What happens if patches is summoned, but your board is already full?
It actually happened to me today - the cannon animation still played but patches didn't pop out. I didn't even realize he hadn't been summoned yet that late in the game when I played a pirate as my 7th minion. I won the game a turn or two later.
My question is, had the game continued, could I still have drawn patches, or was he sort of "vaporized"
Would have been cool if the animation had him flying out of the cannon, past the other seven minions, and off the left side of the screen.
Or smacks into the minion on the right side, slides down and falls off the bottom of the screen, like Wiley Coyote.
I still have people asking me why Patches is so good. Like they understand that he isn't bad to have in a pirate deck, but they don't seem to understand what specifically makes him stronger than other cards. I made a super short video explaining this in some detail. Did I miss anything important?
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I play Hearthstone and other games on my youtube channel: ManyMiniMoose
Patches is only worth 1 mana at most, it doesn't cost a card and the deck thinning aspect is irrelevant.
With all due respect, to claim that deck thinning is irrelevant is to not understand deck thinning. Would you rather your aggro deck to have 30 cards in it, or 29? If you choose 30, I would love to hear why you think so. I would choose 29 because it allows the power level of my deck to be larger, and my draws to be more consistent.
The claim that Patches is only worth at most 1 mana is arguable. I think I could be persuaded to see it your way. My reasoning is that Stonetusk Boar is a 1/1 charge (like Patches), and both have a creature tag (beast/pirate), I would say this establishes that Patches is worth at a minimum 1 mana. However the creature tag is actually very relevant for the deck that Patches fits into, so I would say that this is an increase in his mana worth, the 0.5 mana increase in value is arguable, and I would be fine agreeing that Patches is approximately a 1 mana free upgrade to the first pirate you play.
Rollback Post to RevisionRollBack
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
Patches is only worth 1 mana at most, it doesn't cost a card and the deck thinning aspect is irrelevant.
With all due respect, to claim that deck thinning is irrelevant is to not understand deck thinning. Would you rather your aggro deck to have 30 cards in it, or 29? If you choose 30, I would love to hear why you think so. I would choose 29 because it allows the power level of my deck to be larger, and my draws to be more consistent.
The claim that Patches is only worth at most 1 mana is arguable. I think I could be persuaded to see it your way. My reasoning is that Stonetusk Boar is a 1/1 charge (like Patches), and both have a creature tag (beast/pirate), I would say this establishes that Patches is worth at a minimum 1 mana. However the creature tag is actually very relevant for the deck that Patches fits into, so I would say that this is an increase in his mana worth, the 0.5 mana increase in value is arguable, and I would be fine agreeing that Patches is approximately a 1 mana free upgrade to the first pirate you play.
Deck thinning is an upside, just a very small one and especially for an aggro deck. If an aggro deck gets to late game and has less than 15 cards in deck, the game is already over, so the biggest impact it has is topdeck while at ~15 cards. Let's say there are at that point 5 good top decks left in the deck. The odds of having one less card in the deck affecting that top deck is around 1-1,5%.
Having a higher average card quality is a bigger upside, but if you could build a deck with 29 cards, you'd cut the worst one. With Patches you build the deck with 30 cards and have to include the worst card in your deck. So playing Patches doesn't remove any bad card from your deck and doesn't affect the average card quality / power level, and the draw consistency is the upside of deck thinning Patches does have.
No one plays Stonetusk Boar, except for Quest Rogues and Dinosize Paladins, both of which have access to synergies PW doesn't and thus are irrelevant. Thus it can't be claimed to be worth 1 mana. 1/1 body is worth about half a mana (Alley Cat and Wisp for comparision). The charge means dealing 1 damage to the enemy hero, which is worth one third or fourth of a mana (comparing to Sinister Strike). Alternatively you can attack a minion with Patches, which results in it dying, so it's about equal to Moonfire. Neither of the options are worth full mana crystal, but I think the tribe and flexibility combined make it worth one mana, but not more.
With all due respect, to claim that deck thinning is irrelevant is to not understand deck thinning. Would you rather your aggro deck to have 30 cards in it, or 29? If you choose 30, I would love to hear why you think so. I would choose 29 because it allows the power level of my deck to be larger, and my draws to be more consistent.
The claim that Patches is only worth at most 1 mana is arguable. I think I could be persuaded to see it your way. My reasoning is that Stonetusk Boar is a 1/1 charge (like Patches), and both have a creature tag (beast/pirate), I would say this establishes that Patches is worth at a minimum 1 mana. However the creature tag is actually very relevant for the deck that Patches fits into, so I would say that this is an increase in his mana worth, the 0.5 mana increase in value is arguable, and I would be fine agreeing that Patches is approximately a 1 mana free upgrade to the first pirate you play.
Deck thinning is so irrelevant with Patches. Assuming you're going first, turn one you have 26 cards left in your deck. Next draw is 1/26 (3.8% for a specific draw). If you play a pirate turn one, the next draw becomes 1/25 (4%). Comparing this to for example Mysterious Challenger who turn 6 (approx 20 cards left in deck, and potentially removes 3-4 secrets from that) actually thins your deck, or more extreme, new Hemet that decimates every low cost card left in deck.
If Patches' benefit was to remove a bad draw from your deck (Patches himself, ironically) why not just substitute him with a more powerful card? That'll make your future draws more consistent too. I'd also argue that combo decks would use him, surely having 29 cards in your combo deck is better than 30, wouldn't you say?
For decks that aim to end the game turn 6-7 tops, the "thinning" that patches does is completely worthless. The power of Patches comes from an early extra body, that your opponent generally can't deal with due to the low starting mana, allowing your minions to snowball.
First, I just wanted to thank you for taking the time to discuss this with me, I do appreciate it.
You seem to be making two arguments. The first argument you are making seems to be "there exist cards which thin your deck more than patches does (MC, and Hemet), therefore the thinning that patches does is irrelevant". If this is your argument, then it is false. The true statement would be that "if patches did as much thinning as MC or Hemet, then he might be even more powerful".
The second argument seems to be that if patches only ability was to remove himself from your deck (making your deck 29 cards instead of 30) then it would be better to run 30 cards where the 30th card is more powerful than the first 29. The counter to this argument is that you have assumed there are 29 less powerful cards already in the deck, in order to add a 30th more powerful card. Instead construct your deck with the 29 most powerful cards, then by definition any 30th card will be less powerful.
So to answer your question about putting patches into a combo deck, the reason you would not do that is simple. Patches removes himself from your deck if you run a large enough number of pirate minions so that his effect is activated. For this reason his deck thinning effect is only relevant in a deck that already plays some number of pirates (like Pirate Warrior). For the sake of argument assume that you need k pirates in your deck in order for the patches effect to happen "often enough" (we could define this mathematically... but lets not worry about it). Since the combo deck normally runs 0 pirates, you have to add k pirates to your deck, in order to thin your deck by 1, so if you add 1 pirate, to thin your deck by 1, you have a net deck thinning of 0. If you add k pirates to your deck, to thin by 1, you have a net deck thinning of 1-k (which is non positive). So you never actually benefit from the deck thinning in a non-pirate oriented deck.
I think your main point though is that although deck thinning is relevant, the amount that patches thins is negligible. You established that on the turn two draw, he increases your draw consistency by 0.2% (closer to 0.15% for a singleton draw, closer to 0.3% for two copies still in deck). I agree that this is a small increase, however the effect of deck thinning snow balls with every draw, so that by turn 6 (when you are trying to close the game) your cumulative consistency increase is 0.15%+0.17%+0.18%+0.2%+0.22%+0.24%=1.6%. I would argue that while this is not the same as a 1.6% win rate increase, it is certainly correlated, and 1.6% is a non-negligible amount.
Rollback Post to RevisionRollBack
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
Patches is only worth 1 mana at most, it doesn't cost a card and the deck thinning aspect is irrelevant.
With all due respect, to claim that deck thinning is irrelevant is to not understand deck thinning. Would you rather your aggro deck to have 30 cards in it, or 29? If you choose 30, I would love to hear why you think so. I would choose 29 because it allows the power level of my deck to be larger, and my draws to be more consistent.
The claim that Patches is only worth at most 1 mana is arguable. I think I could be persuaded to see it your way. My reasoning is that Stonetusk Boar is a 1/1 charge (like Patches), and both have a creature tag (beast/pirate), I would say this establishes that Patches is worth at a minimum 1 mana. However the creature tag is actually very relevant for the deck that Patches fits into, so I would say that this is an increase in his mana worth, the 0.5 mana increase in value is arguable, and I would be fine agreeing that Patches is approximately a 1 mana free upgrade to the first pirate you play.
Deck thinning is an upside, just a very small one and especially for an aggro deck. If an aggro deck gets to late game and has less than 15 cards in deck, the game is already over, so the biggest impact it has is topdeck while at ~15 cards. Let's say there are at that point 5 good top decks left in the deck. The odds of having one less card in the deck affecting that top deck is around 1-1,5%.
Having a higher average card quality is a bigger upside, but if you could build a deck with 29 cards, you'd cut the worst one. With Patches you build the deck with 30 cards and have to include the worst card in your deck. So playing Patches doesn't remove any bad card from your deck and doesn't affect the average card quality / power level, and the draw consistency is the upside of deck thinning Patches does have.
No one plays Stonetusk Boar, except for Quest Rogues and Dinosize Paladins, both of which have access to synergies PW doesn't and thus are irrelevant. Thus it can't be claimed to be worth 1 mana. 1/1 body is worth about half a mana (Alley Cat and Wisp for comparision). The charge means dealing 1 damage to the enemy hero, which is worth one third or fourth of a mana (comparing to Sinister Strike). Alternatively you can attack a minion with Patches, which results in it dying, so it's about equal to Moonfire. Neither of the options are worth full mana crystal, but I think the tribe and flexibility combined make it worth one mana, but not more.
Thank you for taking the time to explain!
I see where you are coming from, and I agree with your mana cost assessment for patches. You definitely understand the deck thinning aspect of patches as well... I suppose the disagreement we have is that I see the deck thinning as such a valuable upside to the card, that if there was a card that read "at the start of the game, remove this card from your deck", I would absolutely play it in any aggressive deck, including Pirate Warrior.
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I play Hearthstone and other games on my youtube channel: ManyMiniMoose
Will this cad will get reworded to "after you play a pirate, recruit"?
No, that just sounds silly, and the minions that are "recruited" are not the ones that have the keyword on the card.
I am locking this thread so it will not get confused/mixed up with new reveal threads because of the title. If you have something to discuss concerning patches you may make a new thread about it or post on the card page itself.
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I still have people asking me why Patches is so good. Like they understand that he isn't bad to have in a pirate deck, but they don't seem to understand what specifically makes him stronger than other cards. I made a super short video explaining this in some detail. Did I miss anything important?
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
I play Hearthstone and other games on my youtube channel: ManyMiniMoose
Oh boy how much I loathe this card. I use it myself, cause it's too good not to. But I hate its impact on hearthstone. Fuck pirates man.
Like...dog sh!t.
Will this cad will get reworded to "after you play a pirate, recruit"?
Refuse to craft it, it is pure cancer and everything I hate about card games.
This card should not exist.