Strong card but as broken as many thinks. Going to be strong on token druid (even tho living roots won't last long on standard) but for everything else is not good enough.
Having one broken archetype is enough you don't need many of them.
It's kinda easy for druids to have 4 minions on turn 3, living roots aren't going anywhere for the next 3-4 months at least.
This might push a... Stealth druid? Weenie stealthes like Worgen Infiltrator to guarantee a turn 3 mana boost. Probably too gimmicky. If this card finds consistency it will be literally bonkers. If not, pretty trash. We'll see
Might be a one-off in token druid. The problem here is that this card synergises with token druid, but token druid doesn't need ramp as badly as other druid lists (maly and well.. ramp druid)
1. You want to swarm early on with cheap stuff so you can use this. In other words you want very cheap cards. 2. You want to have a use for a bunch of mana. In other words you want very expensive cards. 3. You may need to use 2 cards before this card to make it worth it, so you'll need card draw afterwards.
It's possible to build such a deck, but the question is how consistent it will be, and if the strong ramp is worth the tradeoffs.
Could be meta-defining, could at worst be playable.
I think it's bad. It's nearly strictly worse than Innervate on its own, and I think using this in combination with Innervate is unlikely and/or too much of a card disadvantage. Unless there's some crazy "excess mana" bonus this card won't make the cut.
0 mana minions could be worth play testing with this card and the other one that buffs your guys for 1 could be insane tempo play not sure how consistent it will be. Looking forward to trying token druid
Wait I don't understand why people think this card is good. If you're playing token druid, you don't need this much ramp because by the time you unleash the violet teacher combo you'll already be at like turn 7.
You need a SERIOUSLY low curve with multi-summoning to make this work, and then you don't have anything big to combo it with. Seem bad to me unless more Living Roots-type cards come in.
Rollback Post to RevisionRollBack
Building Quirky Decks Every Week, Loving Life at Rank 15!
I think it's bad. It's nearly strictly worse than Innervate on its own, and I think using this in combination with Innervate is unlikely and/or too much of a card disadvantage. Unless there's some crazy "excess mana" bonus this card won't make the cut.
So little of this post makes sense.
Anyway, card is good if a little clunky. I imagine it'll be a 'one of' in a lot of decks and people will persist with 2 Wild Growths. The desire to have both ramp and token in one deck is tricky - though Mire Keeper already straddles that line and Moroes is a great fit with it.
i thinkthis card is the new Troggzor the Earthinator/ Cho'gall :( but it's probably the card that was needed to make Moroes playable at least.
ALl in all this expansion looks super cool, really interesting cards.
This might push a... Stealth druid? Weenie stealthes like Worgen Infiltrator to guarantee a turn 3 mana boost. Probably too gimmicky. If this card finds consistency it will be literally bonkers. If not, pretty trash. We'll see
Think wild with haunted creeper, 1 mana roots, 2 mana haunted, turn 3 trade haunted and gain 4 mana crystal.
This is busted with old cards like Haunted Creeper & Nerubian Egg.
Might be a one-off in token druid. The problem here is that this card synergises with token druid, but token druid doesn't need ramp as badly as other druid lists (maly and well.. ramp druid)
I have a hard time judging this card.
1. You want to swarm early on with cheap stuff so you can use this. In other words you want very cheap cards.
2. You want to have a use for a bunch of mana. In other words you want very expensive cards.
3. You may need to use 2 cards before this card to make it worth it, so you'll need card draw afterwards.
It's possible to build such a deck, but the question is how consistent it will be, and if the strong ramp is worth the tradeoffs.
Could be meta-defining, could at worst be playable.
I thought token druid needed draw, not mana. Don't see this being reliable in standard ramp either.
In wild this will be great for sure, though.
I think it's bad. It's nearly strictly worse than Innervate on its own, and I think using this in combination with Innervate is unlikely and/or too much of a card disadvantage. Unless there's some crazy "excess mana" bonus this card won't make the cut.
0 mana minions could be worth play testing with this card and the other one that buffs your guys for 1 could be insane tempo play not sure how consistent it will be. Looking forward to trying token druid
Would this enable those 0 cost draw cards for excess of mana? Cuz it should, imo.
Turn 1. Coin - innervate - astral
seems better
Wait I don't understand why people think this card is good. If you're playing token druid, you don't need this much ramp because by the time you unleash the violet teacher combo you'll already be at like turn 7.
I don't think there are sticky enough minions in Druid to make this viable.
Except Roots will be gone with the cycle
This has the potential to be very broken , would u be able to draw a card when it becomes a dead card at 10 mana ?
You need a SERIOUSLY low curve with multi-summoning to make this work, and then you don't have anything big to combo it with. Seem bad to me unless more Living Roots-type cards come in.
Building Quirky Decks Every Week, Loving Life at Rank 15!
So you want flood and fatties. How do you build that deck?
Galavant Animation