Honestly with all these new stat buff cards pulling the murlocs out of the 1 health range, I can actually see murloc pally being a viable deck. If it works out this card will be a great addition to that list.
Very powerful in Aggro Murloc Paladin. But won't see play in Anyfin Paladin. It depends whether Aggro Murloc Paladin will be a thing this is certainly something that can push that but I'm not sure it's quite enough. Wild however will see play for sure.
Another exclusive murloc for paladin? This could've been a neutral card.
in the current murloc meta, you only use 2 types of murlocs. Bluegill Warrior and Murloc Warleader.
So in such a deck i don't see this as being useful in the current top murloc deck, because you want to be spawning the other 2 murlocs i mentioned. Not this which can't attack on same turn, and neither does it buff when you cast Anyfin Can Happen.
It may be usable in a DIFFERENT murloc deck build, but considering how very effective the one i linked is, why settle for a lesser build that may not be as strong (or more precisely it's very doubtful it can surpass the current meta build).
In conclusion, i'd say maybe look to a different murloc card for synergizing the already op warleader + bluegill combo. Finja, the Flying Star seems to synergize more nicely since it may be able to rush out your core murloc cards early on without chancing on card draws, not to mention its a stealther.
Time for Aggro Murloc Pally!
Shanking ankles since 2015.
I actually think it's pretty good for the new archetype they seem to be pushing for, aggro/aggro murloc Paladin. I've been trying to utilize a Pally deck that abuses the divine shield mechanic and WotOG created a lot of cards that were good for that, but the aggro deck just never really worked out. All of these buff cards though may make an aggro deck more viable... until it runs into Dragonwhatever Potion...
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