So I did the math including all 6 drop minions currently in standard plus the two that have been revealed so far. The average statline for a 6-cost minion is 4.8 attack and 5 health. So for all intents and purposes, a 5/5. This is just vanilla stats, not including the majority of great effects 6 drops have. So on turn 6, you get on average 3 5/5s if you play this card with evolve. That is stupidly broken if you ask me. Thank goodness for that 6 mana 1/1 minion. I mean did anyone even think about that when they created this card?
Force of Nature being a spell is kind of a big deal as well due to Yogg and Arcane Giant shenanigans. I've never seen anyone put it in their deck but sometimes it turns out to be the best Raven Idol pick and the fact that it was a spell made a huge difference. Obviously the point of this new card is for it to synergize with the buffs that cards in your hand can get but Force of Nature still has merit for Druid.
Okay lets talk about some of the crazy things you can do with this card.
First things first this is neutral but gonna see the most play in a goon deck so a paladin warrior or hunter deck. First card comes to mind is the grimestreet smuggler decent option for a buff goes in all of them it good but not crazy enough.
Paladin- So with the cards revealed so far mainly Smugglers run and grimestreet outfitter giving everything +1 +1 doppleganger is good option especially if you get both copies of each off before you play him on turn 5, 3 6/6s for 5 mana awesome
Hunter- so far it can do the same thing as paladin if you get 2 Shaky zipgunners to die and giving their buff to doppleganger by turn 5 random chance to do so, so not the greatest.
But here is where it can go crazy with the warrior.
Warrior-So first off we are missing some of the crazy buffs for power but we still got smuggler to give it a +1 +1 buff which is okay getting 3 3/3s or 4/4s is nothing to scoff at but later on beyond the turn 5 is where it shines i also have a theory and we’ll get to that in minute but first Bran easy thing to put in all of these decks so 8 mana combo get 6 creatures on board the dopplegangsters being at least 10/10 worth of stats which is freaking awesome. But then for 10 mana we have the blood warriors combo so play your dopplegangsters drop a whirlwind then blood warriors get 3 dopplegangsters back so basicly get 9 minions in hand you could also do battle rage instead of blood warriors to draw 3 cards at least which is really nice.but if somehow you had bran out for a turn and summon a dopplegangster summoning 5 minions whirlwind blood warriors get back 5 copies effectively giving you 15 minions in hand plus another brann or battle rage instead and draw 6-7 cards which is ridiculous
now onto my theory/ prediction with the way grimestreet works giving minions in hand buffs and the taunt mechanic they seem to be pushing with i know a guy and stolen goods i theorize that we will see a card in warrior that gives a random minion in hand taunt possibly attaching a +1 +1 effect as well, if so we will finally see the use of bolster with Dopplegangster because of how good stolen goods is if we can get dopple a taunt effect then play 2 stolen goods that is 3 8/8s for 5 mana 5 if have bran out but if we bolster that will make them 10/10s so when they can attack it's immediate lethal if they don't have armor exceeding max health though if you had brann with them at that's 50 points of damage double bolster adds another 10 damage if brann was used or 6 if no brann now there are really only two cards that can deal with this play twisting nether and DOOM! Both see very little play a freeze mage could hold it off but it's a maybe they have to line things up very well to do so.
So yeah this card might just give us the new warrior taunt otk deck.
To all the people calling this card "absolutely broken," recall how we all thought Menagerie Warden was "absolutely broken" because of Stranglethorn, and were proven wrong. This card is great if buffed, but just decent if not buffed and you have no other play. There exists/will exist enough decent AOE that clearing a board of 2 health minions won't be hard.
Actually Menagerie Warden + Stanglethorn Tiger combo is broken, but there is no Druid deck that can use it, Beast Druid is just too weak by itself (you know, one ridiculus combo wont make bad deck good) So the question is: will there be a good palladin deck that can use this card? And i think the answer is: yes. By now we have 3 cards that gives +1/+1 to all minnions in your hand (that means up to 6 copies of these buffs cards in deck) in the worst scenario you will get 2/4(bronzebeard) and five 8/8 for 8 mana. That wont be seen often but it will be possible. Even three 4/4 for 5 mana seems ridiculus, and this wont be difficult to do.
And for anyone who is hyped so much about this card in token druid i would like to make you remember that druid had this card for long time (Force of Nature) And it hasn't seen much play, so no this card wont work in druid.
There must be something we're missing to make this not as OP as it looks. Here is my guess: in a grimey goons deck, it needs to be in your hand when you play the buff cards to make any use out if it, meaning that setting it up may not be as easy as it seems.
As for why this isn't OP in evolve shaman... No idea.
To all the people calling this card "absolutely broken," recall how we all thought Menagerie Warden was "absolutely broken" because of Stranglethorn, and were proven wrong. This card is great if buffed, but just decent if not buffed and you have no other play. There exists/will exist enough decent AOE that clearing a board of 2 health minions won't be hard.
Actually Menagerie Warden + Stanglethorn Tiger combo is broken, but there is no Druid deck that can use it, Beast Druid is just too weak by itself (you know, one ridiculus combo wont make bad deck good) So the question is: will there be a good palladin deck that can use this card? And i think the answer is: yes. By now we have 3 cards that gives +1/+1 to all minnions in your hand (that means up to 6 copies of these buffs cards in deck) in the worst scenario you will get 2/4(bronzebeard) and five 8/8 for 8 mana. That wont be seen often but it will be possible. Even three 4/4 for 5 mana seems ridiculus, and this wont be difficult to do.
And for anyone who is hyped so much about this card in token druid i would like to make you remember that druid had this card for long time (Force of Nature) And it hasn't seen much play, so no this card wont work in druid.
I'm not so afraid of this inShaman rather than Paladin. While Paladin need buffs and more buffs for it, im most cases this will be 3 x 4/4. strong, but far from overpowered. And to get this, you need to keep this in your opening hand, so you get a weaker overall hand, and aggro will wipe the board with you.
But shaman can actually get 3x 6 mana minions, that's far stronger. Evolve Shaman always has the problems that it's too random and the only thing you get is mostly a small buff to the minions you already have on board. But this is quite a viable combo (2 cards), and gives you quite strong cards. Not to forget Bodies for Bloodlust. Not sure if this is actually enough to get Evolve-Shaman to work, but it's quite strong.
Echoing Ooze is a lot cheaper though it only summons 1 copy... but it will still fit the paladin's buff theme. I'd think it is best to buff cheaper cards than a 5 drop but only time will tell...
This is one of the great things i am seeing with this set. Already so many fantastic Rares and commons. This is looking to be a fantastic budget players expansion! THe handbuffing theme can be used in all decks, and right now its only rares and commons that are the good cards to combo with. This is amazing! Thank you Blizzard!
Totally fine without synergies, but with... holy shit.
Hand buffs are crazy with it, but Evolve... I don't see how any aggro deck could handle 3 6-drops on turn 6, plus whatever else is on the board. AoE is going to be crucial this expansion.
hehe, dopple on?
So I did the math including all 6 drop minions currently in standard plus the two that have been revealed so far. The average statline for a 6-cost minion is 4.8 attack and 5 health. So for all intents and purposes, a 5/5. This is just vanilla stats, not including the majority of great effects 6 drops have. So on turn 6, you get on average 3 5/5s if you play this card with evolve. That is stupidly broken if you ask me. Thank goodness for that 6 mana 1/1 minion. I mean did anyone even think about that when they created this card?
Force of Nature being a spell is kind of a big deal as well due to Yogg and Arcane Giant shenanigans. I've never seen anyone put it in their deck but sometimes it turns out to be the best Raven Idol pick and the fact that it was a spell made a huge difference. Obviously the point of this new card is for it to synergize with the buffs that cards in your hand can get but Force of Nature still has merit for Druid.
Okay lets talk about some of the crazy things you can do with this card.
First things first this is neutral but gonna see the most play in a goon deck so a paladin warrior or hunter deck. First card comes to mind is the grimestreet smuggler decent option for a buff goes in all of them it good but not crazy enough.
Paladin- So with the cards revealed so far mainly Smugglers run and grimestreet outfitter giving everything +1 +1 doppleganger is good option especially if you get both copies of each off before you play him on turn 5, 3 6/6s for 5 mana awesome
Hunter- so far it can do the same thing as paladin if you get 2 Shaky zipgunners to die and giving their buff to doppleganger by turn 5 random chance to do so, so not the greatest.
But here is where it can go crazy with the warrior.
Warrior-So first off we are missing some of the crazy buffs for power but we still got smuggler to give it a +1 +1 buff which is okay getting 3 3/3s or 4/4s is nothing to scoff at but later on beyond the turn 5 is where it shines i also have a theory and we’ll get to that in minute but first Bran easy thing to put in all of these decks so 8 mana combo get 6 creatures on board the dopplegangsters being at least 10/10 worth of stats which is freaking awesome. But then for 10 mana we have the blood warriors combo so play your dopplegangsters drop a whirlwind then blood warriors get 3 dopplegangsters back so basicly get 9 minions in hand you could also do battle rage instead of blood warriors to draw 3 cards at least which is really nice.but if somehow you had bran out for a turn and summon a dopplegangster summoning 5 minions whirlwind blood warriors get back 5 copies effectively giving you 15 minions in hand plus another brann or battle rage instead and draw 6-7 cards which is ridiculous
now onto my theory/ prediction with the way grimestreet works giving minions in hand buffs and the taunt mechanic they seem to be pushing with i know a guy and stolen goods i theorize that we will see a card in warrior that gives a random minion in hand taunt possibly attaching a +1 +1 effect as well, if so we will finally see the use of bolster with Dopplegangster because of how good stolen goods is if we can get dopple a taunt effect then play 2 stolen goods that is 3 8/8s for 5 mana 5 if have bran out but if we bolster that will make them 10/10s so when they can attack it's immediate lethal if they don't have armor exceeding max health though if you had brann with them at that's 50 points of damage double bolster adds another 10 damage if brann was used or 6 if no brann now there are really only two cards that can deal with this play twisting nether and DOOM! Both see very little play a freeze mage could hold it off but it's a maybe they have to line things up very well to do so.
So yeah this card might just give us the new warrior taunt otk deck.
New patron .. this could be even more bastard
There must be something we're missing to make this not as OP as it looks. Here is my guess: in a grimey goons deck, it needs to be in your hand when you play the buff cards to make any use out if it, meaning that setting it up may not be as easy as it seems.
As for why this isn't OP in evolve shaman... No idea.
I'm not so afraid of this inShaman rather than Paladin. While Paladin need buffs and more buffs for it, im most cases this will be 3 x 4/4. strong, but far from overpowered. And to get this, you need to keep this in your opening hand, so you get a weaker overall hand, and aggro will wipe the board with you.
But shaman can actually get 3x 6 mana minions, that's far stronger. Evolve Shaman always has the problems that it's too random and the only thing you get is mostly a small buff to the minions you already have on board. But this is quite a viable combo (2 cards), and gives you quite strong cards. Not to forget Bodies for Bloodlust. Not sure if this is actually enough to get Evolve-Shaman to work, but it's quite strong.
One good thing: that's actually a nerf to Fireland Portal!
too strong. nerf this as to die end of the turn and add charge.
Echoing Ooze is a lot cheaper though it only summons 1 copy... but it will still fit the paladin's buff theme. I'd think it is best to buff cheaper cards than a 5 drop but only time will tell...
Technically, it's a Dreifachgangster.
Just sayin'.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Awesome card - OP AF.
A card with this effect should be a legendary, considering the kind of cards that this was printed with.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Nice late priest card
Not sure with the wording,but this would probably be less broken, esp in Evolve Shaman and Token Pally. Evolving 3 5 mana cost cards is retarded.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Totally fine without synergies, but with... holy shit.
Hand buffs are crazy with it, but Evolve... I don't see how any aggro deck could handle 3 6-drops on turn 6, plus whatever else is on the board. AoE is going to be crucial this expansion.
Nerf it before it is too late probably we will see lots of three 5/5 minions for only 5 mana