Bad design once again, worst of the 3 simply cause of lower health. Oh hey if we make it a 4/4 it will be too similar to other gang cards we created, so lets make it a 5/3 instead, so smart (not). And its also more clunky thank the other 2.
Why is the Jade Lotus card so much worse than the versions for the Grimy Goons and Kabal versions? At 5 mana it seems much harder to justify. Still hope it works.
The mage version is played often, but it always discovered spells. This seems slightly worse and slightly better (due to cross class card possibility) at the same time.
Does this allow discovering other classes? For instance if I am playing druid can I discover a mage card? Or is what it really means is discover a card of your class? Doesn't discover normally limit itself to the class playing it?
Why did the "banner" (symbol under the mana cost) disappear in the "official" version (i. e. the picture of the card on this site)? It would be cool to have these multi-class cards be distinguished from neutrals. Or is it only because hearthcards has limited options?
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12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
Does this allow discovering other classes? For instance if I am playing druid can I discover a mage card? Or is what it really means is discover a card of your class? Doesn't discover normally limit itself to the class playing it?
This belongs to the new tri-class type of cards. This card belongs to Lotus Jade faction. Here are the 3 factions:
1- Jade: Rogue, Shaman, Druid
2- Kabal: Priest, Mage, Warlock
3- Goon: Warrior, Hunter, Paladin
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I didn't have a signature so Flux added one for me.
Hi, i am Rogue, i'll have that elemental destruction, thanks.
bad stats, easy remove
That statline hurts my eyes.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Bad design once again, worst of the 3 simply cause of lower health. Oh hey if we make it a 4/4 it will be too similar to other gang cards we created, so lets make it a 5/3 instead, so smart (not). And its also more clunky thank the other 2.
what is the new symbol under the mana cost?
The banner under the mana cost is limited to Druid, Rogue and Shaman class.
Ethereal Conjurer anyone?
Why is the Jade Lotus card so much worse than the versions for the Grimy Goons and Kabal versions? At 5 mana it seems much harder to justify. Still hope it works.
Well the stats are better that the other similar cards, need to play with it or see some maths to really rate it.
Problem is 5 mana slot is very crowded. I hope there's gonna be a 1 mana spell discover card.
The mage version is played often, but it always discovered spells. This seems slightly worse and slightly better (due to cross class card possibility) at the same time.
Those stats are ugly to me.
No play, basically 5 mana draw a random card. Cuz that body isn't staying on board.
Can see this getting some play in rogue at the very least. Don't believe this will see play in druid or shaman with what we know at this time.
Does this allow discovering other classes? For instance if I am playing druid can I discover a mage card? Or is what it really means is discover a card of your class? Doesn't discover normally limit itself to the class playing it?
Seems just worse than Azure Drake. Bad.
But good in arena!
Good arena card
Why did the "banner" (symbol under the mana cost) disappear in the "official" version (i. e. the picture of the card on this site)? It would be cool to have these multi-class cards be distinguished from neutrals. Or is it only because hearthcards has limited options?
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue