Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
It does remove the minion: "Dirty Rat is great at preventing Battlecry effects which means Kazakus, leader of The Kabal, is going to cry."
Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
It's exactly like Ancestor's Call; Opponent has a C'Thun in hand, you Ancestor's Call, C'thun moves from their hand to the field without triggering his battlecry.
Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
It does remove the minion: "Dirty Rat is great at preventing Battlecry effects which means Kazakus, leader of The Kabal, is going to cry."
It prevents it for the summoned version but that wording doesn't imply to me that the card is consumed. I would be happy to be wrong about that though.
Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.
That could happen T3... T3! 2/6 taunt with rag on board!
Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
It does remove the minion: "Dirty Rat is great at preventing Battlecry effects which means Kazakus, leader of The Kabal, is going to cry."
It prevents it for the summoned version but that wording doesn't imply to me that the card is consumed. I would be happy to be wrong about that though.
This theory of yours is the most unrealistic one so far.
Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.
That could happen T3... T3! 2/6 taunt with rag on board!
It's either okay or really good, depending on how much aggro there is. The stats are arguably better than those of Deathlord, but 2 less health matters a whole lot on a minion you want to protect from burst damage. On the upside though, pulling a minion from the hand is much better than pulling a minion from the deck, at least against aggro, both because it's likely that the minions in the opening hand are small, and because it forces them into topdeck mode faster.
On the other hand, one of the strengths of Deathlord was how well it performed against control as well, by forcing the opponent two cards closer to fatigue. This is still pretty good against many control decks, particularly those that rely on specific combo pieces, such as Alexstrasza for Freeze Mage, but it might also screw you over in the same way. A Miracle Rogue that kills this and gets to drop Auctioneer or Malygos for free... that's very dangerous.
People seem to be comparing this to deathlord but I would say its more of a desert camel, given that the opponent gets to attack with the minion first, and desert camel doesn't get played outside of tournaments.
No. Battlecries are always stronger than deathrattles, because deathrattles can be triggered on your opponent's turn. "We're able to force the deathrattle when we're ready"? I don't think so. In highly competitive play you never assume that your minion is going to survive next turn, because 90% of the time it won't. The nice thing about this card is you can almost guarantee to pull malygos as priest (vs rogue) because they usually try to draw all the spells for 30 dmg combo and don't have any minions except malygos/thaurissan by the end. Killing either makes you favored to win the matchup.
You misunderstood.
I normally agree that Battlecries > Deathrattles unless the effect helps the opponent. The longer you wait, the more chances you get to respond. You ARE able to control Deathlord's trigger because he has 8 health. Sure, the opponent can kill it, but with Dirty Rat, the opponent immediately nets benefit.
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The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
Here it comes free Tirion, Ragnaros fire and light, sylvanas,Cairne, LuL I think this card is dust for sure!
Do you ever keep Tirion, Ragnaros, Sylvanas, Cairne in your opening hand?
Yes, when they came out of the mulligan and you can't do shit about it. It happens on a regular basis, that's how the game works, and that's how Dirty Rat sucks.
It sucks in a control/midrange meta. In a heavy aggro meta (we're talking about an expansion that looks promising for token Druid and aggro Paladin) it's very good. This is a tech card, not a go-to card in every situation. This card does not objectively suck. It sucks in certain situations, not all of them.
Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.
That could happen T3... T3! 2/6 taunt with rag on board!
Popping secrets is not based on turn but the opponent performing an action. Your summoning for your opponent - it may well be a rule we haven't experienced yet that actually works.
I am a very experienced priest player. I have over 1000 wins with priest and have achieved legend multiple times. My favourite priest deck of all time was a fatigue priest that contained Deathlord. As many of you have pointed out, this card is very similar in style. Low mana, high health and taunt with an ability to put an opponents minion into the game. I see people saying that it is bad because the outcome is generally bad. This statement can be true if you don't play with it correctly. This is not a card you drop on turn 2 (at least against the majority of classes). You must evaluate the matchup and decide when the most valuable time to play it is. You must ask yourself questions such as "do I have removals in case of a big threat?" and "am I that desperate that I need to use this as a last resort?". A fatigue priest generally is quite good against aggro and control decks. However, the introduction of N'zoth and C'thun coupled with the resurgence of Malygos decks pretty much destroyed fatigue priest as these 'combos' are near impossible for priest to deal with, especially since lightbomb left standard. Dirty Rat single-handedly gives priest a chance against them. The ability to remove a dangerous minion such as Malygos before the opponent can utilize it is game winning and for this reason in particular I think Dirty Rat is going to be a staple card for priests in this set.
This is true. If you play Dirty Rat and it drops their Malygos and you can Entomb it immediately, it can be game changing. However, in my experience I feel that for combo cards to be competitive enough in constructed, the cards generally have to be really good on their own. I like Equality / Consecration as an example. Together it's a board clear, but individually they're both still very powerful cards. I'm not sure Dirty Rat meets that criteria. If you don't have a means of immediately dealing with whatever is pulled for your opponent, the amount of tempo and value you are likely to provide them is undeniable.
Also, the example above is also extremely questionable. You have to have Dirty Rat, you have to have the appropriate answer, they have to have Malygos (or their win condition), the minion pulled has to be Malygos (or their win condition) etc etc. For this card to work, the stars have to align perfectly or you just end up with a 'meh' result without accomplishing much.
I just don't think this card is reliable enough to warrant play. I could be wrong and I've definitely been wrong in the past. But right now, I don't see it.
Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.
That could happen T3... T3! 2/6 taunt with rag on board!
Popping secrets is not based on turn but the opponent performing an action. Your summoning for your opponent - it may well be a rule we haven't experienced yet that actually works.
This is no longer true. Secrets are literally de-activated during your turn.
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Ancestor of the Deathlord Call
Would be different if it removed a card from your opponents hand but I don't think it does, it's sort of giving card advantage to your opponent so I don't like it at all.
Here it comes free Tirion, Ragnaros fire and light, sylvanas,Cairne, LuL I think this card is dust for sure!
1. Play Dirty Rat 2. Pull Doomsayer 3. ??? 4. PROFIT!!!
Definitely playable; might even be good. Any deck wanting to slow down the early game (or at least have a chance to!) will consider it.
Yep, its worded summon so that summon effects can still be in play. Mage secret when your opponents summons a minion summon a copy - Im guessing in sequence you can pop your own secret with this. Summon your opponents rag - get you own, snipe opponent rag with your new rag and taunt on board to protect your rag- PWND.
That could happen T3... T3! 2/6 taunt with rag on board!
It's either okay or really good, depending on how much aggro there is. The stats are arguably better than those of Deathlord, but 2 less health matters a whole lot on a minion you want to protect from burst damage. On the upside though, pulling a minion from the hand is much better than pulling a minion from the deck, at least against aggro, both because it's likely that the minions in the opening hand are small, and because it forces them into topdeck mode faster.
On the other hand, one of the strengths of Deathlord was how well it performed against control as well, by forcing the opponent two cards closer to fatigue. This is still pretty good against many control decks, particularly those that rely on specific combo pieces, such as Alexstrasza for Freeze Mage, but it might also screw you over in the same way. A Miracle Rogue that kills this and gets to drop Auctioneer or Malygos for free... that's very dangerous.
People seem to be comparing this to deathlord but I would say its more of a desert camel, given that the opponent gets to attack with the minion first, and desert camel doesn't get played outside of tournaments.
I normally agree that Battlecries > Deathrattles unless the effect helps the opponent. The longer you wait, the more chances you get to respond. You ARE able to control Deathlord's trigger because he has 8 health. Sure, the opponent can kill it, but with Dirty Rat, the opponent immediately nets benefit.
The Roshambo to Hearthstone. Please be nice. Don't insult or be mad at someone for throwing Rock.
perhaps it is a good card, but I do really hate the effect that opponent destroys my hand with such a low mana cost.