If I ever see this make 10 mana in the absence of Fandral, I will be shocked. A non-situational Ancient Shieldbearer is playable. Not so sure at ten mana. If this was eight, it would be sweet.
Unblockable except by Mage secrets or Control Warrior Armor. Can be performed from an empty board without any required setup like Emperor Thaurissan This is in a meta that people already say is going to be dominated by slower Priest decks, which have no way of blocking this.
Miracle Malygos Druid may not become a Tier 1 deck, but people are going to make it work.
It's actually infinite if you return Kun to reset the mana. You need two brewmasters for the rotation.
No, it is not infinite. First, you play Aviana, followed by Kun the Forgotten King and a Knife Juggler (or two), then you return this new druid legendary to your hand with a Brewmaster, and start triggering the Juggler/s ability using the two pandas, so when there is only one mana crystal left, you play Kun the Forgotten King again, refreshing all of them, so you can continue triggering the Juggler/s ability with the Brewmasters. But after that, since you would have only one Brewmaster in hand at a time, if you return Kun to it, the combo is almost over, since you wouldn't be able to play another Brewmaster, as both would be on the battlefield. The only thing you could do after that, if there is at least one mana crystal left, is to play Kun again to refil all your mana, throw one more juggle (or two, if you used two Knife Jugglers for the combo) and play some other minions or spells from your hand.
Of course, if you run 4 Brewmasters (2 Ancient Brewmasters and 2 Youthful Brewmasters), you could make the combo much more longer and throw much more juggles, but the same will happen in the end.
Here's the idea I thougth of: Aviana, Kun, Fandral, Brewmaster Kun back to hand, Nourish to draw cards, hopefully get legendaries from Prince Malchezaar, If not, Wild growth for card draw, Kun again, play some super value minions, brewmaster into kun again
Ramp is of course what makes this card interesting. If your already ramped and you innervate this guy out, then play an 8 drop alongside it that is a pretty huge tempo swing. If Arcane Giant sees play there is no way this card doesn't. You can't play a free Arcane before turn 10 usually, but you can totally play this for free on turn 8 if you have innervate. Also, because you can gain 10 armor its guaranteed to never be completely valueless and a bucket of heath with a minion developed is what you need in the late game to stay alive.
How can you actually say this card is bad, or moght even be bad , its a fekin 0 mana 7/7 xD
It's a slow 0 mana 7/7 in the same way that Aviana is a slow 0 mana 5/5 with ridiculous upside. I think that this guy is better than aviana, but still I can see why people might be hesitant with this guy...me on the other, I cannot stop grinning from ear to ear as I think of all the ways my inner Johnny can exploit this effect XD
It's a really good card but it's great with Aviana. She was cool but the problem was to play and get the value of her. Now you can get your mana back and play the rest of your hand! We can definitely consider a heavy deck.
It's a really good card but it's great with Aviana. She was cool but the problem was to play and get the value of her. Now you can get your mana back and play the rest of your hand! We can definitely consider a heavy deck.
Turn 10, play Aviana, play this guy, play Malygos, use 9 mana to hit face with spells. Boomkin Druid is staying meta with a new OTK!
Don't understand all the hype around this card : it is very underwhelming when compared with other 10 mana cards like N'Zoth, C'thun or Yogg.
In comparaison, this one is not that great, as its first ability is much like Avianna, and Druid has better/more flexible option for heal.
Well, all three of those cards require set up or decks built around them.
N'Zoth needs deathrattle minions to have died.
C'Thun needs numerous cards in your deck to have been played to buff it.
Yogg needs spells to have been cast and for it to not fubar itself before doing something useful.
This needs no set up, it just is - a free 7/7 once you get 10 mana, or 10 healing and a 7/7 for 10. Although certain set ups can improve its utility even more.
How is a free 7/7 just for having 10 mana "Horrible"?
If I ever see this make 10 mana in the absence of Fandral, I will be shocked. A non-situational Ancient Shieldbearer is playable. Not so sure at ten mana. If this was eight, it would be sweet.
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for 10 mana. Aviana,Innervate, Fandral Staghelm This guy, Cenarius into nourishes and other silly OP fandral stuff. i have BIG dreams
Turn 10 Aviana, Kun the Forgotten King, Malygos, Alexstrasza, any combination of face-targetable spells like Moonfire, Swipe, etc. The remainder of your deck can be draw engine as in Miracle Rogue.
Unblockable except by Mage secrets or Control Warrior Armor. Can be performed from an empty board without any required setup like Emperor Thaurissan This is in a meta that people already say is going to be dominated by slower Priest decks, which have no way of blocking this.
Miracle Malygos Druid may not become a Tier 1 deck, but people are going to make it work.
aviana kun combo
Here's the idea I thougth of: Aviana, Kun, Fandral, Brewmaster Kun back to hand, Nourish to draw cards, hopefully get legendaries from Prince Malchezaar, If not, Wild growth for card draw, Kun again, play some super value minions, brewmaster into kun again
Sea Witch. This. Ragnaros. Faceless Manipulator on Ragnaros.
Hit for 16. Have a 5/5, 7/7, 8/8, and 8/8 on the board out of nowhere.
Or if you are getting low on cards.
Sea Witch, This, Nourish, Fatty you drew off Nourish. Not bad either.
Galavant Animation
I can't help but think of how busted a turn with this and Aviana could be.
Ramp is of course what makes this card interesting. If your already ramped and you innervate this guy out, then play an 8 drop alongside it that is a pretty huge tempo swing. If Arcane Giant sees play there is no way this card doesn't. You can't play a free Arcane before turn 10 usually, but you can totally play this for free on turn 8 if you have innervate. Also, because you can gain 10 armor its guaranteed to never be completely valueless and a bucket of heath with a minion developed is what you need in the late game to stay alive.
It's a really good card but it's great with Aviana. She was cool but the problem was to play and get the value of her. Now you can get your mana back and play the rest of your hand! We can definitely consider a heavy deck.
RedneckBudha
A free 7/7 op
Turn 10 Aviana+Kun+whatever you like
Seems good but combo-reliant. I fear it'll go the way of Cho'Gall and never much play.
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