OR Aviana + kun + charge minions + savage roar can do way above 30
This guy gets it. Kun is strong by itself, but with Aviana?
Most broken thing out there so far. Basically this cards makes it so Aviana is no longer a slow card.
Cenarius, Fandal, all those huge taunts(that might also have charge)... You can even use the spell that gives 2/2 trees after all this board dies. So even if the opponent clears everything, you still have a board for Savage Roar.
This will be pre-old gods nerf Druid all over again.
WHile weak for it's cost, being able to put a 7/7 on the board for potentially no cost on turn 10 is still pretty good. And it gives me more motivation to play a Dual Aspect deck (it's just a bunch of choose one cards and a Fandral Staghelm)
I think you people are overating this card. 10 mana is a lot. This card can be compared to Varian Wrynn, Y'Shaarj, Rage Unbound and Aviana herself. Point is you get a decent body and get another big minion (minions). Varian is a 7/7 that draws you 3 cards and if it is a minion it puts it into play straight away for free. He can pull a Ragnaros, Carine and 4/3 charge, insane tempo swing. Y'Shaarj is similar only he has a bigger body and guarantees another minion on board for free, from your deck. What Kun does is he a 7/7, but he allows to spend another 10 mana, but he doesn't draw the card from the deck, instead you are forced to play the card from your hand, making you hand smaller. Aviana and Kun is so slow, do you actually think you are gonna sit there with those cards against aggro decks, just to pull out the combo? And what you are gonna dump all your hand?
Here's a thought. Since Innervate reads gain 2 mana crystals this turn only, if you innervate twice on turn 6 into Kun, do you get a free 7/7 and still have 10 more mana to spend after that, all on turn 6?
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"Hello. Would you like to destroy some evil today?"
I think you people are overating this card. 10 mana is a lot. This card can be compared to Varian Wrynn, Y'Shaarj, Rage Unbound and Aviana herself. Point is you get a decent body and get another big minion (minions). Varian is a 7/7 that draws you 3 cards and if it is a minion it puts it into play straight away for free. He can pull a Ragnaros, Carine and 4/3 charge, insane tempo swing. Y'Shaarj is similar only he has a bigger body and guarantees another minion on board for free, from your deck. What Kun does is he a 7/7, but he allows to spend another 10 mana, but he doesn't draw the card from the deck, instead you are forced to play the card from your hand, making you hand smaller. Aviana and Kun is so slow, do you actually think you are gonna sit there with those cards against aggro decks, just to pull out the combo? And what you are gonna dump all your hand?
The good thing about Kun is its versatility. You can play him and then clear the oponent's board with some spells or you can even play it for 10 armor, which is a lot ( you can combo it with fandral too). With Varian or Y'Shaarj you are restricted to 1 thing and you don't even interact with your opponent's board when you play them. They do different things.
I don't think he is overpowered but I think he has potential to be really good.
If you have a fandral that survives from turn 9 to turn 10, Kun doesn't matter. You won the game already. If you have such good control of the board that your opponent can't clear fandral on turn 9/10.....it doesn't matter what you play....you've already won. So...not much of a point to bring up any fandral/kun combo.
Minion itself has no board impact and has mediocre stats.
Refreshing your mana counts only when you have something to do with it, so double Innervate into this won't probably do much good. I think this card has to be backed up with good draw to be something more than gimmick.
Well, to be fair, it's all but useless against control decks and if you're able to pull that off against an aggro deck, you would've won that game anyway most likely.
Don't get me wrong, it's a fine card, but that particular combo if actually pretty useless. What this card does, that druid needs, is being able to develop board presence while dealing with the enemy board on the same turn. Too bad you need to get to 10 mana to do it.
What this card does, that druid needs, is being able to develop board presence while dealing with the enemy board on the same turn.
And this card + aviana does exactly that.. except even better. They will also be part of charge and spell damage combos with Malygos, Leeroy Jenkins, Faceless Manipulator, Savage Roar.. You don't even need thaurissan ticks on the right cards anymore, you don't need shitty Moonfire topdecks anymore, just draw the entire sequence of cards and win.
I was thinking strictly for ramp decks, I hadn't even considered using it for combos. But yeah, those combos would be great. The problem is that druid is not really a class that is capable of stalling for a 7 card combo, that's basically never going to happen. But Aviana and Kun the Forgotten King in maly druid to allow for easy swipe combos? Maybe. But double faceless is never happening.
What this card does, that druid needs, is being able to develop board presence while dealing with the enemy board on the same turn.
And this card + aviana does exactly that.. except even better. They will also be part of charge and spell damage combos with Malygos, Leeroy Jenkins, Faceless Manipulator, Savage Roar.. You don't even need thaurissan ticks on the right cards anymore, you don't need shitty Moonfire topdecks anymore, just draw the entire sequence of cards and win.
Minion itself has no board impact and has mediocre stats.
Refreshing your mana counts only when you have something to do with it, so double Innervate into this won't probably do much good. I think this card has to be backed up with good draw to be something more than gimmick
This. You don't just need 10 mana, you need cards to back it up. It is a combo card and if you don't have the combo in hand it isn't very good. While the 10 armour makes it less bad as a top deck, it is still bad if you can't combo it.
And as a result I don't think just slotting it into ramp decks will be great. It could definitely fill the role of a third arcane giant with the 10 mana thing offset by the armour option, however while playable it wouldn't be a consistently great card to make a huge impact on the meta. But if the meta slows down and you can build up your hand it could be devastating.
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U guys forgetting otk deck
Aviana+ kun+mely
OR Aviana + kun + charge minions + savage roar can do way above 30
WHile weak for it's cost, being able to put a 7/7 on the board for potentially no cost on turn 10 is still pretty good. And it gives me more motivation to play a Dual Aspect deck (it's just a bunch of choose one cards and a Fandral Staghelm)
Too slow and innervate wount help alot because you usally innervate something at the start of the game or your behand in the game
This is a must include in any ramp druid deck.
There was a 4 mana 7/7 now we get a 0 mana 7/7 :)
This card is great on ramp druid, on spell based druid decks arcane giants are better.
Also great with fandral.. not like fandral will survive a turn but still.
This card + Aviana is broken.
I think you people are overating this card. 10 mana is a lot. This card can be compared to Varian Wrynn, Y'Shaarj, Rage Unbound and Aviana herself. Point is you get a decent body and get another big minion (minions). Varian is a 7/7 that draws you 3 cards and if it is a minion it puts it into play straight away for free. He can pull a Ragnaros, Carine and 4/3 charge, insane tempo swing. Y'Shaarj is similar only he has a bigger body and guarantees another minion on board for free, from your deck. What Kun does is he a 7/7, but he allows to spend another 10 mana, but he doesn't draw the card from the deck, instead you are forced to play the card from your hand, making you hand smaller. Aviana and Kun is so slow, do you actually think you are gonna sit there with those cards against aggro decks, just to pull out the combo? And what you are gonna dump all your hand?
Here's a thought. Since Innervate reads gain 2 mana crystals this turn only, if you innervate twice on turn 6 into Kun, do you get a free 7/7 and still have 10 more mana to spend after that, all on turn 6?
"Hello. Would you like to destroy some evil today?"
Double Innervate into it sounds bad, but only one... still 8 mana to do stuff. Like playing Ragnaros. Ahr Ahr Ahr.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Here's my question:
If you double innervate this out on 6 does the refresh option refresh 6 or 10 crystals?
There's a big difference there. Like game winning difference.
just look at Pedrolos older post ;) this account is almost exclusively for these troll attempts every exp
Minion itself has no board impact and has mediocre stats.
Refreshing your mana counts only when you have something to do with it, so double Innervate into this won't probably do much good. I think this card has to be backed up with good draw to be something more than gimmick.
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!