Good card, too bad Murlocs (non Anyfin) are weak. I believe Blizzard wants this to be used in Shaman along with Tinyfin, for that buff card I forgot the name of.
In the context of the current state of murlocs: playable In isolation: very good
It's essentially a delayed Old Murk-Eye in that his strength is pulling out Murlocs, rather than dealing super high damage, and his Stealth means he can likely stay alive an extra turn to push for finishing damage. I like him, I think I'll play him.
Any card that makes the game more interesting is cool in my book. Your opponent plays this, you have to be careful playing minions that could potentially be killed by it. But if you have a board clear in hand, you might want to bait Finja out anyway. Seems like good design, but they were rightfully cautious with the stats.
What minion are you going to kill with it having 2 attack at turn 5? Trash.
Because its a Murloc?Murlocs have the slight tendencies to buff themself and can gain easily attack and health buffs. Also ever thought about to trade a 2/1 minion into a 4 health minion first and then this guy, so it ensures a kill? Combo Wombo right?
It's urban legend. In reality it's not working. Too clunky and unreliable.
Here's hoping I get this out of the packs, looks fun for experimenting with some murloc buff paladin. The slight tempo loss you get from playing a 5 mana 2-4 can maybe be lessened by having strong turns before and by getting 2 decent murlocs out for free (murloc knight anyone? turn 6 buff finja with kings, get murloc knight and hero power).
This card is perfect for Murloc decks. Like most murlocs, this card isn't incredibly powerful by itself but if you can get some good synergy with other Murlocs on your board then this could potentially become very strong.
Also, he's called a finja and I love shitty puns so bonus points.
This guy is awesome in Paladin, just not in Anyfin.
A T4 Weapon (blanking on the name, the 4/2 that heals for 2), T5 Finja, means that you can kill something with 6 health T6 and pull both Murloc Knights out of your deck.
He's not meta defining, but he's definitely playable.
Good card, too bad Murlocs (non Anyfin) are weak. I believe Blizzard wants this to be used in Shaman along with Tinyfin, for that buff card I forgot the name of.
In the context of the current state of murlocs: playable
In isolation: very good
It's essentially a delayed Old Murk-Eye in that his strength is pulling out Murlocs, rather than dealing super high damage, and his Stealth means he can likely stay alive an extra turn to push for finishing damage. I like him, I think I'll play him.
If Finja comes out from Murloc Knight, It is value already
fdhdf
I like it in Murloc Shaman. Can be nice deck.
Any card that makes the game more interesting is cool in my book. Your opponent plays this, you have to be careful playing minions that could potentially be killed by it. But if you have a board clear in hand, you might want to bait Finja out anyway. Seems like good design, but they were rightfully cautious with the stats.
amazing with a warleader and a few other murloc buffs, but not the kind of thing that will make murloc a good deck.
Just fill your deck with one drops, that is creative deck design, right?
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Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
Murloc Shaman with windfury
Anger is the punishment we give ourselves for someone else's mistake.
Too bad Priest can destroy this ez pz with the Dragon Potion. 5 mana makes the card too clunky.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
i think the idea of this card is to prevent your opponent from playing lower health minions.
Here's hoping I get this out of the packs, looks fun for experimenting with some murloc buff paladin. The slight tempo loss you get from playing a 5 mana 2-4 can maybe be lessened by having strong turns before and by getting 2 decent murlocs out for free (murloc knight anyone? turn 6 buff finja with kings, get murloc knight and hero power).
Give it charge instead of stealth and it will be a good card but it is a ninja right
Hall of Fame (ignore list): aleathas, Baylith, cendol, DiamondDM13, Dominieq, doomr, glitterprincess, hamtarofr, Heck, Jwigg33, Kaladin, Krewger, Legend_Entomber, libertyprime, Maukiepaukie, PandarenHero, randjob, s2mikey, SchruteBucks, The_Giratina, TheWamts, ticandtac, tictactucroc, tsudecimo, WaffleMonstr
This card is perfect for Murloc decks. Like most murlocs, this card isn't incredibly powerful by itself but if you can get some good synergy with other Murlocs on your board then this could potentially become very strong.
Also, he's called a finja and I love shitty puns so bonus points.
This guy is awesome in Paladin, just not in Anyfin.
A T4 Weapon (blanking on the name, the 4/2 that heals for 2), T5 Finja, means that you can kill something with 6 health T6 and pull both Murloc Knights out of your deck.
He's not meta defining, but he's definitely playable.