They tried to approach the hero power mechanic int TGT and didn't work. Why are they still pushing it?. Its a solid 3 mana 3/4 for arena and would pe picked in many situations (most legendaries are really bad in arena), but i cant see the auctionmaster in constructed, maybe some mayordomo decks? Kappa
Why wouldn't they still be pushing more hero power synergy. It is one of the core mechanics of the game and Shaman the best class right now is mainly the best because it has so many cards that work well with its hero power.
Lets be honest, how many cards really pushed the hero mechanic? Justicar (Card that is only used on warrior and Priest), Thunder Bluff valiant and Thing from below (Card that is not neccesary to use hero power to senergyze with other totems). I mean, i would really like to see the hero power mechanic being pushed, but auctioneer wont do it as other cards like justicar have been doing from TGT
They tried to approach the hero power mechanic int TGT and didn't work. Why are they still pushing it?. Its a solid 3 mana 3/4 for arena and would pe picked in many situations (most legendaries are really bad in arena), but i cant see the auctionmaster in constructed, maybe some mayordomo decks? Kappa
Why wouldn't they still be pushing more hero power synergy. It is one of the core mechanics of the game and Shaman the best class right now is mainly the best because it has so many cards that work well with its hero power.
Lets be honest, how many cards really pushed the hero mechanic? Justicar (Card that is only used on warrior and Priest), Thunder Bluff valiant and Thing from below (Card that is not neccesary to use hero power to senergyze with other totems). I mean, i would really like to see the hero power mechanic being pushed, but auctioneer wont do it as other cards like justicar have been doing from TGT
All the inspire cards have the same problem. The heropower itself is overcosted, and playing the inspire minion+heropower on the same turn does not generate enough value for the mana. Thunderbluff has very nice stats for the effect, and synergize with non-heropower minions as well, but even Savage Combatant sees little play, despite a very strong inspire effect. All other inspire cards blow in constructed.
They tried to approach the hero power mechanic int TGT and didn't work. Why are they still pushing it?. Its a solid 3 mana 3/4 for arena and would pe picked in many situations (most legendaries are really bad in arena), but i cant see the auctionmaster in constructed, maybe some mayordomo decks? Kappa
Why wouldn't they still be pushing more hero power synergy. It is one of the core mechanics of the game and Shaman the best class right now is mainly the best because it has so many cards that work well with its hero power.
Lets be honest, how many cards really pushed the hero mechanic? Justicar (Card that is only used on warrior and Priest), Thunder Bluff valiant and Thing from below (Card that is not neccesary to use hero power to senergyze with other totems). I mean, i would really like to see the hero power mechanic being pushed, but auctioneer wont do it as other cards like justicar have been doing from TGT
All the inspire cards have the same problem. The heropower itself is overcosted, and playing the inspire minion+heropower on the same turn does not generate enough value for the mana. Thunderbluff has very nice stats for the effect, and synergize with non-heropower minions as well, but even Savage Combatant sees little play, despite a very strong inspire effect. All other inspire cards blow in constructed.
Tournament Medic is pretty much the only reason Shadow Priest can function.
What I assume to be the general opinion on this card, is that it is moreover useless. However, I do see certain opportunity - I am positive that the "create a custom spell"- effect might be reflected in e.g another factions legendary where you might be given a chance to further upgrade your Hero Power. There are several opportunities, and I certainly expect something new to be introduced, if this card is meant to be strong. Thoughts?
They tried to approach the hero power mechanic int TGT and didn't work. Why are they still pushing it?. Its a solid 3 mana 3/4 for arena and would pe picked in many situations (most legendaries are really bad in arena), but i cant see the auctionmaster in constructed, maybe some mayordomo decks? Kappa
Why wouldn't they still be pushing more hero power synergy. It is one of the core mechanics of the game and Shaman the best class right now is mainly the best because it has so many cards that work well with its hero power.
Lets be honest, how many cards really pushed the hero mechanic? Justicar (Card that is only used on warrior and Priest), Thunder Bluff valiant and Thing from below (Card that is not neccesary to use hero power to senergyze with other totems). I mean, i would really like to see the hero power mechanic being pushed, but auctioneer wont do it as other cards like justicar have been doing from TGT
All the inspire cards have the same problem. The heropower itself is overcosted, and playing the inspire minion+heropower on the same turn does not generate enough value for the mana. Thunderbluff has very nice stats for the effect, and synergize with non-heropower minions as well, but even Savage Combatant sees little play, despite a very strong inspire effect. All other inspire cards blow in constructed.
Tournament Medic is pretty much the only reason Shadow Priest can function.
Shadow priest does not function. It is probably the worst archetype of the weakest class. Your point?
Playable as it is, because of the solid stats. Resetting your Hero Power doesn't seem worth it currently, you need an Inspire minion on the board (or have the mana to play one, Hero Power, spell, Hero Power) or have a Justicar upgraded Hero Power such as Fireblast Rank 2, otherwise it's way too slow. There are usually way better options if you want to go for greed.
But if there are more Hero Power synergy cards released, then it could be solid. Especially in a no-duplicate deck that might not have as many choices for filling the 3-mana slot,
This card has good stats, but in constructed I predict that it won't see much play. Unless you're out of card, you will probably not want to use your hero power twice. The only situation where this could be interesting is in a token/miracle kind of deck, where you play a lot of cheap spells in one turn. Although, Druids and Rogues are the only 2 classes that can play this kind of deck, and having multiple uses of their hero power is pretty weak compared to other classes.
Useless card apart from good vanilla stats. Unless something else comes out that synergizes with it, it will never see play. Synergy might come in a later expansion or adventure rather than in Mean Streets.
The Grand Tournament leaves in March, and with it goes Eydis Darkbane and Fjola Lightbane. So we need sme good game bodies for players to pull with Prince Malchezzar. That's all this card is for
Maybe if the hero power was somehow cheaper as well, it would work? Like "After you cast a spell, refresh your hero power. The next time you use your hero power, it costs (1) less."
Even then, would you really use it? Probably not. If Coldarra Drake wasn't used, why this?
Would be a bit better and a bit less complicated with "After you use your hero power, refresh your hero power", and keep its flavor and uselessness. I don't understand why they came up with the spell requirement, it's retarded.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
What I assume to be the general opinion on this card, is that it is moreover useless. However, I do see certain opportunity - I am positive that the "create a custom spell"- effect might be reflected in e.g another factions legendary where you might be given a chance to further upgrade your Hero Power. There are several opportunities, and I certainly expect something new to be introduced, if this card is meant to be strong. Thoughts?
Unless there is a new card that makes this good, it sucks.
Probably with Barnes in secret hunter? who knows
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Playable as it is, because of the solid stats. Resetting your Hero Power doesn't seem worth it currently, you need an Inspire minion on the board (or have the mana to play one, Hero Power, spell, Hero Power) or have a Justicar upgraded Hero Power such as Fireblast Rank 2, otherwise it's way too slow. There are usually way better options if you want to go for greed.
But if there are more Hero Power synergy cards released, then it could be solid. Especially in a no-duplicate deck that might not have as many choices for filling the 3-mana slot,
Anger is the punishment we give ourselves for someone else's mistake.
This card has good stats, but in constructed I predict that it won't see much play. Unless you're out of card, you will probably not want to use your hero power twice. The only situation where this could be interesting is in a token/miracle kind of deck, where you play a lot of cheap spells in one turn. Although, Druids and Rogues are the only 2 classes that can play this kind of deck, and having multiple uses of their hero power is pretty weak compared to other classes.
Weird card. The Effekt looks so irrelevant. Cast Spells AND use hero npower more than once a turn looks soooo expensive with little gain.
Useless card apart from good vanilla stats. Unless something else comes out that synergizes with it, it will never see play. Synergy might come in a later expansion or adventure rather than in Mean Streets.
The Grand Tournament leaves in March, and with it goes Eydis Darkbane and Fjola Lightbane. So we need sme good game bodies for players to pull with Prince Malchezzar. That's all this card is for
Maybe if the hero power was somehow cheaper as well, it would work? Like "After you cast a spell, refresh your hero power. The next time you use your hero power, it costs (1) less."
Even then, would you really use it? Probably not. If Coldarra Drake wasn't used, why this?
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
I feel like we'll see this guy often. He could open pretty nasty combo
Kappa
Could be awesome for cw. Armor up, drop him, play another armor up spell, armor up again.
Hearthstone: A game where great victories are won by demonstrating exceptional skill, and losses are suffered due to bad RNG!
*Reads text*
... So it's a vanilla 3/4 for 3. Huh.
At least Spider Tank has mech synergy.
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