This is not the best card but not the worst either. It is a 5/3 body meaning your opponent has to deal with it and you get a card after playing it. It is weaker then Ethereal Conjurer but can offer more options and if the RNG favors you slightly. You could gain access to cards that you don't normally have for that class. However, as it is all class cards and not just spells you have to contend with a lot of stuff that isn't used. For example, how much used would a Backstab be to a druid? How about Enchanted Raven for the Shaman? Trogg for Rouge? I think this card is playable but I don't think it will see much competitive play with the possible exception of Rouge and that is because of their ability to make more value out of other class cards.
Does anybody know if this will show a card from each class when discovering? Or will it be totally random and you could potentially see 3 cards from the same class? I hope it always shows one from each class, that would be much more playable. The stats are pretty bad though; Druid and Rogue do not need more 5 drops that give them a card for later. They should have just made all three of them the same stats imo.
edit: I only read the first page of comments, looks like my question was answered.
Rogue from Druid statistics: 59 cards total, 17% of Discovering an OP card, 36% of Discovering a good card, 47% of Discovering a trash card.
Rogue from Shaman statistics: 59 cards total, 40% of Discovering an OP card, 22% of Discovering a good card, 38% of Discovering a trash card.
Druid from Rogue statistics: 56 cards total, 21% of Discovering an OP card, 23% of Discovering a good card, 56% of Discovering a trash card.
Druid from Shaman statistics: 59 cards total, 40% of Discovering an OP card, 22% of Discovering a good card, 38% of Discovering a trash card.
Shaman from Rogue statistics: 62 cards total, 27% of Discovering an OP card, 26% of Discovering a good card, 47% of Discovering a trash card.
Shaman from Druid statistics: 60 cards total, 15% of Discovering an OP card, 45% of Discovering a good card, 45% of Discovering a trash card.
I missed a few cards obviously, i will correct some numbers in a day or two, but this is like 95% correct calculation. Rogue has the best chance to get good cards from Shaman (lots of weapons), Druid also, while Shaman has the best OP card discovery from Rogue. The thing is, Rogue will be able to utilize the discount, hence having the best possible outcome even from overpriced cards (except when they are utterly useless i.e. they use Totem synergy), and also use useless cards as a combo activator, which Shaman and Druid can't do.
What i figured is that the best possible way to use Lotus Agents is in midrange decks that use a lot of class cards and have a healthy spread of weapons (not in Druid obviously), minions and spells. Those decks will also be very accessible to beginners since they will use a lot of basic and classic cards and focus on fundamental class synergy. I think Blizzard's idea is to make possible for new players to play cards they don't have by discovering them, hence eliminating the frustration caused by not having all the top cards. Veteran players will try theorycrafting around the best possible use of these cards and also enjoy. Using Lotus Agents and similar cards, if we see some more, in a typical deck that we are used to (miracle, mill and such) would be a waste of time. Those are all already top notch maximized decks with little or no space to put anything out or in, with chances of getting a card from another class that will synergise with that type of deck close to 0%.
All in all, by using Lotus Agents, in a deck constructed to gravitate around the discover idea, players will have around 50% chance of getting something useful, and the other 50% will be mostly crap, unless you play Rogue and you use those cards anyway to activate combos and buff Edwin.
If we want this to really work, we need at least one or two more cards that cost 1-3 mana that allow us to discover cards. Discovering a card by using 5 mana card, and be able to play it on turn 6, which is already mid to late game, is a big hit to tempo, especially when you take in count you have to use a minion that can easily be taken down by a 2-drop.
When it wrote discover Druid, Rogue & Shaman card. Does it means any Druid, rogue & shaman cards from any "expansions and adventures"?? or when we play standard format it summon only standard format.. But, when we play wild format it summon from all expansions??
When it wrote discover Druid, Rogue & Shaman card. Does it means any Druid, rogue & shaman cards from any "expansions and adventures"?? or when we play standard format it summon only standard format.. But, when we play wild format it summon from all expansions??
Yup. Discover effects and random effects only give you cards from the format you're playing in.
After a few days of testing i must say this card exceeded my expectations. I changed my vote from playable to very good, i always get a good card. Healing, taunt, combo activator, you name it.
This is not the best card but not the worst either. It is a 5/3 body meaning your opponent has to deal with it and you get a card after playing it. It is weaker then Ethereal Conjurer but can offer more options and if the RNG favors you slightly. You could gain access to cards that you don't normally have for that class. However, as it is all class cards and not just spells you have to contend with a lot of stuff that isn't used. For example, how much used would a Backstab be to a druid? How about Enchanted Raven for the Shaman? Trogg for Rouge? I think this card is playable but I don't think it will see much competitive play with the possible exception of Rouge and that is because of their ability to make more value out of other class cards.
Does anybody know if this will show a card from each class when discovering? Or will it be totally random and you could potentially see 3 cards from the same class? I hope it always shows one from each class, that would be much more playable. The stats are pretty bad though; Druid and Rogue do not need more 5 drops that give them a card for later. They should have just made all three of them the same stats imo.
edit: I only read the first page of comments, looks like my question was answered.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Yup, you get to choose one card from each class. You will be able to choose between Totem Might, Kidnapper and Savagery as a Rogue lol.
It is very interesting have Naturalize in mill rogue but the odds are very low. :(
Check out some statistics i've done on the following topic: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/175759-multi-class-discover-mechanic-analysis-work-in
TLDR
Rogue from Druid statistics: 59 cards total, 17% of Discovering an OP card, 36% of Discovering a good card, 47% of Discovering a trash card.
Rogue from Shaman statistics: 59 cards total, 40% of Discovering an OP card, 22% of Discovering a good card, 38% of Discovering a trash card.
Druid from Rogue statistics: 56 cards total, 21% of Discovering an OP card, 23% of Discovering a good card, 56% of Discovering a trash card.
Druid from Shaman statistics: 59 cards total, 40% of Discovering an OP card, 22% of Discovering a good card, 38% of Discovering a trash card.
Shaman from Rogue statistics: 62 cards total, 27% of Discovering an OP card, 26% of Discovering a good card, 47% of Discovering a trash card.
Shaman from Druid statistics: 60 cards total, 15% of Discovering an OP card, 45% of Discovering a good card, 45% of Discovering a trash card.
I missed a few cards obviously, i will correct some numbers in a day or two, but this is like 95% correct calculation. Rogue has the best chance to get good cards from Shaman (lots of weapons), Druid also, while Shaman has the best OP card discovery from Rogue. The thing is, Rogue will be able to utilize the discount, hence having the best possible outcome even from overpriced cards (except when they are utterly useless i.e. they use Totem synergy), and also use useless cards as a combo activator, which Shaman and Druid can't do.
What i figured is that the best possible way to use Lotus Agents is in midrange decks that use a lot of class cards and have a healthy spread of weapons (not in Druid obviously), minions and spells. Those decks will also be very accessible to beginners since they will use a lot of basic and classic cards and focus on fundamental class synergy. I think Blizzard's idea is to make possible for new players to play cards they don't have by discovering them, hence eliminating the frustration caused by not having all the top cards. Veteran players will try theorycrafting around the best possible use of these cards and also enjoy. Using Lotus Agents and similar cards, if we see some more, in a typical deck that we are used to (miracle, mill and such) would be a waste of time. Those are all already top notch maximized decks with little or no space to put anything out or in, with chances of getting a card from another class that will synergise with that type of deck close to 0%.
All in all, by using Lotus Agents, in a deck constructed to gravitate around the discover idea, players will have around 50% chance of getting something useful, and the other 50% will be mostly crap, unless you play Rogue and you use those cards anyway to activate combos and buff Edwin.
If we want this to really work, we need at least one or two more cards that cost 1-3 mana that allow us to discover cards. Discovering a card by using 5 mana card, and be able to play it on turn 6, which is already mid to late game, is a big hit to tempo, especially when you take in count you have to use a minion that can easily be taken down by a 2-drop.
Pumped to play this in Evolve sham.
When it wrote discover Druid, Rogue & Shaman card. Does it means any Druid, rogue & shaman cards from any "expansions and adventures"?? or when we play standard format it summon only standard format.. But, when we play wild format it summon from all expansions??
Free to Play.. Play for Fun.. Fun to Play..
Alright... Thanks for the info bro...
Free to Play.. Play for Fun.. Fun to Play..
Well at least Rogue can get some playable cards out of this expansion. Kappa
After a few days of testing i must say this card exceeded my expectations. I changed my vote from playable to very good, i always get a good card. Healing, taunt, combo activator, you name it.
This card is slow, but if you are in the late games, It's pretty good tempo as Rogue/Druid/Shaman has great tempo gain cards, mostly.