Honestly why...Buff cards are too resource heavy, let me know when a paladin deck that runs 3+ buff cards becomes Tier 1, even a Tier 2 deck (protip: it won't)
I suppose since Pallies got Lightlord in WotOG it's fine to give them such a crappy Legendary. I was very surprised when I saw this was not just a Rare.
Divine Shield costs around 1 mana. Taunt 1 mana. A 2/2 1 mana. So on that note the card is balanced. Not sure how much of a difference its unique effect will have on turn 3-4 HOWEVER due to taunt+divine shield+ this effect the card is an excellent late game addition. And in the 3 mana slot which paladins lack. So i think it's good pity it's a legendary.
1 mana vanilla shouldn't under any situation means a 2/2, it has in stats 4 mana for a cost of 1, I think this is a 2 mana minion with benefits from being leg that being 3 abilities: 1 divine shield (1mana) 1 taunt and 1 lifelink (damage dealt = life gained to the player)
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
The first talent tree in paladin (WoW) is holy, a healer tree, so yes, paladin always has being able to do a healer spot, just that it focus in burst of healing and protection bubbles of different kinds.
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There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
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I didn't have a signature so Flux added one for me.
3 mana is the paladin sweet spot. Not bad, but not great either.
Very meh
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Not sure if hyped yet.
Paladin was really lacking in self heals. Glad this card came along.
uhhmm so we have lifelink now, fine. And at 3mana this card seems to comvolute the mana curve even more for paladin, we need turn 2.
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
playable card for late game paladins but not very good for legendary this would be an epic card
I'm glad this expansion's initial reveal wasn't as horrendous as WotOG. They're at least interesting.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Nothing special, Pala doesn't really need no more heal.
Nice to see some more small legendaries , not that great but not bad aswell
It's very sticky. Hard to deal with. And going into Turn-4 withBlessing of Kings it can get out of control fast.
Honestly why...Buff cards are too resource heavy, let me know when a paladin deck that runs 3+ buff cards becomes Tier 1, even a Tier 2 deck (protip: it won't)
I suppose since Pallies got Lightlord in WotOG it's fine to give them such a crappy Legendary. I was very surprised when I saw this was not just a Rare.
Blessing of Kings, anyone? Seems good. Maybe even great. I'll say playable.
Serious? You guys don't see this card is OP? This card alone can win vs aggro matchs.
Is paladin a new priest now?
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
There is nothing left if you can not has the right to bear your arms - werebear 2016-eternity campaign
This card is decent but far from a deck defining card.